Factor out buddy hints about invulnerable boss
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@ -1534,14 +1534,23 @@ static int do_boss_weapon_collision(const object_base &robot, const object &weap
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Buddy_gave_hint_count--;
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Buddy_gave_hint_count--;
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Last_time_buddy_gave_hint = GameTime64;
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Last_time_buddy_gave_hint = GameTime64;
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sval = (d_rand()*4) >> 15;
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sval = (d_rand()*4) >> 15;
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const char *msg;
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switch (sval) {
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switch (sval) {
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case 0: buddy_message("Hit him in the back!"); break;
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case 0:
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case 1: buddy_message("He's invulnerable there!"); break;
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msg = "Hit him in the back!";
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case 2: buddy_message("Get behind him and fire!"); break;
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break;
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case 1:
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msg = "He's invulnerable there!";
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break;
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case 2:
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msg = "Get behind him and fire!";
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break;
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case 3:
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case 3:
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default:
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default:
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buddy_message("Hit the glowing spot!"); break;
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msg = "Hit the glowing spot!";
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break;
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}
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}
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buddy_message_str(msg);
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}
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}
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}
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}
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}
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}
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