diff --git a/d2x-rebirth/main/scores.h b/common/main/scores.h similarity index 100% rename from d2x-rebirth/main/scores.h rename to common/main/scores.h diff --git a/d1x-rebirth/main/scores.h b/d1x-rebirth/main/scores.h deleted file mode 100644 index 8fe3f65c6..000000000 --- a/d1x-rebirth/main/scores.h +++ /dev/null @@ -1,111 +0,0 @@ -/* -THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX -SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO -END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A -ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS -IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS -SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE -FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE -CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS -AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. -COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. -*/ -/* - * $Source: /cvsroot/dxx-rebirth/d1x-rebirth/main/scores.h,v $ - * $Revision: 1.1.1.1 $ - * $Author: zicodxx $ - * $Date: 2006/03/17 19:42:40 $ - * - * Scores header. - * - * $Log: scores.h,v $ - * Revision 1.1.1.1 2006/03/17 19:42:40 zicodxx - * initial import - * - * Revision 1.1.1.1 1999/06/14 22:13:05 donut - * Import of d1x 1.37 source. - * - * Revision 2.0 1995/02/27 11:31:53 john - * New version 2.0, which has no anonymous unions, builds with - * Watcom 10.0, and doesn't require parsing BITMAPS.TBL. - * - * Revision 1.13 1994/12/07 00:36:36 mike - * scores sequencing stuff. - * - * Revision 1.12 1994/11/28 11:26:09 matt - * Took out scores for weapons, which are no longer used - * - * Revision 1.11 1994/10/24 18:20:03 john - * Made the current high score flash. - * - * Revision 1.10 1994/10/18 18:21:36 john - * NEw score system. - * - * Revision 1.9 1994/10/03 23:01:58 matt - * New parms for scores_view() - * - * - * Revision 1.8 1994/09/27 16:10:37 adam - * changed scores of course - * - * Revision 1.7 1994/08/31 19:25:46 mike - * Add score values for new powerups. - * - * Revision 1.6 1994/08/26 16:00:18 mike - * enhanced (?) scoring. - * - * Revision 1.5 1994/08/26 13:01:45 john - * Put high score system in. - * - * Revision 1.4 1994/05/30 16:33:21 yuan - * Revamping high scores. - * - * Revision 1.3 1994/05/14 17:15:07 matt - * Got rid of externs in source (non-header) files - * - * Revision 1.2 1994/05/13 13:13:57 yuan - * Added player death... - * - * When you die, if just pops up a a message. - * When game is over, a message is popped up, and if you have a high score, - * you get to enter it. - * - * Revision 1.1 1994/05/13 10:22:16 yuan - * Initial revision - * - * - */ - - - -#ifndef _SCORES_H -#define _SCORES_H - -#define ROBOT_SCORE 1000 -#define HOSTAGE_SCORE 1000 -#define CONTROL_CEN_SCORE 5000 -#define ENERGY_SCORE 0 -#define SHIELD_SCORE 0 -#define LASER_SCORE 0 -#define DEBRIS_SCORE 0 -#define CLUTTER_SCORE 0 -#define MISSILE1_SCORE 0 -#define MISSILE4_SCORE 0 -#define KEY_SCORE 0 -#define QUAD_FIRE_SCORE 0 - -#define VULCAN_AMMO_SCORE 0 -#define CLOAK_SCORE 0 -#define TURBO_SCORE 0 -#define INVULNERABILITY_SCORE 0 -#define HEADLIGHT_SCORE 0 - -struct stats_info; - -extern void scores_view(struct stats_info *last_game, int citem); - -// If player has a high score, adds you to file and returns. -// If abort_flag set, only show if player has gotten a high score. -extern void scores_maybe_add_player(int abort_flag); - -#endif