Pass player object to check_trigger_sub
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@ -169,7 +169,7 @@ constexpr uint8_t trigger_none = 0xff;
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extern void trigger_init();
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namespace dsx {
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void check_trigger(vcsegptridx_t seg, short side, vcobjptridx_t objnum, int shot);
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int check_trigger_sub(trgnum_t trigger_num, int player_num,int shot);
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int check_trigger_sub(object &, trgnum_t trigger_num, int player_num,int shot);
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static inline int trigger_is_exit(const trigger *t)
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{
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@ -2268,7 +2268,7 @@ static void multi_do_trigger(const playernum_t pnum, const ubyte *buf)
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Int3(); // Illegal trigger number in multiplayer
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return;
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}
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check_trigger_sub(trigger, pnum,0);
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check_trigger_sub(get_local_plrobj(), trigger, pnum,0);
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}
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#if defined(DXX_BUILD_DESCENT_II)
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@ -268,7 +268,7 @@ static void do_il_off(const trigger &t)
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trigger_wall_op(t, vsegptridx, op);
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}
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int check_trigger_sub(const trgnum_t trigger_num, int pnum,int shot)
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int check_trigger_sub(object &plrobj, const trgnum_t trigger_num, int pnum,int shot)
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{
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if (pnum < 0 || pnum > MAX_PLAYERS)
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return 1;
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@ -279,9 +279,9 @@ int check_trigger_sub(const trgnum_t trigger_num, int pnum,int shot)
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#if defined(DXX_BUILD_DESCENT_I)
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(void)shot;
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if (pnum == Player_num) {
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auto &player_info = get_local_plrobj().ctype.player_info;
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auto &player_info = plrobj.ctype.player_info;
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if (trigger.flags & TRIGGER_SHIELD_DAMAGE) {
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get_local_plrobj().shields -= trigger.value;
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plrobj.shields -= trigger.value;
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}
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if (trigger.flags & TRIGGER_EXIT) {
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@ -341,7 +341,7 @@ int check_trigger_sub(const trgnum_t trigger_num, int pnum,int shot)
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if (Current_level_num > 0) {
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start_endlevel_sequence();
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} else if (Current_level_num < 0) {
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if (get_local_plrobj().shields < 0 ||
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if (plrobj.shields < 0 ||
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Player_dead_state != player_dead_state::no)
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break;
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// NMN 04/09/07 Do endlevel movie if we are
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@ -369,7 +369,7 @@ int check_trigger_sub(const trgnum_t trigger_num, int pnum,int shot)
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if (pnum!=Player_num)
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break;
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if (get_local_plrobj().shields < 0 ||
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if (plrobj.shields < 0 ||
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Player_dead_state != player_dead_state::no)
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break;
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@ -510,7 +510,7 @@ void check_trigger(const vcsegptridx_t seg, short side, const vcobjptridx_t objn
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if (trigger_num == trigger_none)
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return;
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if (check_trigger_sub(trigger_num, Player_num,shot))
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if (check_trigger_sub(get_local_plrobj(), trigger_num, Player_num,shot))
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return;
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#if defined(DXX_BUILD_DESCENT_I)
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