Squishing string-related bugs in Bomb display and Weapon reordering
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@ -1,5 +1,9 @@
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D1X-Rebirth Changelog
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20091201
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--------
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main/gauges.c: Squishing string-related bugs in Bomb display and Weapon reordering
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20091130
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--------
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d1x-rebirth/arch/carbon/conf.h, d1x-rebirth.xcodeproj/project.pbxproj: Update to not compile redundant net_ipx.c for Mac OS X
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@ -979,9 +979,9 @@ void show_bomb_count(int x,int y,int bg_color,int always_show,int right_align)
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bomb = PROXIMITY_INDEX;
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count = Players[Player_num].secondary_ammo[bomb];
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#ifndef RELEASE
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// #ifndef RELEASE
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count = min(count,99); //only have room for 2 digits - cheating give 200
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#endif
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// #endif
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countx = (bomb==PROXIMITY_INDEX)?count:-count;
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@ -993,7 +993,7 @@ void show_bomb_count(int x,int y,int bg_color,int always_show,int right_align)
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else
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gr_set_fontcolor(bg_color,bg_color); //erase by drawing in background color
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sprintf(txt,"B:%02d",count);
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snprintf(txt, sizeof(txt), "B:%02d", count);
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while ((t=strchr(txt,'1')) != NULL)
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*t = '\x84'; //convert to wide '1'
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