Move net_udp_process_version_deny up
This allows the lower namespace{} block to change scope without changing the namespace of net_udp_process_version_deny.
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5bb61f71b5
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@ -950,6 +950,15 @@ static std::optional<upid> build_upid_from_untrusted(const uint8_t cmd)
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}
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}
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static void net_udp_process_version_deny(const upid_rspan<upid::version_deny> data, const _sockaddr &)
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{
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Netgame.protocol.udp.program_iver[0] = GET_INTEL_SHORT(&data[1]);
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Netgame.protocol.udp.program_iver[1] = GET_INTEL_SHORT(&data[3]);
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Netgame.protocol.udp.program_iver[2] = GET_INTEL_SHORT(&data[5]);
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Netgame.protocol.udp.program_iver[3] = GET_INTEL_SHORT(&data[7]);
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Netgame.protocol.udp.valid = -1;
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}
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}
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}
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@ -2845,15 +2854,6 @@ void dispatch_table::send_endlevel_packet() const
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namespace {
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static void net_udp_process_version_deny(const upid_rspan<upid::version_deny> data, const _sockaddr &)
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{
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Netgame.protocol.udp.program_iver[0] = GET_INTEL_SHORT(&data[1]);
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Netgame.protocol.udp.program_iver[1] = GET_INTEL_SHORT(&data[3]);
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Netgame.protocol.udp.program_iver[2] = GET_INTEL_SHORT(&data[5]);
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Netgame.protocol.udp.program_iver[3] = GET_INTEL_SHORT(&data[7]);
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Netgame.protocol.udp.valid = -1;
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}
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struct game_info_light
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{
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std::array<uint8_t, upid_length<upid::game_info_lite>> buf;
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