Check if a menu closed in a subfunction before setting it's return value, fixing crash when levels are mismatched in multiplayer; Small tidy up for Xcode project
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D2X-Rebirth Changelog
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20110424
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--------
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d2x-rebirth.xcodeproj/project.pbxproj, main/newmenu.c: Check if a menu closed in a subfunction before setting it's return value, fixing crash when levels are mismatched in multiplayer; Small tidy up for Xcode project
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20110422
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--------
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2d/rle.c, SConstruct, main/segment.h, main/texmerge.c: Expanded possibilities for level authors: RLE- and Texture-cache accepts textures bigger than 64x64, only limit being Texture width must be equal height; Increased maximum amount of Segments from 900 to 9000 - not dynamically allocating them, yet
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@ -676,7 +676,6 @@
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EB0420EB0A341042002CC961 /* gamemine.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; path = gamemine.h; sourceTree = "<group>"; };
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EB0420EC0A341042002CC961 /* gamefont.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; path = gamefont.h; sourceTree = "<group>"; };
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EB0420ED0A341042002CC961 /* game.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; path = game.h; sourceTree = "<group>"; };
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EB0420EE0A341042002CC961 /* fvi_a.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; path = fvi_a.h; sourceTree = "<group>"; };
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EB0420EF0A341042002CC961 /* fvi.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; path = fvi.h; sourceTree = "<group>"; };
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EB0420F00A341042002CC961 /* fuelcen.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; path = fuelcen.h; sourceTree = "<group>"; };
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EB0420F10A341042002CC961 /* collide.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; path = collide.h; sourceTree = "<group>"; };
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@ -702,12 +701,7 @@
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EB092A7F12A25AFB004D9A79 /* messagebox.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = messagebox.c; sourceTree = "<group>"; };
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EB092A8412A25EB1004D9A79 /* messagebox.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = messagebox.c; sourceTree = "<group>"; };
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EB092A8512A25EC8004D9A79 /* messagebox.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = messagebox.c; sourceTree = "<group>"; };
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EB092A8712A25EE4004D9A79 /* d3dhelp.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = d3dhelp.h; sourceTree = "<group>"; };
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EB092A8812A25EE4004D9A79 /* debug.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = debug.h; sourceTree = "<group>"; };
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EB092A8912A25EE4004D9A79 /* pch.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = pch.h; sourceTree = "<group>"; };
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EB092A8A12A25EE4004D9A79 /* resource.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = resource.h; sourceTree = "<group>"; };
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EB092A8B12A25EE4004D9A79 /* scene.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = scene.h; sourceTree = "<group>"; };
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EB092A8C12A25EE4004D9A79 /* texture.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = texture.h; sourceTree = "<group>"; };
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EB092A8D12A25EE4004D9A79 /* wsipx.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = wsipx.h; sourceTree = "<group>"; };
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EB1405E8121044B5002B1CC6 /* physfsx.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = physfsx.c; sourceTree = "<group>"; };
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EB28D9A20ECEAF1C00E68E9B /* init.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; path = init.c; sourceTree = "<group>"; };
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@ -1221,7 +1215,6 @@
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EB0420FD0A341042002CC961 /* fireball.h */,
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EB0420F00A341042002CC961 /* fuelcen.h */,
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EB0420EF0A341042002CC961 /* fvi.h */,
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EB0420EE0A341042002CC961 /* fvi_a.h */,
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EB0420ED0A341042002CC961 /* game.h */,
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EB0420EC0A341042002CC961 /* gamefont.h */,
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EB0420EB0A341042002CC961 /* gamemine.h */,
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@ -1376,12 +1369,7 @@
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EB092A8612A25EE4004D9A79 /* include */ = {
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isa = PBXGroup;
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children = (
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EB092A8712A25EE4004D9A79 /* d3dhelp.h */,
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EB092A8812A25EE4004D9A79 /* debug.h */,
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EB092A8912A25EE4004D9A79 /* pch.h */,
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EB092A8A12A25EE4004D9A79 /* resource.h */,
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EB092A8B12A25EE4004D9A79 /* scene.h */,
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EB092A8C12A25EE4004D9A79 /* texture.h */,
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EB092A8D12A25EE4004D9A79 /* wsipx.h */,
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);
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path = include;
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@ -1483,6 +1483,10 @@ int newmenu_handler(window *wind, d_event *event, newmenu *menu)
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if (menu->subfunction)
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{
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int rval = (*menu->subfunction)(menu, event, menu->userdata);
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if (!window_exists(wind))
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return 1; // some subfunction closed the window: bail!
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if (rval)
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{
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if (rval < -1)
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