diff --git a/CHANGELOG.txt b/CHANGELOG.txt index 6d76afe56..15d14a467 100644 --- a/CHANGELOG.txt +++ b/CHANGELOG.txt @@ -5,7 +5,7 @@ D2X-Rebirth Changelog main/multi.c, main/multi.h, main/net_udp.c: When possibly sending player positions prior to firing, do that before messing multibuf; Added more strict sanity checks for outgoing and incoming multi packets; Moved some general game stuff from net_udp_init() to multi_new_game() editor/meddraw.c: Set edge_list_size to Num_segments*12 to avoid crashes in the editor with certain third party levels 2d/gpixel.c, arch/ogl/gr.c, editor/meddraw.c, include/ogl_init.h, main/multi.c, main/render.c: Clicking on mine elements in the editor now works in ogl - +editor/centers.c: Create a centers dialog that won't crash 20120414 -------- diff --git a/editor/centers.c b/editor/centers.c index 1c5de7aa5..f2af180ed 100644 --- a/editor/centers.c +++ b/editor/centers.c @@ -93,20 +93,22 @@ int do_centers_dialog() return 0; // Open a window with a quit button - MainWindow = ui_create_dialog( TMAPBOX_X+20, TMAPBOX_Y+20, 765-TMAPBOX_X, 545-TMAPBOX_Y, DF_DIALOG, (int (*)(UI_DIALOG *, d_event *, void *))centers_dialog_handler, c ); + MainWindow = ui_create_dialog( 20, TMAPBOX_Y+20, 740, 545-TMAPBOX_Y, DF_DIALOG, (int (*)(UI_DIALOG *, d_event *, void *))centers_dialog_handler, c ); c->quitButton = ui_add_gadget_button( MainWindow, 20, 252, 48, 40, "Done", NULL ); // These are the checkboxes for each door flag. - i = 80; + i = 40; c->centerFlag[0] = ui_add_gadget_radio( MainWindow, 18, i, 16, 16, 0, "NONE" ); i += 24; c->centerFlag[1] = ui_add_gadget_radio( MainWindow, 18, i, 16, 16, 0, "FuelCen" ); i += 24; c->centerFlag[2] = ui_add_gadget_radio( MainWindow, 18, i, 16, 16, 0, "RepairCen" ); i += 24; c->centerFlag[3] = ui_add_gadget_radio( MainWindow, 18, i, 16, 16, 0, "ControlCen" ); i += 24; c->centerFlag[4] = ui_add_gadget_radio( MainWindow, 18, i, 16, 16, 0, "RobotCen" ); i += 24; + c->centerFlag[5] = ui_add_gadget_radio( MainWindow, 18, i, 16, 16, 0, "Blue Goal" ); i += 24; + c->centerFlag[6] = ui_add_gadget_radio( MainWindow, 18, i, 16, 16, 0, "Red Goal" ); i += 24; // These are the checkboxes for each robot flag. for (i=0; irobotMatFlag[i] = ui_add_gadget_checkbox( MainWindow, 128 + (i%2)*92, 20+(i/2)*24, 16, 16, 0, Robot_names[i]); + c->robotMatFlag[i] = ui_add_gadget_checkbox( MainWindow, 128 + (i%6)*92, 20+(i/6)*24, 16, 16, 0, Robot_names[i]); c->old_seg_num = -2; // Set to some dummy value so everything works ok on the first frame.