Move multi_send_got_flag declaration to header
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cbe52ce1c7
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@ -337,6 +337,11 @@ void multi_disconnect_player(int pnum);
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void multi_object_to_object_rw(object *obj, object_rw *obj_rw);
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void multi_object_to_object_rw(object *obj, object_rw *obj_rw);
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void multi_object_rw_to_object(object_rw *obj_rw, object *obj);
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void multi_object_rw_to_object(object_rw *obj_rw, object *obj);
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#if defined(DXX_BUILD_DESCENT_I)
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static inline void multi_send_got_flag (char a) { (void)a; }
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#elif defined(DXX_BUILD_DESCENT_II)
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void multi_send_got_flag (char);
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#endif
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// Exported variables
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// Exported variables
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@ -219,7 +219,6 @@ int pick_up_vulcan_ammo(void)
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extern char GetKeyValue(char);
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extern char GetKeyValue(char);
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extern void check_to_use_primary(int);
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extern void check_to_use_primary(int);
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extern void multi_send_got_flag (char);
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// returns true if powerup consumed
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// returns true if powerup consumed
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int do_powerup(object *obj)
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int do_powerup(object *obj)
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