Reset Fusion_next_sound_time in init_player_stats_level() to hopefully fix Fusion not doing damage or playing sounds
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@ -1,5 +1,9 @@
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D1X-Rebirth Changelog
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20100903
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--------
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main/game.h, main/gameseq.c, main/state.c: Reset Fusion_next_sound_time in init_player_stats_level() to hopefully fix Fusion not doing damage or playing sounds
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20100902
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--------
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arch/sdl/digi_mixer.c, arch/sdl/digi_mixer_music.c, arch/sdl/jukebox.c, d1x-rebirth.xcodeproj/project.pbxproj, main/multi.h: On Mac OS X - no longer have to copy SDL_mixer.h to SDL framework; frameworks can now be in /Library/Frameworks; fix for obscure compile error involving u_int32_t
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@ -44,6 +44,7 @@ extern fix Last_laser_fired_time;
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extern fix Next_missile_fire_time; // Time at which player can next fire his selected missile.
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extern fix Next_flare_fire_time;
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extern fix Laser_delay_time; // Delay between laser fires.
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extern fix Fusion_next_sound_time;
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extern int Cheats_enabled;
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// bits for FixedStep
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@ -338,7 +338,8 @@ void init_player_stats_level()
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Player_is_dead = 0; // Added by RH
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Players[Player_num].homing_object_dist = -F1_0; // Added by RH
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Next_flare_fire_time = Last_laser_fired_time = Next_laser_fire_time = Next_missile_fire_time = GameTime; // added by RH, solved demo playback bug
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// properly init these cursed globals
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Fusion_next_sound_time = Next_flare_fire_time = Last_laser_fired_time = Next_laser_fire_time = Next_missile_fire_time = GameTime;
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init_gauges();
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}
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@ -84,7 +84,6 @@ COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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#define DESC_LENGTH 20
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extern int Do_appearance_effect;
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extern fix Fusion_next_sound_time;
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extern int Laser_rapid_fire, Ugly_robot_cheat, Ugly_robot_texture;
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extern int Physics_cheat_flag;
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