Remove empty #if/#endif in loadgl.h
Prior rewrites left empty conditionals. Remove those conditionals.
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@ -182,8 +182,6 @@
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#ifdef _WIN32
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#ifdef _WIN32
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#define wglGetProcAddress dwglGetProcAddress
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#define wglGetProcAddress dwglGetProcAddress
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#if (WINVER >= 0x0500)
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#endif
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#endif
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#endif
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typedef void (OGLFUNCCALL *glAlphaFunc_fp)(GLenum func, GLclampf ref);
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typedef void (OGLFUNCCALL *glAlphaFunc_fp)(GLenum func, GLclampf ref);
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@ -238,8 +236,6 @@ typedef void (OGLFUNCCALL *glSelectTextureSGIS_fp)(GLenum target);
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#ifdef _WIN32
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#ifdef _WIN32
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typedef PROC (OGLFUNCCALL *wglGetProcAddress_fp)(LPCSTR);
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typedef PROC (OGLFUNCCALL *wglGetProcAddress_fp)(LPCSTR);
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#if (WINVER >= 0x0500)
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#endif
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#endif
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#endif
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DEFVAR glAlphaFunc_fp dglAlphaFunc;
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DEFVAR glAlphaFunc_fp dglAlphaFunc;
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@ -294,8 +290,6 @@ DEFVAR glSelectTextureSGIS_fp dglSelectTextureSGIS;
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#ifdef _WIN32
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#ifdef _WIN32
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DEFVAR wglGetProcAddress_fp dwglGetProcAddress;
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DEFVAR wglGetProcAddress_fp dwglGetProcAddress;
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#if (WINVER >= 0x0500)
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#endif
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#endif
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#endif
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#ifdef DECLARE_VARS
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#ifdef DECLARE_VARS
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