Changing homing turn times to 30 FPS base again by user request
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@ -146,7 +146,7 @@ extern void calc_d_homer_tick();
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#define HOMING_MAX_TRACKABLE_DOT (3*F1_0/4) // was (7*F1_0/8) in original Descent 2
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#define HOMING_MAX_TRACKABLE_DOT (3*F1_0/4) // was (7*F1_0/8) in original Descent 2
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#define HOMING_MIN_TRACKABLE_DOT (3*(F1_0 - HOMING_MAX_TRACKABLE_DOT)/4 + HOMING_MAX_TRACKABLE_DOT)
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#define HOMING_MIN_TRACKABLE_DOT (3*(F1_0 - HOMING_MAX_TRACKABLE_DOT)/4 + HOMING_MAX_TRACKABLE_DOT)
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#define HOMING_FLY_STRAIGHT_TIME (F1_0/8)
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#define HOMING_FLY_STRAIGHT_TIME (F1_0/8)
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#define HOMING_TURN_TIME (F1_0/25)
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#define HOMING_TURN_TIME (F1_0/30)
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void Laser_render(vobjptr_t obj);
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void Laser_render(vobjptr_t obj);
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