switching SDL gammaramp off by default because uses too much CPU
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@ -147,7 +147,7 @@ void ogl_get_verinfo(void){
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ogl_luminance4_alpha4_ok=1;
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ogl_luminance4_alpha4_ok=1;
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ogl_rgba2_ok=1;
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ogl_rgba2_ok=1;
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ogl_gettexlevelparam_ok=1;
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ogl_gettexlevelparam_ok=1;
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ogl_setgammaramp_ok = 1;
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ogl_setgammaramp_ok = 0;
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#ifdef __WINDOWS__
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#ifdef __WINDOWS__
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dglMultiTexCoord2fARB = (glMultiTexCoord2fARB_fp)wglGetProcAddress("glMultiTexCoord2fARB");
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dglMultiTexCoord2fARB = (glMultiTexCoord2fARB_fp)wglGetProcAddress("glMultiTexCoord2fARB");
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@ -503,7 +503,7 @@ void gr_palette_clear()
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}
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}
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int ogl_brightness_ok = 0;
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int ogl_brightness_ok = 0;
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int ogl_setgammaramp_ok = 1;
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int ogl_setgammaramp_ok = 0;
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int ogl_brightness_r = 0, ogl_brightness_g = 0, ogl_brightness_b = 0;
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int ogl_brightness_r = 0, ogl_brightness_g = 0, ogl_brightness_b = 0;
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static int old_b_r = 0, old_b_g = 0, old_b_b = 0;
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static int old_b_r = 0, old_b_g = 0, old_b_b = 0;
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