Split event_toggle_focus
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67240cea48
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@ -92,7 +92,15 @@ void event_send(const d_event &event);
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// Sends input, idle and draw events to event handlers
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void event_process();
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void event_toggle_focus(int activate_focus);
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void event_enable_focus();
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void event_disable_focus();
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static inline void event_toggle_focus(int activate_focus)
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{
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if (activate_focus)
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event_enable_focus();
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else
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event_disable_focus();
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}
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// See how long we were idle for
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void event_reset_idle_seconds();
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@ -174,7 +174,8 @@ void event_process(void)
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gr_flip();
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}
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void event_toggle_focus(int activate_focus)
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template <bool activate_focus>
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static void event_change_focus()
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{
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if (activate_focus && GameCfg.Grabinput && !GameArg.DbgForbidConsoleGrab)
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SDL_WM_GrabInput(SDL_GRAB_ON);
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@ -183,6 +184,16 @@ void event_toggle_focus(int activate_focus)
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mouse_toggle_cursor(!activate_focus);
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}
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void event_enable_focus()
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{
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event_change_focus<true>();
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}
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void event_disable_focus()
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{
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event_change_focus<false>();
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}
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static fix64 last_event = 0;
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void event_reset_idle_seconds()
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