switching SDL gammaramp off by default because uses too much CPU
This commit is contained in:
parent
d2f9d89703
commit
3273f13a94
|
@ -147,7 +147,7 @@ void ogl_get_verinfo(void){
|
|||
ogl_luminance4_alpha4_ok=1;
|
||||
ogl_rgba2_ok=1;
|
||||
ogl_gettexlevelparam_ok=1;
|
||||
ogl_setgammaramp_ok = 1;
|
||||
ogl_setgammaramp_ok = 0;
|
||||
|
||||
#ifdef __WINDOWS__
|
||||
dglMultiTexCoord2fARB = (glMultiTexCoord2fARB_fp)wglGetProcAddress("glMultiTexCoord2fARB");
|
||||
|
@ -503,7 +503,7 @@ void gr_palette_clear()
|
|||
}
|
||||
|
||||
int ogl_brightness_ok = 0;
|
||||
int ogl_setgammaramp_ok = 1;
|
||||
int ogl_setgammaramp_ok = 0;
|
||||
int ogl_brightness_r = 0, ogl_brightness_g = 0, ogl_brightness_b = 0;
|
||||
static int old_b_r = 0, old_b_g = 0, old_b_b = 0;
|
||||
|
||||
|
|
Loading…
Reference in a new issue