Clicking on mine elements in the editor now works in ogl
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b20044e14f
commit
311f835bf8
16
2d/gpixel.c
16
2d/gpixel.c
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@ -14,14 +14,28 @@ COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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#include "u_mem.h"
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#include "gr.h"
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#include "grdef.h"
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#ifdef OGL
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#include "ogl_init.h"
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#endif
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unsigned char gr_ugpixel( grs_bitmap * bitmap, int x, int y )
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{
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switch (bitmap->bm_type)
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{
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case BM_LINEAR:
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return bitmap->bm_data[ bitmap->bm_rowsize*y + x ];
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#ifdef OGL
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case BM_OGL:
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return ogl_ugpixel(bitmap, x, y);
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#endif
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}
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return 0;
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}
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unsigned char gr_gpixel( grs_bitmap * bitmap, int x, int y )
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{
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if ((x<0) || (y<0) || (x>=bitmap->bm_w) || (y>=bitmap->bm_h)) return 0;
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return bitmap->bm_data[ bitmap->bm_rowsize*y + x ];
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return gr_ugpixel(bitmap, x, y);
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}
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@ -4,6 +4,7 @@ D2X-Rebirth Changelog
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--------
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main/multi.c, main/multi.h, main/net_udp.c: When possibly sending player positions prior to firing, do that before messing multibuf; Added more strict sanity checks for outgoing and incoming multi packets; Moved some general game stuff from net_udp_init() to multi_new_game()
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editor/meddraw.c: Set edge_list_size to Num_segments*12 to avoid crashes in the editor with certain third party levels
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2d/gpixel.c, arch/ogl/gr.c, editor/meddraw.c, include/ogl_init.h, main/multi.c, main/render.c: Clicking on mine elements in the editor now works in ogl
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20120414
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@ -564,6 +564,21 @@ void ogl_upixelc(int x, int y, int c)
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glDisableClientState(GL_COLOR_ARRAY);
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}
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unsigned char ogl_ugpixel( grs_bitmap * bitmap, int x, int y )
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{
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GLint gl_draw_buffer;
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ubyte buf[4];
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#ifndef OGLES
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glGetIntegerv(GL_DRAW_BUFFER, &gl_draw_buffer);
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glReadBuffer(gl_draw_buffer);
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#endif
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glReadPixels(bitmap->bm_x + x, SHEIGHT - bitmap->bm_y - y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, buf);
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return gr_find_closest_color(buf[0]/4, buf[1]/4, buf[2]/4);
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}
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void ogl_urect(int left,int top,int right,int bot)
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{
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GLfloat xo, yo, xf, yf, color_r, color_g, color_b, color_a;
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@ -135,7 +135,13 @@ void check_segment(segment *seg)
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int fn;
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gr_setcolor(0);
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#ifdef OGL
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g3_end_frame();
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#endif
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gr_pixel(Search_x,Search_y); //set our search pixel to color zero
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#ifdef OGL
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g3_start_frame();
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#endif
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gr_setcolor(1); //and render in color one
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for (fn=0;fn<6;fn++) {
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@ -902,7 +908,13 @@ void find_segments(short x,short y,grs_canvas *screen_canvas,editor_view *v,segm
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render_start_frame();
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gr_setcolor(0);
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gr_pixel(x,y);
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#ifdef OGL
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g3_end_frame();
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#endif
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gr_pixel(x,y); //set our search pixel to color zero
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#ifdef OGL
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g3_start_frame();
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#endif
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gr_setcolor(1);
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Search_mode = -1;
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@ -98,6 +98,7 @@ bool ogl_ubitmapm_cs(int x, int y,int dw, int dh, grs_bitmap *bm,int c, int scal
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bool ogl_ubitblt_i(int dw, int dh, int dx, int dy, int sw, int sh, int sx, int sy, grs_bitmap * src, grs_bitmap * dest, int texfilt);
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bool ogl_ubitblt(int w, int h, int dx, int dy, int sx, int sy, grs_bitmap * src, grs_bitmap * dest);
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void ogl_upixelc(int x, int y, int c);
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unsigned char ogl_ugpixel( grs_bitmap * bitmap, int x, int y );
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void ogl_ulinec(int left, int top, int right, int bot, int c);
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#include "3d.h"
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@ -943,7 +943,7 @@ multi_send_data(char *buf, int len, int priority)
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{
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if (len != message_length[(int)buf[0]])
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Error("multi_send_data: Packet type %i length: %i, expected: %i\n", buf[0], len, message_length[(int)buf[0]]);
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if (buf[0] < 0 || buf[0] > MULTI_MAX_TYPE)
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if (buf[0] > MULTI_MAX_TYPE)
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Error("multi_send_data: Illegal packet type %i\n", buf[0]);
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if (Game_mode & GM_NETWORK)
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@ -966,9 +966,9 @@ void multi_send_data_direct(unsigned char *buf, int len, int pnum, int priority)
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{
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if (len != message_length[(int)buf[0]])
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Error("multi_send_data_direct: Packet type %i length: %i, expected: %i\n", buf[0], len, message_length[(int)buf[0]]);
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if (buf[0] < 0 || buf[0] > MULTI_MAX_TYPE)
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if (buf[0] > MULTI_MAX_TYPE)
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Error("multi_send_data_direct: Illegal packet type %i\n", buf[0]);
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if (pnum < 0 && pnum > MAX_NUM_NET_PLAYERS)
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if (pnum < 0 || pnum > MAX_NUM_NET_PLAYERS)
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Error("multi_send_data_direct: Illegal player num: %i\n", pnum);
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switch (multi_protocol)
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@ -356,12 +356,21 @@ void check_face(int segnum, int sidenum, int facenum, int nv, int *vp, int tmap1
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}
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gr_setcolor(0);
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#ifdef OGL
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ogl_end_frame();
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#endif
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gr_pixel(_search_x,_search_y); //set our search pixel to color zero
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#ifdef OGL
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ogl_start_frame();
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#endif
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gr_setcolor(1); //and render in color one
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save_lighting = Lighting_on;
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Lighting_on = 2;
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//g3_draw_poly(nv,vp);
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g3_draw_tmap(nv,pointlist, uvl_copy, dyn_light, bm);
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#ifdef OGL
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g3_draw_poly(nv,&pointlist[0]);
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#else
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g3_draw_tmap(nv,&pointlist[0], uvl_copy, dyn_light, bm);
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#endif
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Lighting_on = save_lighting;
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if (gr_ugpixel(&grd_curcanv->cv_bitmap,_search_x,_search_y) == 1) {
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@ -566,13 +575,25 @@ void render_object_search(object *obj)
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//in case the object itself is rendering color 0
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gr_setcolor(0);
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#ifdef OGL
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ogl_end_frame();
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#endif
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gr_pixel(_search_x,_search_y); //set our search pixel to color zero
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#ifdef OGL
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ogl_start_frame();
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#endif
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render_object(obj);
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if (gr_ugpixel(&grd_curcanv->cv_bitmap,_search_x,_search_y) != 0)
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changed=1;
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gr_setcolor(1);
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#ifdef OGL
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ogl_end_frame();
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#endif
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gr_pixel(_search_x,_search_y); //set our search pixel to color zero
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#ifdef OGL
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ogl_start_frame();
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#endif
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render_object(obj);
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if (gr_ugpixel(&grd_curcanv->cv_bitmap,_search_x,_search_y) != 1)
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changed=1;
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