Use valptr for kgame.cpp
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@ -129,7 +129,7 @@ int SaveGameData()
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ConsoleObject->pos = save_pos;
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auto found_save_segnum = find_point_seg(save_pos,save_segnum);
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if (found_save_segnum == segment_none) {
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compute_segment_center(save_pos, &(Segments[save_segnum]));
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compute_segment_center(save_pos, vcsegptr(save_segnum));
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found_save_segnum = save_segnum;
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}
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