From 2e5cd378d347b365fc1ef5a81ca20243bef26213 Mon Sep 17 00:00:00 2001 From: zicodxx <> Date: Wed, 19 Nov 2008 12:34:50 +0000 Subject: [PATCH] Actually demand ANY valid key to abort the Death sequence --- CHANGELOG.txt | 4 ++++ main/game.c | 2 +- 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/CHANGELOG.txt b/CHANGELOG.txt index 4bdef74e4..7379787a2 100644 --- a/CHANGELOG.txt +++ b/CHANGELOG.txt @@ -1,5 +1,9 @@ D1X-Rebirth Changelog +20081119 +-------- +main/game.c: Actually demand ANY valid key to abort the Death sequence + 20081118 -------- main/console.c: When printing Gamelog, make sure canvas is NULL diff --git a/main/game.c b/main/game.c index cce02b59a..9d7949e55 100644 --- a/main/game.c +++ b/main/game.c @@ -1707,7 +1707,7 @@ int ostate_s=0; void HandleDeathKey(int key) { - if (Player_exploded && !key_isfunc(key) && !key_ismod(key)) + if (Player_exploded && !key_isfunc(key) && !key_ismod(key) && key) Death_sequence_aborted = 1; //Any key but func or modifier aborts if (key==KEY_PRINT_SCREEN) {