Move net_udp_process_version_deny up

This allows the lower namespace{} block to change scope without changing
the namespace of net_udp_process_version_deny.
This commit is contained in:
Kp 2022-10-23 23:00:24 +00:00
parent 5bb61f71b5
commit 3fb11cecf1
1 changed files with 9 additions and 9 deletions

View File

@ -950,6 +950,15 @@ static std::optional<upid> build_upid_from_untrusted(const uint8_t cmd)
}
}
static void net_udp_process_version_deny(const upid_rspan<upid::version_deny> data, const _sockaddr &)
{
Netgame.protocol.udp.program_iver[0] = GET_INTEL_SHORT(&data[1]);
Netgame.protocol.udp.program_iver[1] = GET_INTEL_SHORT(&data[3]);
Netgame.protocol.udp.program_iver[2] = GET_INTEL_SHORT(&data[5]);
Netgame.protocol.udp.program_iver[3] = GET_INTEL_SHORT(&data[7]);
Netgame.protocol.udp.valid = -1;
}
}
}
@ -2845,15 +2854,6 @@ void dispatch_table::send_endlevel_packet() const
namespace {
static void net_udp_process_version_deny(const upid_rspan<upid::version_deny> data, const _sockaddr &)
{
Netgame.protocol.udp.program_iver[0] = GET_INTEL_SHORT(&data[1]);
Netgame.protocol.udp.program_iver[1] = GET_INTEL_SHORT(&data[3]);
Netgame.protocol.udp.program_iver[2] = GET_INTEL_SHORT(&data[5]);
Netgame.protocol.udp.program_iver[3] = GET_INTEL_SHORT(&data[7]);
Netgame.protocol.udp.valid = -1;
}
struct game_info_light
{
std::array<uint8_t, upid_length<upid::game_info_lite>> buf;