Fixed Cheats
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076e466009
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1cbb44a897
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@ -4,6 +4,7 @@ D1X-Rebirth Changelog
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main/console.c: When printing Gamelog, make sure canvas is NULL
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main/console.c: When printing Gamelog, make sure canvas is NULL
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main/newmenu.c, main/multi.c, main/game.c, ui/inputbox.c, ui/menubar.c, arch/sdl/event.c, arch/sdl/key.c, arch/include/key.h: Yet another UNICODE overhaul - Using seperate buffer for UNICODE chars and only use it in key_ascii() while still using keysyms for the rest of the program so we do not screw up readings by key values altered by modifers - possibly still room to optimize
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main/newmenu.c, main/multi.c, main/game.c, ui/inputbox.c, ui/menubar.c, arch/sdl/event.c, arch/sdl/key.c, arch/include/key.h: Yet another UNICODE overhaul - Using seperate buffer for UNICODE chars and only use it in key_ascii() while still using keysyms for the rest of the program so we do not screw up readings by key values altered by modifers - possibly still room to optimize
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main/game.c: Fixed cheats!
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20081115
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20081115
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@ -1858,6 +1858,8 @@ void HandleDemoKey(int key)
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void FinalCheatsKey(int key)
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void FinalCheatsKey(int key)
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{
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{
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if (key == 0) return;
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if (!(Game_mode&GM_MULTI) && key == cheat_enable_keys[cheat_enable_index]) {
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if (!(Game_mode&GM_MULTI) && key == cheat_enable_keys[cheat_enable_index]) {
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if (++cheat_enable_index == CHEAT_ENABLE_LENGTH) {
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if (++cheat_enable_index == CHEAT_ENABLE_LENGTH) {
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hud_message(MSGC_GAME_CHEAT, TXT_CHEATS_ENABLED);
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hud_message(MSGC_GAME_CHEAT, TXT_CHEATS_ENABLED);
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@ -2382,7 +2384,6 @@ void do_weapon_stuff()
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void ReadControls()
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void ReadControls()
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{
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{
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int key;
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int key;
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fix key_time;
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Player_fired_laser_this_frame=-1;
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Player_fired_laser_this_frame=-1;
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