Move */editor/texpage.c -> similar/editor/texpage.c
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a27d667716
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2679c2be10
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@ -429,6 +429,7 @@ class DXXProgram(DXXCommon):
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'editor/objpage.c',
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'editor/segment.c',
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'editor/seguvs.c',
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'editor/texpage.c',
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'editor/texture.c',
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]
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], _apply_target_name)
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@ -650,7 +651,6 @@ class D1XProgram(DXXProgram):
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# for editor
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objects_editor = DXXCommon.create_lazy_object_property([os.path.join(srcdir, f) for f in [
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'editor/ehostage.c',
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'editor/texpage.c',
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]
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])
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@ -761,7 +761,6 @@ class D2XProgram(DXXProgram):
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# for editor
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objects_editor = DXXCommon.create_lazy_object_property([os.path.join(srcdir, f) for f in [
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'editor/texpage.c',
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'main/bmread.c',
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]
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])
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@ -1,320 +0,0 @@
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/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Routines for displaying texture pages
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*
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*/
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#include <stdlib.h>
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#include <string.h>
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#include <stdio.h>
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#include <stdarg.h>
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#include "inferno.h"
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#include "gameseg.h"
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#include "screens.h" // For GAME_SCREEN?????
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#include "editor.h" // For TMAP_CURBOX??????
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#include "gr.h" // For canves, font stuff
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#include "ui.h" // For UI_GADGET stuff
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#include "textures.h" // For NumTextures
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#include "dxxerror.h"
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#include "key.h"
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#include "gamesave.h"
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#include "mission.h"
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#include "texpage.h"
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#include "piggy.h"
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#define TMAPS_PER_PAGE 12
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static UI_GADGET_USERBOX * TmapBox[TMAPS_PER_PAGE];
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static UI_GADGET_USERBOX * TmapCurrent;
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int CurrentTexture = 0; // Used globally
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int TextureLights = 275;
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int TextureEffects = 308;
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int TextureMetals = 202;
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static int TexturePage = 0;
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static grs_canvas * TmapnameCanvas;
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static char tmap_filename[13];
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static void texpage_print_name( char name[13] )
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{
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int w,h,aw;
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int i;
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for (i=strlen(name);i<12;i++)
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name[i]=' ';
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name[i]=0;
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gr_set_current_canvas( TmapnameCanvas );
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gr_get_string_size( name, &w, &h, &aw );
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gr_string( 0, 0, name );
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}
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static void texpage_display_name( char *format, ... )
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{
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va_list ap;
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va_start(ap, format);
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vsprintf(tmap_filename, format, ap);
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va_end(ap);
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texpage_print_name(tmap_filename);
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}
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//Redraw the list of textures, based on TexturePage
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void texpage_redraw()
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{
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int i;
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for (i = 0; i < TMAPS_PER_PAGE; i++)
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{
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gr_set_current_canvas(TmapBox[i]->canvas);
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if (i + TexturePage*TMAPS_PER_PAGE < NumTextures)
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{
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PIGGY_PAGE_IN(Textures[i + TexturePage*TMAPS_PER_PAGE]);
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gr_ubitmap(0, 0, &GameBitmaps[Textures[i + TexturePage*TMAPS_PER_PAGE].index]);
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} else
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gr_clear_canvas( CGREY );
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}
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}
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//shows the current texture, updating the window and printing the name, base
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//on CurrentTexture
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void texpage_show_current()
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{
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gr_set_current_canvas(TmapCurrent->canvas);
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PIGGY_PAGE_IN(Textures[CurrentTexture]);
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gr_ubitmap(0,0, &GameBitmaps[Textures[CurrentTexture].index]);
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texpage_display_name( TmapInfo[CurrentTexture].filename );
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}
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int texpage_goto_first()
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{
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TexturePage=0;
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texpage_redraw();
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return 1;
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}
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int texpage_goto_metals()
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{
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TexturePage=TextureMetals/TMAPS_PER_PAGE;
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texpage_redraw();
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return 1;
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}
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// Goto lights (paste ons)
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int texpage_goto_lights()
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{
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TexturePage=TextureLights/TMAPS_PER_PAGE;
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texpage_redraw();
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return 1;
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}
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int texpage_goto_effects()
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{
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TexturePage=TextureEffects/TMAPS_PER_PAGE;
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texpage_redraw();
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return 1;
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}
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static int texpage_goto_prev()
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{
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if (TexturePage > 0) {
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TexturePage--;
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texpage_redraw();
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}
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return 1;
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}
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static int texpage_goto_next()
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{
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if ((TexturePage + 1)*TMAPS_PER_PAGE < NumTextures)
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{
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TexturePage++;
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texpage_redraw();
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}
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return 1;
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}
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//NOTE: this code takes the texture map number, not this index in the
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//list of available textures. There are different if there are holes in
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//the list
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int texpage_grab_current(int n)
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{
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if ((n < 0) || (n >= NumTextures)) return 0;
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CurrentTexture = n;
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TexturePage = CurrentTexture / TMAPS_PER_PAGE;
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if (TexturePage*TMAPS_PER_PAGE < NumTextures)
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texpage_redraw();
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texpage_show_current();
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return 1;
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}
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// INIT TEXTURE STUFF
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void texpage_init( UI_DIALOG * dlg )
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{
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int i;
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ui_add_gadget_button( dlg, TMAPCURBOX_X + 00, TMAPCURBOX_Y - 24, 30, 20, "<<", texpage_goto_prev );
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ui_add_gadget_button( dlg, TMAPCURBOX_X + 32, TMAPCURBOX_Y - 24, 30, 20, ">>", texpage_goto_next );
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ui_add_gadget_button( dlg, TMAPCURBOX_X + 00, TMAPCURBOX_Y - 48, 15, 20, "T", texpage_goto_first );
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ui_add_gadget_button( dlg, TMAPCURBOX_X + 17, TMAPCURBOX_Y - 48, 15, 20, "M", texpage_goto_metals );
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ui_add_gadget_button( dlg, TMAPCURBOX_X + 34, TMAPCURBOX_Y - 48, 15, 20, "L", texpage_goto_lights );
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ui_add_gadget_button( dlg, TMAPCURBOX_X + 51, TMAPCURBOX_Y - 48, 15, 20, "E", texpage_goto_effects );
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for (i=0;i<TMAPS_PER_PAGE;i++)
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TmapBox[i] = ui_add_gadget_userbox( dlg, TMAPBOX_X + (i/3)*(2+TMAPBOX_W), TMAPBOX_Y + (i%3)*(2+TMAPBOX_H), TMAPBOX_W, TMAPBOX_H);
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TmapCurrent = ui_add_gadget_userbox( dlg, TMAPCURBOX_X, TMAPCURBOX_Y, 64, 64 );
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TmapnameCanvas = gr_create_sub_canvas(&grd_curscreen->sc_canvas, TMAPCURBOX_X , TMAPCURBOX_Y + TMAPBOX_H + 10, 100, 20);
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}
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void texpage_close()
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{
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gr_free_sub_canvas(TmapnameCanvas);
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}
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// DO TEXTURE STUFF
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#define MAX_REPLACEMENTS 32
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typedef struct replacement {
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int new, old;
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} replacement;
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replacement Replacement_list[MAX_REPLACEMENTS];
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int Num_replacements=0;
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int texpage_do(d_event *event)
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{
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int i;
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if (event->type == EVENT_UI_DIALOG_DRAW)
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{
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gr_set_current_canvas( TmapnameCanvas );
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gr_set_curfont( ui_small_font );
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gr_set_fontcolor( CBLACK, CWHITE );
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texpage_redraw();
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gr_set_curfont(editor_font);
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// Don't reset the current tmap every time we go back to the editor.
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// CurrentTexture = TexturePage*TMAPS_PER_PAGE;
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texpage_show_current();
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return 1;
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}
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for (i=0; i<TMAPS_PER_PAGE; i++ ) {
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if (GADGET_PRESSED(TmapBox[i]) && (i + TexturePage*TMAPS_PER_PAGE < NumTextures))
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{
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CurrentTexture = i + TexturePage*TMAPS_PER_PAGE;
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texpage_show_current();
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if (keyd_pressed[KEY_LSHIFT]) {
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Replacement_list[Num_replacements].old = CurrentTexture;
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}
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if (keyd_pressed[KEY_LCTRL]) {
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Replacement_list[Num_replacements].new = CurrentTexture;
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Num_replacements++;
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}
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return 1;
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}
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}
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return 0;
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}
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void init_replacements(void)
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{
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Num_replacements = 0;
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}
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void do_replacements(void)
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{
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int replnum, segnum, sidenum;
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med_compress_mine();
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for (replnum=0; replnum<Num_replacements; replnum++) {
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int old_tmap_num, new_tmap_num;
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old_tmap_num = Replacement_list[replnum].old;
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new_tmap_num = Replacement_list[replnum].new;
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Assert(old_tmap_num >= 0);
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Assert(new_tmap_num >= 0);
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for (segnum=0; segnum <= Highest_segment_index; segnum++) {
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segment *segp=&Segments[segnum];
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for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++) {
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side *sidep=&segp->sides[sidenum];
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if (sidep->tmap_num == old_tmap_num) {
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sidep->tmap_num = new_tmap_num;
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}
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if ((sidep->tmap_num2 != 0) && ((sidep->tmap_num2 & 0x3fff) == old_tmap_num)) {
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if (new_tmap_num == 0) {
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Int3(); // Error. You have tried to replace a tmap_num2 with
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// the 0th tmap_num2 which is ILLEGAL!
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} else {
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sidep->tmap_num2 = new_tmap_num | (sidep->tmap_num2 & 0xc000);
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}
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}
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}
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}
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}
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}
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void do_replacements_all(void)
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{
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int i;
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for (i = 0; i < Last_level; i++)
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{
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load_level(Level_names[i]);
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do_replacements();
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save_level(Level_names[i]);
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}
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for (i = 0; i < -Last_secret_level; i++)
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{
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load_level(Secret_level_names[i]);
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do_replacements();
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save_level(Secret_level_names[i]);
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}
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}
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@ -44,9 +44,15 @@ static UI_GADGET_USERBOX * TmapCurrent;
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int CurrentTexture = 0; // Used globally
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int TextureLights;
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int TextureEffects;
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int TextureMetals;
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#if defined(DXX_BUILD_DESCENT_I)
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#define DXX_TEXTURE_INITIALIZER(I) 0
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#elif defined(DXX_BUILD_DESCENT_II)
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#define DXX_TEXTURE_INITIALIZER(I) I
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#endif
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int TextureLights = DXX_TEXTURE_INITIALIZER(275);
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int TextureEffects = DXX_TEXTURE_INITIALIZER(308);
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int TextureMetals = DXX_TEXTURE_INITIALIZER(202);
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static int TexturePage = 0;
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