From 2f098796e061d48a43c568414dcea79bd439ffe5 Mon Sep 17 00:00:00 2001 From: zicodxx Date: Fri, 20 May 2011 11:48:20 +0200 Subject: [PATCH] Rearranged code to check for netgame-closed flag and refuse-players flag so they are updated correctly if another part of the code changes the menu item without activating it --- CHANGELOG.txt | 1 + main/net_ipx.c | 24 +++++++----------------- main/net_udp.c | 20 +++++++------------- 3 files changed, 15 insertions(+), 30 deletions(-) diff --git a/CHANGELOG.txt b/CHANGELOG.txt index 26c46c5fb..e8f8c298a 100644 --- a/CHANGELOG.txt +++ b/CHANGELOG.txt @@ -3,6 +3,7 @@ D2X-Rebirth Changelog 20110520 -------- INSTALL.txt, RELEASE-NOTES.txt: Updated docs and fixed some typos +main/net_ipx.c, main/net_udp.c: Rearranged code to check for netgame-closed flag and refuse-players flag so they are updated correctly if another part of the code changes the menu item without activating it 20110519 -------- diff --git a/main/net_ipx.c b/main/net_ipx.c index aa26dac8f..0f51dae7f 100644 --- a/main/net_ipx.c +++ b/main/net_ipx.c @@ -1056,7 +1056,6 @@ net_ipx_disconnect_player(int playernum) void net_ipx_new_player(IPX_sequence_packet *their) { - int objnum; int pnum; uint server; @@ -1065,8 +1064,6 @@ net_ipx_new_player(IPX_sequence_packet *their) Assert(pnum >= 0); Assert(pnum < MaxNumNetPlayers); - objnum = Players[pnum].objnum; - if (Newdemo_state == ND_STATE_RECORDING) { int new_player; @@ -2886,9 +2883,6 @@ int net_ipx_game_param_handler( newmenu *menu, d_event *event, param_opt *opt ) Netgame.levelnum = atoi(slevel); } - if (citem == opt->refuse) - Netgame.RefusePlayers=menus[opt->refuse].value; - if (citem == opt->maxnet) { sprintf( menus[opt->maxnet].text, "Maximum players: %d", menus[opt->maxnet].value+2 ); @@ -2924,13 +2918,11 @@ int net_ipx_game_param_handler( newmenu *menu, d_event *event, param_opt *opt ) else Int3(); // Invalid mode -- see Rob } - if (citem == opt->closed) - { - if (menus[opt->closed].value) - Netgame.game_flags |= NETGAME_FLAG_CLOSED; - else - Netgame.game_flags &= ~NETGAME_FLAG_CLOSED; - } + if (menus[opt->closed].value) + Netgame.game_flags |= NETGAME_FLAG_CLOSED; + else + Netgame.game_flags &= ~NETGAME_FLAG_CLOSED; + Netgame.RefusePlayers=menus[opt->refuse].value; break; case EVENT_NEWMENU_SELECTED: @@ -4339,6 +4331,7 @@ void net_ipx_send_data( ubyte * ptr, int len, int urgent ) Int3(); } Assert(check == ptr[0]); + (void)check; } Assert(MySyncPack.data_size+len <= NET_XDATA_SIZE); @@ -4491,7 +4484,7 @@ void net_ipx_do_frame(int force, int listen) } else // If long packets { - int send_data_size, i; + int i; MySyncPack.numpackets = Players[0].n_packets_sent++; MySyncPack.type = PID_PDATA; @@ -4504,9 +4497,6 @@ void net_ipx_do_frame(int force, int listen) MySyncPack.phys_velocity = Objects[objnum].mtype.phys_info.velocity; MySyncPack.phys_rotvel = Objects[objnum].mtype.phys_info.rotvel; - send_data_size = MySyncPack.data_size; // do this so correct size data is sent - -// ipxdrvSendGamePacket((ubyte*)&MySyncPack, sizeof(IPX_frame_info) - MaxXDataSize + send_data_size); for(i=0; iplayer.connected; @@ -1276,8 +1276,6 @@ net_udp_new_player(UDP_sequence_packet *their) Assert(pnum >= 0); Assert(pnum < MaxNumNetPlayers); - objnum = Players[pnum].objnum; - if (Newdemo_state == ND_STATE_RECORDING) { int new_player; @@ -3181,9 +3179,6 @@ int net_udp_game_param_handler( newmenu *menu, d_event *event, param_opt *opt ) Netgame.levelnum = atoi(slevel); } - if (citem == opt->refuse) - Netgame.RefusePlayers=menus[opt->refuse].value; - if (citem == opt->maxnet) { sprintf( menus[opt->maxnet].text, "Maximum players: %d", menus[opt->maxnet].value+2 ); @@ -3221,13 +3216,11 @@ int net_udp_game_param_handler( newmenu *menu, d_event *event, param_opt *opt ) else Int3(); // Invalid mode -- see Rob } - if (citem == opt->closed) - { - if (menus[opt->closed].value) - Netgame.game_flags |= NETGAME_FLAG_CLOSED; - else - Netgame.game_flags &= ~NETGAME_FLAG_CLOSED; - } + if (menus[opt->closed].value) + Netgame.game_flags |= NETGAME_FLAG_CLOSED; + else + Netgame.game_flags &= ~NETGAME_FLAG_CLOSED; + Netgame.RefusePlayers=menus[opt->refuse].value; break; case EVENT_NEWMENU_SELECTED: @@ -4148,6 +4141,7 @@ void net_udp_send_data( ubyte * ptr, int len, int priority ) if (UDP_MData.mbuf_size != 0) Int3(); Assert(check == ptr[0]); + (void)check; } Assert(UDP_MData.mbuf_size+len <= UPID_MDATA_BUF_SIZE);