diff --git a/CHANGELOG.txt b/CHANGELOG.txt index 6100b8cbe..e20b100cd 100644 --- a/CHANGELOG.txt +++ b/CHANGELOG.txt @@ -1,8 +1,9 @@ D1X-Rebirth Changelog -20101120 +20101121 -------- arch/sdl/jukebox.c, include/physfsx.h, main/menu.c, misc/physfsx.c: Created function PHYSFSX_isNewPath to check wether given path has already been added to Searchpath or not; Used PHYSFSX_isNewPath for menu browsing code instead it's own implementation; Using PHYSFSX_isNewPath for Jukebox directory, too to make sure Jukebox will not accidentially remove Game content depending on user selection; Also only keep Jukebox directory added until files are stored to prevent any other file present in this path can override or add anything to the game +main/config.c: For fresh configuration set Redbook music as default for Mac, Builtin music for all others 20101113 -------- diff --git a/main/config.c b/main/config.c index dca17d1b4..0a0e48823 100644 --- a/main/config.c +++ b/main/config.c @@ -73,7 +73,11 @@ int ReadConfigFile() GameCfg.MusicVolume = 8; GameCfg.ReverseStereo = 0; GameCfg.OrigTrackOrder = 0; - GameCfg.MusicType = MUSIC_TYPE_NONE; +#if defined(__APPLE__) && defined(__MACH__) + GameCfg.MusicType = MUSIC_TYPE_REDBOOK; +#else + GameCfg.MusicType = MUSIC_TYPE_BUILTIN; +#endif GameCfg.CMLevelMusicPlayOrder = MUSIC_CM_PLAYORDER_CONT; GameCfg.CMLevelMusicTrack[0] = -1; GameCfg.CMLevelMusicTrack[1] = -1;