Inline behind_check

This commit is contained in:
Kp 2014-09-03 01:33:52 +00:00
parent 6069c3db71
commit 31088e180e

View file

@ -687,7 +687,7 @@ static void do_render_object(vobjptridx_t obj, int window_num)
#ifndef NDEBUG
int draw_boxes=0;
int draw_edges=0,new_seg_sorting=1,pre_draw_segs=0;
int no_migrate_segs=1,migrate_objects=1,behind_check=1;
int no_migrate_segs=1,migrate_objects=1;
int check_window_check=0;
#else
static const int draw_boxes = 0;
@ -696,7 +696,6 @@ static const int new_seg_sorting = 1;
static const int pre_draw_segs = 0;
static const int no_migrate_segs = 1;
static const int migrate_objects = 1;
static const int behind_check = 1;
static const int check_window_check = 0;
#endif
@ -1695,7 +1694,7 @@ static void build_segment_list(render_state_t &rstate, visited_twobit_array_t &v
wid = WALL_IS_DOORWAY(seg, c);
if (wid & WID_RENDPAST_FLAG)
{
if (behind_check) {
{
ubyte codes_and=0xff;
rotate_list(seg->verts);
rotated=1;