Add fallback routine from D2 source in wall_frame_process() to automatically set open-flag if wall state is set to opened
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D1X-Rebirth Changelog
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20110712
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--------
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main/wall.c: Add fallback routine from D2 source in wall_frame_process() to automatically set open-flag if wall state is set to opened
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20110710
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--------
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main/gameseg.c: Added complex error output if illegal segnum passed to get_seg_masks(); Fixed warning about set but unused variables
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@ -938,6 +938,13 @@ void wall_frame_process()
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do_door_close(i);
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else if (w->state == WALL_DOOR_WAITING) {
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d->time += FrameTime;
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// set flags to fix occasional netgame problem where door is waiting to close but open flag isn't set
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// NOTE: Taken from D2 source. Should not be necessary as multi_do_door_open() is more simple than in D2 but add anyways as it's a *good* fallback...
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w->flags |= WALL_DOOR_OPENED;
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if (d->back_wallnum[0] > -1)
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Walls[d->back_wallnum[0]].flags |= WALL_DOOR_OPENED;
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if (d->time > DOOR_WAIT_TIME) {
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w->state = WALL_DOOR_CLOSING;
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d->time = 0;
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