Pass objptridx_t to do_boss_stuff
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@ -2470,7 +2470,7 @@ fix Prev_boss_shields = -1;
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// --------------------------------------------------------------------------------------------------------------------
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// --------------------------------------------------------------------------------------------------------------------
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// Do special stuff for a boss.
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// Do special stuff for a boss.
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#if defined(DXX_BUILD_DESCENT_I)
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#if defined(DXX_BUILD_DESCENT_I)
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static void do_boss_stuff(object *objp)
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static void do_boss_stuff(objptridx_t objp)
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{
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{
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#ifndef NDEBUG
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#ifndef NDEBUG
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if (objp->shields != Prev_boss_shields) {
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if (objp->shields != Prev_boss_shields) {
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@ -2499,7 +2499,7 @@ static void do_boss_stuff(object *objp)
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Boss_cloak_end_time = GameTime64+Boss_cloak_duration;
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Boss_cloak_end_time = GameTime64+Boss_cloak_duration;
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objp->ctype.ai_info.CLOAKED = 1;
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objp->ctype.ai_info.CLOAKED = 1;
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if (Game_mode & GM_MULTI)
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if (Game_mode & GM_MULTI)
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multi_send_boss_actions(objp-Objects, 2, 0, 0);
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multi_send_boss_actions(objp, 2, 0, 0);
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}
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}
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}
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}
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}
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}
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@ -2558,7 +2558,7 @@ static void do_super_boss_stuff(objptridx_t objp, fix dist_to_player, int player
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}
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}
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#elif defined(DXX_BUILD_DESCENT_II)
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#elif defined(DXX_BUILD_DESCENT_II)
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static void do_boss_stuff(object *objp, int player_visibility)
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static void do_boss_stuff(objptridx_t objp, int player_visibility)
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{
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{
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int boss_id, boss_index;
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int boss_id, boss_index;
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@ -2598,7 +2598,7 @@ static void do_boss_stuff(object *objp, int player_visibility)
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Boss_cloak_end_time = GameTime64+Boss_cloak_duration;
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Boss_cloak_end_time = GameTime64+Boss_cloak_duration;
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objp->ctype.ai_info.CLOAKED = 1;
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objp->ctype.ai_info.CLOAKED = 1;
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if (Game_mode & GM_MULTI)
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if (Game_mode & GM_MULTI)
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multi_send_boss_actions(objp-Objects, 2, 0, 0);
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multi_send_boss_actions(objp, 2, 0, 0);
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}
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}
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}
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}
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}
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}
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