Pass player_info to hud_show_energy
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@ -987,9 +987,8 @@ static void hud_show_flag(const local_multires_gauge_graphic multires_gauge_grap
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}
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#endif
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static void hud_show_energy(void)
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static void hud_show_energy(const player_info &player_info)
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{
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auto &player_info = get_local_plrobj().ctype.player_info;
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auto &energy = player_info.energy;
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if (PlayerCfg.HudMode == HudType::Standard || PlayerCfg.HudMode == HudType::Alternate1)
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{
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@ -3244,7 +3243,7 @@ void draw_hud()
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const local_multires_gauge_graphic multires_gauge_graphic = {};
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if (PlayerCfg.CockpitMode[1]==CM_FULL_SCREEN) {
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auto &player_info = get_local_plrobj().ctype.player_info;
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hud_show_energy();
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hud_show_energy(player_info);
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hud_show_shield();
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hud_show_afterburner();
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hud_show_weapons();
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