D1X: Fix black and white swapping when viewing robots in briefings using Mac data; D2X: For Descent 1 briefings, only change the palette to groupa.256 for brief03.pcx - the robot screen. Improves palette use for sdl build
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D2X-Rebirth Changelog
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20100330
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--------
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main/titles.c: For Descent 1 briefings, only change the palette to groupa.256 for brief03.pcx - the robot screen. Improves palette use for sdl build
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20100328
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main/lighting.c: For casting light from Player-object, smooth out thrust to prevent flickering on high FPS
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@ -1158,7 +1158,7 @@ int load_briefing_screen(briefing *br, char *fname)
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show_fullscr(&br->background);
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if (EMULATING_D1) // HACK, FIXME: D1 missions should use their own palette (PALETTE.256), but texture replacements not complete
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if (EMULATING_D1 && !stricmp(fname, "brief03.pcx")) // HACK, FIXME: D1 missions should use their own palette (PALETTE.256), but texture replacements not complete
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gr_use_palette_table("groupa.256");
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gr_palette_load(gr_palette);
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