Create a centers dialog that won't crash
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@ -5,7 +5,7 @@ D2X-Rebirth Changelog
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main/multi.c, main/multi.h, main/net_udp.c: When possibly sending player positions prior to firing, do that before messing multibuf; Added more strict sanity checks for outgoing and incoming multi packets; Moved some general game stuff from net_udp_init() to multi_new_game()
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main/multi.c, main/multi.h, main/net_udp.c: When possibly sending player positions prior to firing, do that before messing multibuf; Added more strict sanity checks for outgoing and incoming multi packets; Moved some general game stuff from net_udp_init() to multi_new_game()
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editor/meddraw.c: Set edge_list_size to Num_segments*12 to avoid crashes in the editor with certain third party levels
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editor/meddraw.c: Set edge_list_size to Num_segments*12 to avoid crashes in the editor with certain third party levels
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2d/gpixel.c, arch/ogl/gr.c, editor/meddraw.c, include/ogl_init.h, main/multi.c, main/render.c: Clicking on mine elements in the editor now works in ogl
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2d/gpixel.c, arch/ogl/gr.c, editor/meddraw.c, include/ogl_init.h, main/multi.c, main/render.c: Clicking on mine elements in the editor now works in ogl
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editor/centers.c: Create a centers dialog that won't crash
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20120414
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20120414
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--------
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--------
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@ -93,20 +93,22 @@ int do_centers_dialog()
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return 0;
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return 0;
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// Open a window with a quit button
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// Open a window with a quit button
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MainWindow = ui_create_dialog( TMAPBOX_X+20, TMAPBOX_Y+20, 765-TMAPBOX_X, 545-TMAPBOX_Y, DF_DIALOG, (int (*)(UI_DIALOG *, d_event *, void *))centers_dialog_handler, c );
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MainWindow = ui_create_dialog( 20, TMAPBOX_Y+20, 740, 545-TMAPBOX_Y, DF_DIALOG, (int (*)(UI_DIALOG *, d_event *, void *))centers_dialog_handler, c );
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c->quitButton = ui_add_gadget_button( MainWindow, 20, 252, 48, 40, "Done", NULL );
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c->quitButton = ui_add_gadget_button( MainWindow, 20, 252, 48, 40, "Done", NULL );
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// These are the checkboxes for each door flag.
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// These are the checkboxes for each door flag.
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i = 80;
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i = 40;
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c->centerFlag[0] = ui_add_gadget_radio( MainWindow, 18, i, 16, 16, 0, "NONE" ); i += 24;
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c->centerFlag[0] = ui_add_gadget_radio( MainWindow, 18, i, 16, 16, 0, "NONE" ); i += 24;
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c->centerFlag[1] = ui_add_gadget_radio( MainWindow, 18, i, 16, 16, 0, "FuelCen" ); i += 24;
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c->centerFlag[1] = ui_add_gadget_radio( MainWindow, 18, i, 16, 16, 0, "FuelCen" ); i += 24;
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c->centerFlag[2] = ui_add_gadget_radio( MainWindow, 18, i, 16, 16, 0, "RepairCen" ); i += 24;
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c->centerFlag[2] = ui_add_gadget_radio( MainWindow, 18, i, 16, 16, 0, "RepairCen" ); i += 24;
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c->centerFlag[3] = ui_add_gadget_radio( MainWindow, 18, i, 16, 16, 0, "ControlCen" ); i += 24;
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c->centerFlag[3] = ui_add_gadget_radio( MainWindow, 18, i, 16, 16, 0, "ControlCen" ); i += 24;
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c->centerFlag[4] = ui_add_gadget_radio( MainWindow, 18, i, 16, 16, 0, "RobotCen" ); i += 24;
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c->centerFlag[4] = ui_add_gadget_radio( MainWindow, 18, i, 16, 16, 0, "RobotCen" ); i += 24;
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c->centerFlag[5] = ui_add_gadget_radio( MainWindow, 18, i, 16, 16, 0, "Blue Goal" ); i += 24;
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c->centerFlag[6] = ui_add_gadget_radio( MainWindow, 18, i, 16, 16, 0, "Red Goal" ); i += 24;
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// These are the checkboxes for each robot flag.
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// These are the checkboxes for each robot flag.
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for (i=0; i<N_robot_types; i++)
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for (i=0; i<N_robot_types; i++)
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c->robotMatFlag[i] = ui_add_gadget_checkbox( MainWindow, 128 + (i%2)*92, 20+(i/2)*24, 16, 16, 0, Robot_names[i]);
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c->robotMatFlag[i] = ui_add_gadget_checkbox( MainWindow, 128 + (i%6)*92, 20+(i/6)*24, 16, 16, 0, Robot_names[i]);
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c->old_seg_num = -2; // Set to some dummy value so everything works ok on the first frame.
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c->old_seg_num = -2; // Set to some dummy value so everything works ok on the first frame.
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