Remove obsolete snapshot ebuild
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# Copyright 2017-2020 Rebirth contributors
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# Distributed under the terms of the GNU General Public License v2
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# This file is part of the DXX-Rebirth project.
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#
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# It is copyright by its individual contributors, as recorded in the
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# project's Git history. See COPYING.txt at the top level for license
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# terms and a link to the Git history.
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EAPI=7
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PYTHON_COMPAT=( python3_9 )
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inherit desktop eutils python-any-r1 scons-utils toolchain-funcs xdg
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if [[ "$PV" = 9999 ]]; then
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inherit git-r3
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EGIT_REPO_URI="https://github.com/dxx-rebirth/dxx-rebirth"
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# Live ebuilds have blank keywords.
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KEYWORDS=
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PROPERTIES="live"
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else
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MY_COMMIT='027704e85e81a4a759f8a9ea596f42d00cf22179'
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S="$WORKDIR/$PN-$MY_COMMIT"
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SRC_URI="https://codeload.github.com/dxx-rebirth/dxx-rebirth/tar.gz/$MY_COMMIT -> $PN-$PVR.tar.gz"
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unset MY_COMMIT
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# Other architectures are reported to work, but not tested regularly by
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# the core team.
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#
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# Raspberry Pi support is tested by an outside contributor, and his
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# fixes are merged into the main source by upstream.
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#
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# Cross-compilation to Windows is also supported.
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KEYWORDS="~amd64 ~x86"
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# Restriction only for use in private overlays. When this is added to a
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# public tree, post the sources to a mirror and remove this restriction.
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RESTRICT='mirror'
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fi
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DESCRIPTION="Descent Rebirth - enhanced Descent 1 & 2 engine"
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HOMEPAGE="https://www.dxx-rebirth.com/"
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LICENSE="DXX-Rebirth GPL-3"
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SLOT="0"
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# Default to building both game engines. The total size is relatively
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# small.
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IUSE="+d1x +d2x +data debug editor +flac ipv6 +joystick l10n_de +midi +mp3 +music +opengl opl3-musicpack +png sc55-musicpack sdl2 tracker valgrind +vorbis"
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# Game data is stored in HOG files.
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# Game movies are in MVL files.
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# Various add-ons use zip files to bundle their content together.
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#
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# PNG support enables writing screenshots as PNG instead of TGA (for
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# USE=opengl) or PCX (for USE=-opengl).
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DEPEND=">=dev-games/physfs-3[hog,mvl,zip]
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opengl? (
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virtual/opengl
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virtual/glu )
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png? ( media-libs/libpng )
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"
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# As of this writing, there is no Portage shorthand syntax to express:
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# "
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# flag1? ( package[flag1] )
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# flag2? ( package[flag2] )
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# ...
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# flagN? ( package[flagN] )
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# ", such that unsetting all flags removes the dependency on package.
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# Fake it by using a text fragment that is repeatedly expanded with
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# differing substitutions.
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#
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# The use of single quotes is intentional here. The ${word} is a
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# placeholder to be matched by text substitution when the fragment is
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# expanded, not a shell variable reference.
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#
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# For each flag, depend on freedata using the same flag. If none of the
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# flags are set, freedata is not needed.
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DXX_RDEPEND_USE_FREEDATA_FRAGMENT='
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${USE}? ( games-action/descent${ENGINE}-freedata[${USE}] )
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'
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# Block <0.59.100 due to file collision.
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#
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# If USE=data, then require a game data package.
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# The build process does not use the game data, nor change how the game
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# is built based on what game data will be used. At startup, the game
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# will search for both types of game data and use what it finds. Users
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# can switch between shareware/retail data at any time by
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# adding/removing the appropriate data packages. A rebuild is _not_
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# required after swapping the data files.
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#
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# USE-depend on freedata for various extras, but only if any of those
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# extras are enabled.
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DXX_RDEPEND_ENGINE_FRAGMENT='
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d${ENGINE}x? (
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!<games-action/d${ENGINE}x-rebirth-0.59.100
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data? (
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|| (
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games-action/descent${ENGINE}-data
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games-action/descent${ENGINE}-demodata
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)
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)
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'"
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${DXX_RDEPEND_USE_FREEDATA_FRAGMENT//\$\{USE\}/l10n_de}
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${DXX_RDEPEND_USE_FREEDATA_FRAGMENT//\$\{USE\}/opl3-musicpack}
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${DXX_RDEPEND_USE_FREEDATA_FRAGMENT//\$\{USE\}/sc55-musicpack}
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"'
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)
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'
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DXX_DEPEND_USE_SDL_VERSION_FRAGMENT='
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media-libs/lib${SDL_version}[joystick?,opengl?,sound,video]
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media-libs/${SDL_version}-image
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music? ( media-libs/${SDL_version}-mixer )
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'
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DXX_RDEPEND_USE_SDL_VERSION_FRAGMENT='
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music? ( media-libs/${SDL_version}-mixer[flac?,midi?,mp3?,vorbis?] )
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'
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DEPEND="${DEPEND}
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!sdl2? ( ${DXX_DEPEND_USE_SDL_VERSION_FRAGMENT//\$\{SDL_version\}/sdl} )
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sdl2? ( ${DXX_DEPEND_USE_SDL_VERSION_FRAGMENT//\$\{SDL_version\}/sdl2} )
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"
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unset DXX_DEPEND_USE_SDL_VERSION_FRAGMENT
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unset DXX_RDEPEND_USE_FREEDATA_FRAGMENT
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RDEPEND="${DEPEND}
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!sdl2? ( ${DXX_RDEPEND_USE_SDL_VERSION_FRAGMENT//\$\{SDL_version\}/sdl} )
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sdl2? ( ${DXX_RDEPEND_USE_SDL_VERSION_FRAGMENT//\$\{SDL_version\}/sdl2} )
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${DXX_RDEPEND_ENGINE_FRAGMENT//\$\{ENGINE\}/1}
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${DXX_RDEPEND_ENGINE_FRAGMENT//\$\{ENGINE\}/2}
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"
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unset DXX_RDEPEND_ENGINE_FRAGMENT
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unset DXX_RDEPEND_USE_SDL_VERSION_FRAGMENT
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# USE=valgrind enables use of a Valgrind header. A build with valgrind
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# instrumentation can be run without installing Valgrind, so this
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# dependency is only in DEPEND, instead of being in both DEPEND and
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# RDEPEND.
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DEPEND+='
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valgrind? ( dev-util/valgrind )
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'
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# This ebuild builds d1x-rebirth, d2x-rebirth, or both. Building none
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# would mean this ebuild installs zero files.
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#
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# For each of the supported music flags, require USE=music, so that the
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# package is built with sdl-mixer support. Individual music types can be
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# changed without a Rebirth rebuild by rebuilding sdl-mixer with
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# appropriate support, but Rebirth must have sdl-mixer support at build
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# time in order to support any of these music formats at runtime.
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#
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# All music files in the optional musicpack downloads are .ogg, so
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# require USE=vorbis if those packs are enabled.
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REQUIRED_USE='
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|| ( d1x d2x )
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flac? ( music )
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midi? ( music )
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mp3? ( music )
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vorbis? ( music )
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opl3-musicpack? ( vorbis )
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sc55-musicpack? ( vorbis )
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sdl2? ( opengl )
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'
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# As of this writing, IUSE_RUNTIME is a GLEP, but not an implemented
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# feature. This variable is stored here to be ready to activate when
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# Portage implements this feature.
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#
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# Note that while individual music formats can be switched without a
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# rebuild, the master flag USE=music controls whether sdl-mixer is used,
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# and therefore requires a rebuild when changed.
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#IUSE_RUNTIME="flac l10n_de midi mp3 opl3-musicpack sc55-musicpack vorbis"
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dxx_scons() {
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# Always build profile `m`. If use editor, also build profile `e`.
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# Set most variables in the default anonymous profile. Only
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# `builddir` and `editor` are set in the named profiles, since those
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# must be different between the two builds.
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#
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# Notes for end users:
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# - Per-engine options can be set with an engine prefix, as shown
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# for sharepath. Such options are used in place of
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# engine-unqualified options. For example, to disable sdlmixer
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# for Descent 2: Rebirth, but use the setting below for Descent 1:
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# Rebirth, set EXTRA_ESCONS="d2x_sdlmixer=0".
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# - Profile `site` is searched before the anonymous profile, and is
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# deliberately unused in this ebuild. Set options in the site
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# profile to affect both engines:
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# EXTRA_ESCONS="site_verbosebuild=0".
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local scons_build_profile=m mysconsargs=(
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sdl2=$(usex sdl2 1 0)
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sdlmixer=$(usex music 1 0)
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verbosebuild=1
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debug=$(usex debug 1 0)
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ipv6=$(usex ipv6 1 0)
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opengl=$(usex opengl 1 0)
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use_tracker=$(usex tracker 1 0)
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prefix="${EPREFIX}"/usr
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screenshot=$(usex png png legacy)
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m_builddir=build/main/
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m_editor=0
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)
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if use editor; then
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scons_build_profile+=+e
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mysconsargs+=( \
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e_builddir=build/editor/
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e_editor=1
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)
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fi
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if ! use joystick; then
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mysconsargs+=( \
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max_joysticks=0
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)
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fi
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# Add sharepath and enable build of selected games. The trailing
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# comma after `$scons_build_profile` is required to cause scons to
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# search the anonymous profile. If omitted, only settings from the
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# named profile would be used.
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use d1x && mysconsargs+=( d1x_sharepath="/usr/share/games/d1x" d1x="$scons_build_profile,site," )
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use d2x && mysconsargs+=( d2x_sharepath="/usr/share/games/d2x" d2x="$scons_build_profile,site," )
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use valgrind && mysconsargs+=( poison=valgrind )
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escons "${mysconsargs[@]}" "$@"
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}
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src_compile() {
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tc-export CXX PKG_CONFIG
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dxx_scons register_install_target=0 build
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}
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src_install() {
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# Use upstream install target to handle the various combinations of
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# enabled/disabled engines and optional editor support.
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dxx_scons register_compile_target=0 register_install_target=1 DESTDIR="$D" "$D"
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local DV
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for DV in 1 2; do
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if ! use d${DV}x; then
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continue
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fi
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local PROGRAM=d${DV}x-rebirth
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docinto "${PROGRAM}"
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dodoc "${PROGRAM}"/*.txt
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make_desktop_entry "${PROGRAM}" "Descent ${DV} Rebirth" "${PROGRAM}"
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doicon "${PROGRAM}/${PROGRAM}.xpm"
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done
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}
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pkg_postinst() {
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xdg_pkg_postinst
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if ! use data; then
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elog "$PN requires game data to play."
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elog "Game data is not included in this package. To play the game,"
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elog "emerge the packages required by USE=data or install the game"
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elog "data by hand."
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elog
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elog "Changing USE=data does not change how this package is built,"
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elog "only its runtime dependencies."
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fi
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}
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