Remove set_default_handler
standard_handler is the only handler. Use it directly.
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@ -83,7 +83,6 @@ void event_poll();
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void event_flush();
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// Set and call the default event handler
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void set_default_handler(int (*handler)(const d_event &event));
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int call_default_handler(const d_event &event);
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// Send an event to the front window as first priority, then to the windows behind if it's not modal (editor), then the default handler
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@ -102,19 +102,9 @@ int event_init()
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return 0;
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}
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int (*default_handler)(const d_event &event) = NULL;
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void set_default_handler(int (*handler)(const d_event &event))
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{
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default_handler = handler;
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}
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int call_default_handler(const d_event &event)
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{
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if (default_handler)
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return (*default_handler)(event);
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return 0;
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return standard_handler(event);
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}
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void event_send(const d_event &event)
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@ -458,8 +458,6 @@ int main(int argc, char *argv[])
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con_printf(CON_DEBUG, "Initializing font system..." );
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gamefont_init(); // must load after palette data loaded.
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set_default_handler(standard_handler);
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#if defined(DXX_BUILD_DESCENT_II)
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con_printf( CON_DEBUG, "Initializing movie libraries..." );
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init_movies(); //init movie libraries
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