In Multiplayer when taking damage, the game will only leave menus when shield drop below 5
This commit is contained in:
parent
eb87ed15e1
commit
383a00cd9c
|
@ -1,5 +1,9 @@
|
||||||
D1X-Rebirth Changelog
|
D1X-Rebirth Changelog
|
||||||
|
|
||||||
|
20120516
|
||||||
|
--------
|
||||||
|
main/game.c: In Multiplayer when taking damage, the game will only leave menus when shield drop below 5
|
||||||
|
|
||||||
20120515
|
20120515
|
||||||
--------
|
--------
|
||||||
main/net_udp.c: Do not send endlevel packets to disconnected (but still saved) clients; Do not allow ports below 1024; More verbosity for udp_open_socket()
|
main/net_udp.c: Do not send endlevel packets to disconnected (but still saved) clients; Do not allow ports below 1024; More verbosity for udp_open_socket()
|
||||||
|
|
|
@ -1239,7 +1239,7 @@ void GameProcessFrame(void)
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if we have to close in-game menus for multiplayer
|
// Check if we have to close in-game menus for multiplayer
|
||||||
if (Endlevel_sequence || (Player_is_dead != player_was_dead) || (Players[Player_num].shields < player_shields))
|
if (Endlevel_sequence || (Player_is_dead != player_was_dead) || ((Players[Player_num].shields < player_shields) && Players[Player_num].shields < 5))
|
||||||
game_leave_menus();
|
game_leave_menus();
|
||||||
|
|
||||||
if ((Control_center_destroyed && !was_fuelcen_destroyed) || ((Control_center_destroyed) && (Countdown_seconds_left < 10)))
|
if ((Control_center_destroyed && !was_fuelcen_destroyed) || ((Control_center_destroyed) && (Countdown_seconds_left < 10)))
|
||||||
|
|
Loading…
Reference in a new issue