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@ -133,13 +133,15 @@ extern void newdemo_strip_frames(char *, int);
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extern void toggle_cockpit(void);
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extern void dump_used_textures_all();
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void FinalCheatsKey(int key);
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void FinalCheats(int key);
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#ifndef RELEASE
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void do_cheat_menu(void);
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#endif
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void HandleGameKey(int key);
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int HandleSystemKey(int key);
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void HandleTestKey(int key);
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void advance_sound(void);
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void play_test_sound(void);
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@ -180,30 +182,28 @@ void do_weapon_stuff()
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Global_missile_firing_count += Weapon_info[Secondary_weapon_to_weapon_info[Secondary_weapon]].fire_count * (Controls.fire_secondary_state || Controls.fire_secondary_down_count);
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if (Global_missile_firing_count) {
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do_missile_firing();
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do_missile_firing(0);
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Global_missile_firing_count--;
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}
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if (Controls.cycle_primary_count)
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{
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for (i=0;i<Controls.cycle_primary_count;i++)
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CyclePrimary ();
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}
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if (Controls.cycle_secondary_count)
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{
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for (i=0;i<Controls.cycle_secondary_count;i++)
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CycleSecondary ();
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}
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if (Global_missile_firing_count < 0)
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Global_missile_firing_count = 0;
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// Drop proximity bombs.
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if (Controls.drop_bomb_down_count) {
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//changed on 9/16/98 by adb to distinguish between drop bomb and secondary fire
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while (Controls.drop_bomb_down_count--)
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do_drop_bomb();
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//end changes - adb
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}
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if (Controls.cycle_primary_down_count)
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{
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for (i=0;i<Controls.cycle_primary_down_count;i++)
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CyclePrimary ();
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}
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if (Controls.cycle_secondary_down_count)
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{
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for (i=0;i<Controls.cycle_secondary_down_count;i++)
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CycleSecondary ();
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do_missile_firing(1);
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}
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}
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@ -302,7 +302,6 @@ int do_game_pause()
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digi_pause_midi(); // sound pausing handled by game_handler
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ext_music_pause();
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gr_palette_load( gr_palette );
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format_time(total_time, f2i(Players[Player_num].time_total) + Players[Player_num].hours_total*3600);
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format_time(level_time, f2i(Players[Player_num].time_level) + Players[Player_num].hours_level*3600);
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if (Newdemo_state!=ND_STATE_PLAYBACK)
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@ -330,10 +329,10 @@ void HandleEndlevelKey(int key)
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#if defined(__APPLE__) || defined(macintosh)
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if ( key == (KEY_COMMAND+KEY_P) )
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/*key =*/ do_game_pause();
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key = do_game_pause();
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#endif
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if (key == KEY_PAUSE)
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/*key =*/ do_game_pause(); //so esc from pause will end level. Removed: Don't like this, just press escape twice (kreatordxx)
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key = do_game_pause(); //so esc from pause will end level
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if (key == KEY_ESC) {
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stop_endlevel_sequence();
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@ -347,12 +346,19 @@ void HandleEndlevelKey(int key)
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void HandleDeathKey(int key)
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{
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/*
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Commented out redundant calls because the key used here typically
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will be passed to HandleSystemKey later. Note that I do this to pause
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which is supposed to pass the ESC key to leave the level. This
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doesn't work in the DOS version anyway. -Samir
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*/
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if (Player_exploded && !key_isfunc(key) && !key_ismod(key) && key)
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Death_sequence_aborted = 1; //Any key but func or modifier aborts
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#ifdef macintosh
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if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) ) {
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// save_screen_shot(0);
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// save_screen_shot(0);
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Death_sequence_aborted = 0; // Clear because code above sets this for any key.
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}
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#endif
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@ -364,17 +370,19 @@ void HandleDeathKey(int key)
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#endif
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if (key==KEY_PRINT_SCREEN) {
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// save_screen_shot(0);
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Death_sequence_aborted = 0; // Clear because code above sets this for any key.
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}
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#if defined(__APPLE__) || defined(macintosh)
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if ( key == (KEY_COMMAND+KEY_P) ) {
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// key = do_game_pause();
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// key = do_game_pause();
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Death_sequence_aborted = 0; // Clear because code above sets this for any key.
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}
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#endif
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if (key == KEY_PAUSE) {
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// key = do_game_pause(); //so esc from pause will end level
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Death_sequence_aborted = 0; // Clear because code above sets this for any key.
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}
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@ -399,37 +407,6 @@ void HandleDeathKey(int key)
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void HandleDemoKey(int key)
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{
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switch (key) {
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case KEY_DEBUGGED + KEY_I:
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Newdemo_do_interpolate = !Newdemo_do_interpolate;
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HUD_init_message("Demo playback interpolation %s", Newdemo_do_interpolate?"ON":"OFF");
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break;
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#ifndef NDEBUG
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case KEY_DEBUGGED + KEY_K: {
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int how_many, c;
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char filename[13], num[16];
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newmenu_item m[6];
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filename[0] = '\0';
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m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "output file name";
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m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 8; m[1].text = filename;
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c = newmenu_do( NULL, NULL, 2, m, NULL, NULL );
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if (c == -2)
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break;
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strcat(filename, ".dem");
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num[0] = '\0';
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m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "strip how many bytes";
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m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 16; m[1].text = num;
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c = newmenu_do( NULL, NULL, 2, m, NULL, NULL );
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if (c == -2)
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break;
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how_many = atoi(num);
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if (how_many <= 0)
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break;
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newdemo_strip_frames(filename, how_many);
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}
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break;
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#endif
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KEY_MAC(case KEY_COMMAND+KEY_1:)
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case KEY_F1: show_newdemo_help(); break;
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KEY_MAC(case KEY_COMMAND+KEY_2:)
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@ -444,9 +421,6 @@ void HandleDemoKey(int key)
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Show_kill_list = (Show_kill_list+1) % ((Newdemo_game_mode & GM_TEAM) ? 4 : 3);
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#endif
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break;
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case KEY_BACKSP:
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Int3();
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break;
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case KEY_ESC:
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if (GameArg.SysAutoDemo)
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{
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@ -479,10 +453,12 @@ void HandleDemoKey(int key)
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case KEY_CTRLED + KEY_LEFT:
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newdemo_goto_beginning();
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break;
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KEY_MAC(case KEY_COMMAND+KEY_P:)
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case KEY_PAUSE:
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do_game_pause();
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break;
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#ifdef macintosh
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case KEY_COMMAND + KEY_SHIFTED + KEY_3:
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#endif
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@ -502,7 +478,7 @@ void HandleDemoKey(int key)
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int old_state;
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old_state = Newdemo_show_percentage;
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Newdemo_show_percentage = 0;
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game_do_render_frame(GameArg.DbgUseDoubleBuffer);
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game_render_frame_mono(GameArg.DbgUseDoubleBuffer);
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save_screen_shot(0);
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Newdemo_show_percentage = old_state;
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}
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@ -513,38 +489,99 @@ void HandleDemoKey(int key)
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gr_toggle_fullscreen();
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break;
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#ifndef NDEBUG
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case KEY_BACKSP:
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Int3();
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break;
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case KEY_DEBUGGED + KEY_I:
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Newdemo_do_interpolate = !Newdemo_do_interpolate;
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HUD_init_message("Demo playback interpolation %s", Newdemo_do_interpolate?"ON":"OFF");
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break;
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case KEY_DEBUGGED + KEY_K: {
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int how_many, c;
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char filename[FILENAME_LEN], num[16];
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newmenu_item m[6];
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filename[0] = '\0';
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m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "output file name";
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m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 8; m[1].text = filename;
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c = newmenu_do( NULL, NULL, 2, m, NULL, NULL );
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if (c == -2)
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break;
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strcat(filename, ".dem");
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num[0] = '\0';
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m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "strip how many bytes";
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m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 16; m[1].text = num;
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c = newmenu_do( NULL, NULL, 2, m, NULL, NULL );
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if (c == -2)
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break;
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how_many = atoi(num);
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if (how_many <= 0)
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break;
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newdemo_strip_frames(filename, how_many);
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break;
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}
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#endif
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}
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}
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void songs_goto_next_song();
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void songs_goto_prev_song();
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void HandleGameKey(int key)
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//this is for system-level keys, such as help, etc.
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//returns 1 if screen changed
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int HandleSystemKey(int key)
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{
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switch (key) {
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//================================================================================================
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//FIRST ARE ALL THE REAL GAME KEYS. PUT TEST AND DEBUG KEYS LATER.
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int screen_changed=0;
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if (!Player_is_dead)
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switch (key)
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{
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case KEY_ESC:
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if (!Player_is_dead) {
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Game_aborted=1;
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Function_mode = FMODE_MENU;
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}
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break;
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}
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switch (key)
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{
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KEY_MAC( case KEY_COMMAND+KEY_P: )
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case KEY_PAUSE:
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do_game_pause(); break;
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#ifdef macintosh
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case KEY_COMMAND + KEY_SHIFTED + KEY_3:
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#endif
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case KEY_PRINT_SCREEN:
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{
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if (PlayerCfg.PRShot)
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{
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gr_set_current_canvas(NULL);
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render_frame(0);
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gr_set_curfont(MEDIUM2_FONT);
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gr_printf(SWIDTH-FSPACX(92),SHEIGHT-LINE_SPACING,"DXX-Rebirth\n");
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gr_flip();
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}
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save_screen_shot(0);
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break;
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}
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KEY_MAC(case KEY_COMMAND+KEY_1:)
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case KEY_F1: if (Game_mode & GM_MULTI) show_netgame_help(); else show_help(); break;
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KEY_MAC(case KEY_COMMAND+KEY_2:)
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case KEY_F2: Config_menu_flag = 1; break;
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case KEY_F2: //Config_menu_flag = 1; break;
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{
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do_options_menu();
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break;
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}
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KEY_MAC(case KEY_COMMAND+KEY_3:)
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case KEY_F3: toggle_cockpit(); break;
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#ifdef NETWORK
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KEY_MAC(case KEY_COMMAND+KEY_ALTED+KEY_4:)
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case KEY_ALTED + KEY_F4:
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Show_reticle_name = (Show_reticle_name+1)%2;
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break;
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#endif
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KEY_MAC(case KEY_COMMAND+KEY_5:)
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case KEY_F5:
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if ( Newdemo_state == ND_STATE_RECORDING )
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@ -553,43 +590,18 @@ void HandleGameKey(int key)
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newdemo_start_recording();
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break;
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#ifdef NETWORK
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KEY_MAC(case KEY_COMMAND+KEY_6:)
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case KEY_F6:
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if (Netgame.RefusePlayers && WaitForRefuseAnswer)
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{
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RefuseThisPlayer=1;
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HUD_init_message ("Player accepted!");
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}
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break;
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case KEY_ALTED + KEY_1:
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if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
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{
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|
|
|
RefuseThisPlayer=1;
|
|
|
|
|
HUD_init_message ("Player accepted!");
|
|
|
|
|
RefuseTeam=1;
|
|
|
|
|
game_flush_inputs();
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case KEY_ALTED + KEY_2:
|
|
|
|
|
if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
|
|
|
|
|
{
|
|
|
|
|
RefuseThisPlayer=1;
|
|
|
|
|
HUD_init_message ("Player accepted!");
|
|
|
|
|
RefuseTeam=2;
|
|
|
|
|
game_flush_inputs();
|
|
|
|
|
}
|
|
|
|
|
KEY_MAC(case KEY_COMMAND+KEY_ALTED+KEY_4:)
|
|
|
|
|
case KEY_ALTED + KEY_F4:
|
|
|
|
|
Show_reticle_name = (Show_reticle_name+1)%2;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
KEY_MAC(case KEY_COMMAND+KEY_7:)
|
|
|
|
|
case KEY_F7:
|
|
|
|
|
Show_kill_list = (Show_kill_list+1) % ((Game_mode & GM_TEAM) ? 4 : 3);
|
|
|
|
|
if (Game_mode & GM_MULTI)
|
|
|
|
|
multi_sort_kill_list();
|
|
|
|
|
break;
|
|
|
|
|
#endif
|
|
|
|
|
case KEY_ALTED+KEY_F7:
|
|
|
|
|
KEY_MAC(case KEY_COMMAND+KEY_ALTED+KEY_7:)
|
|
|
|
|
PlayerCfg.HudMode=(PlayerCfg.HudMode+1)%GAUGE_HUD_NUMMODES;
|
|
|
|
|
write_player_file();
|
|
|
|
|
break;
|
|
|
|
|
#ifdef NETWORK
|
|
|
|
|
|
|
|
|
|
KEY_MAC(case KEY_COMMAND+KEY_8:)
|
|
|
|
|
case KEY_F8:
|
|
|
|
|
multi_send_message_start();
|
|
|
|
@ -640,33 +652,22 @@ void HandleGameKey(int key)
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
KEY_MAC( case KEY_COMMAND+KEY_P: )
|
|
|
|
|
case KEY_PAUSE: do_game_pause(); break;
|
|
|
|
|
#ifdef macintosh
|
|
|
|
|
case KEY_COMMAND + KEY_SHIFTED + KEY_3:
|
|
|
|
|
#endif
|
|
|
|
|
case KEY_PRINT_SCREEN:
|
|
|
|
|
{
|
|
|
|
|
if (PlayerCfg.PRShot)
|
|
|
|
|
{
|
|
|
|
|
gr_set_current_canvas(NULL);
|
|
|
|
|
render_frame(0);
|
|
|
|
|
gr_set_curfont(MEDIUM2_FONT);
|
|
|
|
|
gr_printf(SWIDTH-FSPACX(92),SHEIGHT-LINE_SPACING,"DXX-Rebirth\n");
|
|
|
|
|
gr_flip();
|
|
|
|
|
}
|
|
|
|
|
save_screen_shot(0);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_S:)
|
|
|
|
|
KEY_MAC(case KEY_COMMAND+KEY_ALTED+KEY_2:)
|
|
|
|
|
case KEY_ALTED+KEY_F2: if (!Player_is_dead) state_save_all( 0, 0 ); break;
|
|
|
|
|
case KEY_ALTED+KEY_F2:
|
|
|
|
|
if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP)))
|
|
|
|
|
state_save_all( 0, 0 );
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
KEY_MAC(case KEY_COMMAND+KEY_S:)
|
|
|
|
|
case KEY_ALTED+KEY_F1: if (!Player_is_dead) state_save_all(0, 1); break;
|
|
|
|
|
KEY_MAC(case KEY_COMMAND+KEY_O:)
|
|
|
|
|
KEY_MAC(case KEY_COMMAND+KEY_ALTED+KEY_3:)
|
|
|
|
|
case KEY_ALTED+KEY_F3: if (!Player_is_dead) state_restore_all(1); break;
|
|
|
|
|
case KEY_ALTED+KEY_F3:
|
|
|
|
|
if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP)))
|
|
|
|
|
state_restore_all(1);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* Jukebox hotkeys -- MD2211, 2007
|
|
|
|
@ -707,45 +708,96 @@ void HandleGameKey(int key)
|
|
|
|
|
macintosh_quit();
|
|
|
|
|
break;
|
|
|
|
|
#endif
|
|
|
|
|
default:
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
//use function keys for window sizing
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// ================================================================================================
|
|
|
|
|
//ALL KEYS BELOW HERE GO AWAY IN RELEASE VERSION
|
|
|
|
|
return screen_changed;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void HandleGameKey(int key)
|
|
|
|
|
{
|
|
|
|
|
switch (key) {
|
|
|
|
|
case KEY_ALTED+KEY_F7:
|
|
|
|
|
KEY_MAC(case KEY_COMMAND+KEY_ALTED+KEY_7:)
|
|
|
|
|
PlayerCfg.HudMode=(PlayerCfg.HudMode+1)%GAUGE_HUD_NUMMODES;
|
|
|
|
|
write_player_file();
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
#ifdef NETWORK
|
|
|
|
|
KEY_MAC(case KEY_COMMAND+KEY_6:)
|
|
|
|
|
case KEY_F6:
|
|
|
|
|
if (Netgame.RefusePlayers && WaitForRefuseAnswer)
|
|
|
|
|
{
|
|
|
|
|
RefuseThisPlayer=1;
|
|
|
|
|
HUD_init_message ("Player accepted!");
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case KEY_ALTED + KEY_1:
|
|
|
|
|
if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
|
|
|
|
|
{
|
|
|
|
|
RefuseThisPlayer=1;
|
|
|
|
|
HUD_init_message ("Player accepted!");
|
|
|
|
|
RefuseTeam=1;
|
|
|
|
|
game_flush_inputs();
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case KEY_ALTED + KEY_2:
|
|
|
|
|
if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
|
|
|
|
|
{
|
|
|
|
|
RefuseThisPlayer=1;
|
|
|
|
|
HUD_init_message ("Player accepted!");
|
|
|
|
|
RefuseTeam=2;
|
|
|
|
|
game_flush_inputs();
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
} //switch (key)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef NDEBUG
|
|
|
|
|
#ifndef RELEASE
|
|
|
|
|
void HandleTestKey(int key)
|
|
|
|
|
{
|
|
|
|
|
switch (key)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
#ifdef SHOW_EXIT_PATH
|
|
|
|
|
case KEY_DEBUGGED+KEY_1: create_special_path(); break;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
case KEY_DEBUGGED+KEY_Y:
|
|
|
|
|
do_controlcen_destroyed_stuff(NULL);
|
|
|
|
|
break;
|
|
|
|
|
case KEY_BACKSP:
|
|
|
|
|
case KEY_CTRLED+KEY_BACKSP:
|
|
|
|
|
case KEY_ALTED+KEY_BACKSP:
|
|
|
|
|
case KEY_SHIFTED+KEY_BACKSP:
|
|
|
|
|
case KEY_SHIFTED+KEY_ALTED+KEY_BACKSP:
|
|
|
|
|
case KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
|
|
|
|
|
case KEY_SHIFTED+KEY_CTRLED+KEY_BACKSP:
|
|
|
|
|
case KEY_SHIFTED+KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
|
|
|
|
|
|
|
|
|
|
Int3(); break;
|
|
|
|
|
case KEY_DEBUGGED+KEY_S:
|
|
|
|
|
digi_reset(); break;
|
|
|
|
|
|
|
|
|
|
case KEY_DEBUGGED+KEY_S: digi_reset(); break;
|
|
|
|
|
|
|
|
|
|
case KEY_DEBUGGED+KEY_P:
|
|
|
|
|
if (Game_suspended & SUSP_ROBOTS)
|
|
|
|
|
Game_suspended &= ~SUSP_ROBOTS; //robots move
|
|
|
|
|
else
|
|
|
|
|
Game_suspended |= SUSP_ROBOTS; //robots don't move
|
|
|
|
|
break;
|
|
|
|
|
case KEY_DEBUGGED+KEY_K:
|
|
|
|
|
Players[Player_num].shields = 1;
|
|
|
|
|
break; // a virtual kill
|
|
|
|
|
case KEY_DEBUGGED+KEY_SHIFTED + KEY_K:
|
|
|
|
|
Players[Player_num].shields = -1;
|
|
|
|
|
break; // an actual kill
|
|
|
|
|
case KEY_DEBUGGED+KEY_X:
|
|
|
|
|
Players[Player_num].lives++;
|
|
|
|
|
break; // Extra life cheat key.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
case KEY_DEBUGGED+KEY_K: Players[Player_num].shields = 1; break; // a virtual kill
|
|
|
|
|
case KEY_DEBUGGED+KEY_SHIFTED + KEY_K: Players[Player_num].shields = -1; break; // an actual kill
|
|
|
|
|
case KEY_DEBUGGED+KEY_X: Players[Player_num].lives++; break; // Extra life cheat key.
|
|
|
|
|
case KEY_DEBUGGED+KEY_H:
|
|
|
|
|
Players[Player_num].flags ^= PLAYER_FLAGS_CLOAKED;
|
|
|
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_CLOAKED) {
|
|
|
|
@ -757,13 +809,18 @@ void HandleGameKey(int key)
|
|
|
|
|
Players[Player_num].cloak_time = (GameTime+CLOAK_TIME_MAX>i2f(0x7fff-600)?GameTime-i2f(0x7fff-600):GameTime);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
case KEY_DEBUGGED+KEY_R:
|
|
|
|
|
Robot_firing_enabled = !Robot_firing_enabled;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
#ifdef EDITOR //editor-specific functions
|
|
|
|
|
|
|
|
|
|
case KEY_E + KEY_DEBUGGED:
|
|
|
|
|
#ifdef NETWORK
|
|
|
|
|
network_leave_game();
|
|
|
|
|
#endif
|
|
|
|
|
Function_mode = FMODE_EDITOR;
|
|
|
|
|
|
|
|
|
|
keyd_editor_mode = 1;
|
|
|
|
@ -778,10 +835,12 @@ void HandleGameKey(int key)
|
|
|
|
|
if (!( Game_mode & GM_MULTI ))
|
|
|
|
|
move_player_2_segment(Cursegp,Curside);
|
|
|
|
|
break; //move eye to curseg
|
|
|
|
|
case KEY_DEBUGGED+KEY_W:
|
|
|
|
|
draw_world_from_game();
|
|
|
|
|
break;
|
|
|
|
|
#endif //#ifdef EDITOR
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
case KEY_DEBUGGED+KEY_W: draw_world_from_game(); break;
|
|
|
|
|
|
|
|
|
|
#endif //#ifdef EDITOR
|
|
|
|
|
|
|
|
|
|
case KEY_DEBUGGED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_next_viewer(); break;
|
|
|
|
|
case KEY_DEBUGGED+KEY_SHIFTED+KEY_LAPOSTRO: Viewer=ConsoleObject; break;
|
|
|
|
|
case KEY_DEBUGGED+KEY_O: toggle_outline_mode(); break;
|
|
|
|
@ -793,8 +852,12 @@ void HandleGameKey(int key)
|
|
|
|
|
case KEY_DEBUGGED + KEY_SHIFTED + KEY_L:
|
|
|
|
|
Beam_brightness=0x38000-Beam_brightness; break;
|
|
|
|
|
case KEY_PAD5: slew_stop(); break;
|
|
|
|
|
|
|
|
|
|
#ifndef NDEBUG
|
|
|
|
|
case KEY_DEBUGGED + KEY_F11: play_test_sound(); break;
|
|
|
|
|
case KEY_DEBUGGED + KEY_SHIFTED+KEY_F11: advance_sound(); play_test_sound(); break;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
case KEY_DEBUGGED + KEY_M:
|
|
|
|
|
Debug_spew = !Debug_spew;
|
|
|
|
|
if (Debug_spew) {
|
|
|
|
@ -803,6 +866,7 @@ void HandleGameKey(int key)
|
|
|
|
|
hud_message( MSGC_GAME_FEEDBACK, "Debug Spew: OFF" );
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case KEY_DEBUGGED + KEY_C:
|
|
|
|
|
do_cheat_menu();
|
|
|
|
|
break;
|
|
|
|
@ -817,7 +881,8 @@ void HandleGameKey(int key)
|
|
|
|
|
KEY_MAC(case KEY_COMMAND+KEY_F:)
|
|
|
|
|
GameArg.SysFPSIndicator = !GameArg.SysFPSIndicator;
|
|
|
|
|
break;
|
|
|
|
|
case KEY_DEBUGGED+KEY_SPACEBAR: // Toggle physics flying
|
|
|
|
|
|
|
|
|
|
case KEY_DEBUGGED+KEY_SPACEBAR: //KEY_F7: // Toggle physics flying
|
|
|
|
|
slew_stop();
|
|
|
|
|
game_flush_inputs();
|
|
|
|
|
if ( ConsoleObject->control_type != CT_FLYING ) {
|
|
|
|
@ -828,16 +893,17 @@ void HandleGameKey(int key)
|
|
|
|
|
Game_suspended |= SUSP_ROBOTS; //robots don't move
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case KEY_DEBUGGED+KEY_COMMA: Render_zoom = fixmul(Render_zoom,62259); break;
|
|
|
|
|
case KEY_DEBUGGED+KEY_PERIOD: Render_zoom = fixmul(Render_zoom,68985); break;
|
|
|
|
|
|
|
|
|
|
#ifndef NDEBUG
|
|
|
|
|
case KEY_DEBUGGED+KEY_D:
|
|
|
|
|
if ((GameArg.DbgUseDoubleBuffer = !GameArg.DbgUseDoubleBuffer)!=0)
|
|
|
|
|
init_cockpit();
|
|
|
|
|
break;
|
|
|
|
|
case KEY_DEBUGGED+KEY_G:
|
|
|
|
|
GameTime = i2f(0x7fff - 600) - (F1_0*10);
|
|
|
|
|
HUD_init_message("GameTime %i - Reset in 10 seconds!", GameTime);
|
|
|
|
|
break;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifdef EDITOR
|
|
|
|
|
case KEY_DEBUGGED+KEY_Q:
|
|
|
|
|
stop_time();
|
|
|
|
@ -845,12 +911,35 @@ void HandleGameKey(int key)
|
|
|
|
|
start_time();
|
|
|
|
|
break;
|
|
|
|
|
#endif
|
|
|
|
|
#endif //#ifndef RELEASE
|
|
|
|
|
#endif
|
|
|
|
|
default: break;
|
|
|
|
|
|
|
|
|
|
case KEY_DEBUGGED+KEY_B: {
|
|
|
|
|
newmenu_item m;
|
|
|
|
|
char text[FILENAME_LEN]="";
|
|
|
|
|
int item;
|
|
|
|
|
m.type=NM_TYPE_INPUT; m.text_len = FILENAME_LEN; m.text = text;
|
|
|
|
|
item = newmenu_do( NULL, "Briefing to play?", 1, &m, NULL, NULL );
|
|
|
|
|
if (item != -1) {
|
|
|
|
|
do_briefing_screens(text,1);
|
|
|
|
|
reset_cockpit();
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
case KEY_DEBUGGED+KEY_ALTED+KEY_F5:
|
|
|
|
|
GameTime = i2f(0x7fff - 840); //will overflow in 14 minutes
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case KEY_DEBUGGED+KEY_G:
|
|
|
|
|
GameTime = i2f(0x7fff - 600) - (F1_0*10);
|
|
|
|
|
HUD_init_message("GameTime %i - Reset in 10 seconds!", GameTime);
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#endif //#ifndef RELEASE
|
|
|
|
|
|
|
|
|
|
// Cheat functions ------------------------------------------------------------
|
|
|
|
|
sbyte Enable_john_cheat_1, Enable_john_cheat_2, Enable_john_cheat_3, Enable_john_cheat_4;
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int cheat_enable_index;
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#define CHEAT_ENABLE_LENGTH (sizeof(cheat_enable_keys) / sizeof(*cheat_enable_keys))
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@ -927,7 +1016,7 @@ extern void john_cheat_func_2(int);
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extern void john_cheat_func_3(int);
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extern void john_cheat_func_4(int);
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void FinalCheatsKey(int key)
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void FinalCheats(int key)
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{
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if (key == 0) return;
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@ -1153,6 +1242,7 @@ void FinalCheatsKey(int key)
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}
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}
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// Internal Cheat Menu
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#ifndef RELEASE
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void do_cheat_menu()
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{
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@ -1163,7 +1253,7 @@ void do_cheat_menu()
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sprintf( score_text, "%d", Players[Player_num].score );
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mm[0].type=NM_TYPE_CHECK; mm[0].value=Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE; mm[0].text="Invulnerability";
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mm[1].type=NM_TYPE_CHECK; mm[1].value=Players[Player_num].flags & PLAYER_FLAGS_IMMATERIAL; mm[1].text="Immaterial";
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mm[1].type=NM_TYPE_CHECK; mm[1].value=Players[Player_num].flags & PLAYER_FLAGS_CLOAKED; mm[1].text="Cloaked";
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mm[2].type=NM_TYPE_CHECK; mm[2].value=0; mm[2].text="All keys";
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mm[3].type=NM_TYPE_NUMBER; mm[3].value=f2i(Players[Player_num].energy); mm[3].text="% Energy"; mm[3].min_value=0; mm[3].max_value=200;
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mm[4].type=NM_TYPE_NUMBER; mm[4].value=f2i(Players[Player_num].shields); mm[4].text="% Shields"; mm[4].min_value=0; mm[4].max_value=200;
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@ -1184,9 +1274,18 @@ void do_cheat_menu()
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} else
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Players[Player_num].flags &= ~PLAYER_FLAGS_INVULNERABLE;
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if ( mm[1].value )
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Players[Player_num].flags |= PLAYER_FLAGS_IMMATERIAL;
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{
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Players[Player_num].flags |= PLAYER_FLAGS_CLOAKED;
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#ifdef NETWORK
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if (Game_mode & GM_MULTI)
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multi_send_cloak();
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#endif
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ai_do_cloak_stuff();
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Players[Player_num].cloak_time = (GameTime+CLOAK_TIME_MAX>i2f(0x7fff-600)?GameTime-i2f(0x7fff-600):GameTime);
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}
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else
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Players[Player_num].flags &= ~PLAYER_FLAGS_IMMATERIAL;
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Players[Player_num].flags &= ~PLAYER_FLAGS_CLOAKED;
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if (mm[2].value) Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
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Players[Player_num].energy=i2f(mm[3].value);
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Players[Player_num].shields=i2f(mm[4].value);
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@ -1201,24 +1300,38 @@ void do_cheat_menu()
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}
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#endif
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int test_sound_num=0;
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// Testing functions ----------------------------------------------------------
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#ifndef NDEBUG
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// Sounds for testing
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int test_sound_num = 0;
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int sound_nums[] = {10,11,20,21,30,31,32,33,40,41,50,51,60,61,62,70,80,81,82,83,90,91};
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#define N_TEST_SOUNDS (sizeof(sound_nums) / sizeof(*sound_nums))
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// ------------------------------------------------------------------------------------
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void advance_sound()
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{
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if (++test_sound_num == N_TEST_SOUNDS)
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test_sound_num=0;
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}
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int Test_sound = 251;
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void play_test_sound()
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{
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digi_play_sample(sound_nums[test_sound_num], F1_0);
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// -- digi_play_sample(sound_nums[test_sound_num], F1_0);
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digi_play_sample(Test_sound, F1_0);
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}
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#endif //ifndef NDEBUG
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void ReadControls()
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{
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int key;
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@ -1226,7 +1339,8 @@ void ReadControls()
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Player_fired_laser_this_frame=-1;
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if (!Endlevel_sequence && !con_render) { // && !Player_is_dead //this was taken out of the if statement by WraithX
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if (!Endlevel_sequence && !con_render) //this was taken out of the if statement by WraithX
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{
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if ( (Newdemo_state == ND_STATE_PLAYBACK)
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#ifdef NETWORK
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@ -1286,17 +1400,36 @@ void ReadControls()
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}
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#endif
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#ifndef RELEASE
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#ifdef NETWORK
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if ((key&KEY_DEBUGGED)&&(Game_mode&GM_MULTI)) {
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Network_message_reciever = 100; // Send to everyone...
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sprintf( Network_message, "%s %s", TXT_I_AM_A, TXT_CHEATER);
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}
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#endif
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#endif
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if (Player_is_dead)
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HandleDeathKey(key);
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if (Endlevel_sequence)
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HandleEndlevelKey(key);
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else if (Newdemo_state == ND_STATE_PLAYBACK )
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HandleDemoKey(key);
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else
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{
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FinalCheatsKey(key);
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HandleDemoKey(key);
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#ifndef RELEASE
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HandleTestKey(key);
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#endif
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} else {
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FinalCheats(key);
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HandleSystemKey(key);
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HandleGameKey(key);
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#ifndef RELEASE
|
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HandleTestKey(key);
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#endif
|
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}
|
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}
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