Move similar/main/playsave.c -> similar/main/playsave.cpp
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@ -788,7 +788,7 @@ class DXXProgram(DXXCommon):
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'main/paging.cpp',
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'main/physics.cpp',
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'main/player.cpp',
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'main/playsave.c',
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'main/playsave.cpp',
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'main/polyobj.c',
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'main/powerup.c',
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'main/render.c',
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@ -780,9 +780,11 @@ int read_player_file()
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PHYSFS_file *file;
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#if defined(DXX_BUILD_DESCENT_I)
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int shareware_file = -1;
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int player_file_size;
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#elif defined(DXX_BUILD_DESCENT_II)
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int rewrite_it=0;
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int swap = 0;
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short player_file_version;
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#endif
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Assert(Player_num>=0 && Player_num<MAX_PLAYERS);
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@ -811,7 +813,7 @@ int read_player_file()
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// sizeof the player file to determine what kinda player file we are
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// dealing with so that we can do the right thing
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PHYSFS_seek(file, 0);
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int player_file_size = PHYSFS_fileLength(file);
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player_file_size = PHYSFS_fileLength(file);
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#endif
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int id;
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PHYSFS_readSLE32(file, &id);
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@ -823,7 +825,7 @@ int read_player_file()
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PlayerCfg.DefaultDifficulty = PHYSFSX_readInt(file);
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PlayerCfg.AutoLeveling = PHYSFSX_readInt(file);
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#elif defined(DXX_BUILD_DESCENT_II)
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short player_file_version = PHYSFSX_readShort(file);
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player_file_version = PHYSFSX_readShort(file);
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#endif
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if (id!=SAVE_FILE_ID) {
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