Added more info: M3U-support, GCC 4.6 warnings, more tracker infos
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@ -3,6 +3,7 @@ D2X-Rebirth Changelog
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20110515
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main/multi.c: Solved possible issue when setting new Bounty_target via host messing up scores or new target itself - only set if player decided why to unset Bounty_target, keeping code flow and game logic in order; Fixed two compiler warnings regarding set but unused variables
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RELEASE-NOTES.txt: Added more info: M3U-support, GCC 4.6 warnings, more tracker infos
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20110513
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@ -19,6 +19,7 @@ What's new in 0.57
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* Bounty game mode for Multiplayer by Matt "1360" Vandermeulen. Goal is it to kill the targeted player to score and become the new target
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* Possibility to save and restore Cooperative games
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* The game will automatically remember previously set Multiplayer rules
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* M3U Playlist support for the Jukebox
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* Random playback mode for the Jukebox
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* Slightly improved wall collision handling
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* Expanded possibilities for level authors: Support for custom descent2.ham inside missions. Suppost for Levels with up to 9000 segments (cubes). Support for Textures bigger than 64x64 pixels
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@ -34,3 +35,7 @@ Special notes for this release
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* Compiling the source via SCons will now automatically check for Endianess
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* Available SConstruct options have changed! See 'scons -h' for more information.
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* On *NIX (Linux, BSD, etc.) the game binary will be called 'd1/2x-rebirth' and on Windows the executable is called 'd1/2x-rebirth.exe'. No -gl or -sdl suffixes anymore. If needed, correct your Desktop shortcuts, start scripts, etc.
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* If you use GCC 4.6 you might encounter many warnings looking like this:
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'warning: variable ‘VARIABLE_NAME’ set but not used [-Wunused-but-set-variable]'
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Note that these warnings are totally harmless and we will fix them a ssoon as possible.
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* The Tracker server is brand new and might still have a bug or two. If you encounter a bug, let us know so we can properly fix it. Most can be fixed without a modification on the game itself.
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