changing max UDP size again - increasing to 576 - should still be safe

This commit is contained in:
zicodxx 2010-11-23 16:12:09 +01:00
parent 7c3cf3be4c
commit 182107ebce
2 changed files with 2 additions and 2 deletions

View file

@ -2,7 +2,7 @@ D2X-Rebirth Changelog
20101123
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main/net_udp.h: reducing max buffer size of an UDP packet from 1024 to 512 bytes - should prevent possible turncating, especially when sending obejcts where max size is actually used
main/net_udp.h: reducing max buffer size of an UDP packet from 1024 to 576 bytes - should prevent possible turncating, especially when sending obejcts where max size is actually used
20101122
--------

View file

@ -40,7 +40,7 @@ void net_udp_send_netgame_update();
#define UDP_OBJ_PACKETS_PER_FRAME 1
// Following are static defines for the buffer size of various packets. IF you change the packets, you must change the size, too.
#define UPKT_MAX_SIZE 512 // Max size for a packet - just for the buffers
#define UPKT_MAX_SIZE 576 // Max size for a packet - just for the buffers
#define UPKT_GAME_INFO_REQ_SIZE 11
#define UPKT_SEQUENCE_SIZE 14
#define UPKT_PING_SIZE 33