diff --git a/similar/main/gauges.cpp b/similar/main/gauges.cpp index 84f80e2bd..92924282e 100644 --- a/similar/main/gauges.cpp +++ b/similar/main/gauges.cpp @@ -1424,19 +1424,19 @@ static void hud_show_secondary_weapons_mode(grs_canvas &canvas, const player_inf gr_set_fontcolor(canvas, BM_XRGB(0, 31, 0), -1); } -static void hud_show_weapons(const object &plrobj) +static void hud_show_weapons(grs_canvas &canvas, const object &plrobj) { auto &player_info = plrobj.ctype.player_info; int y; const char *weapon_name; char weapon_str[32]; - gr_set_curfont(*grd_curcanv, GAME_FONT); - gr_set_fontcolor(*grd_curcanv, BM_XRGB(0, 31, 0), -1); + gr_set_curfont(canvas, GAME_FONT); + gr_set_fontcolor(canvas, BM_XRGB(0, 31, 0), -1); - y = grd_curcanv->cv_bitmap.bm_h; + y = canvas.cv_bitmap.bm_h; - const auto &&line_spacing = LINE_SPACING(*grd_curcanv); + const auto &&line_spacing = LINE_SPACING(canvas); if (Game_mode & GM_MULTI) y -= line_spacing * 4; @@ -1447,8 +1447,8 @@ static void hud_show_weapons(const object &plrobj) #elif defined(DXX_BUILD_DESCENT_II) unsigned multiplier = 2; #endif - hud_show_primary_weapons_mode(*grd_curcanv, player_info, 0, grd_curcanv->cv_bitmap.bm_w, y - (line_spacing * 2 * multiplier)); - hud_show_secondary_weapons_mode(*grd_curcanv, player_info, 0, grd_curcanv->cv_bitmap.bm_w, y - (line_spacing * multiplier)); + hud_show_primary_weapons_mode(canvas, player_info, 0, canvas.cv_bitmap.bm_w, y - (line_spacing * 2 * multiplier)); + hud_show_secondary_weapons_mode(canvas, player_info, 0, canvas.cv_bitmap.bm_w, y - (line_spacing * multiplier)); return; } const auto &&fspacx = FSPACX(); @@ -1456,17 +1456,17 @@ static void hud_show_weapons(const object &plrobj) { int x1,x2; int w; - gr_get_string_size(*grd_curcanv->cv_font, "V1000", &w, nullptr, nullptr); - gr_get_string_size(*grd_curcanv->cv_font, "0 ", &x2, nullptr, nullptr); - y=grd_curcanv->cv_bitmap.bm_h/1.75; - x1 = grd_curcanv->cv_bitmap.bm_w / 2.1 - (fspacx(40) + w); - x2 = grd_curcanv->cv_bitmap.bm_w / 1.9 + (fspacx(42) + x2); - hud_show_primary_weapons_mode(*grd_curcanv, player_info, 1, x1, y); - hud_show_secondary_weapons_mode(*grd_curcanv, player_info, 1, x2, y); - gr_set_fontcolor(*grd_curcanv, BM_XRGB(14, 14, 23), -1); - gr_printf(*grd_curcanv, x2, y - (line_spacing * 4),"%i", f2ir(plrobj.shields)); - gr_set_fontcolor(*grd_curcanv, BM_XRGB(25, 18, 6), -1); - gr_printf(*grd_curcanv, x1, y - (line_spacing * 4),"%i", f2ir(player_info.energy)); + gr_get_string_size(*canvas.cv_font, "V1000", &w, nullptr, nullptr); + gr_get_string_size(*canvas.cv_font, "0 ", &x2, nullptr, nullptr); + y = canvas.cv_bitmap.bm_h / 1.75; + x1 = canvas.cv_bitmap.bm_w / 2.1 - (fspacx(40) + w); + x2 = canvas.cv_bitmap.bm_w / 1.9 + (fspacx(42) + x2); + hud_show_primary_weapons_mode(canvas, player_info, 1, x1, y); + hud_show_secondary_weapons_mode(canvas, player_info, 1, x2, y); + gr_set_fontcolor(canvas, BM_XRGB(14, 14, 23), -1); + gr_printf(canvas, x2, y - (line_spacing * 4),"%i", f2ir(plrobj.shields)); + gr_set_fontcolor(canvas, BM_XRGB(25, 18, 6), -1); + gr_printf(canvas, x1, y - (line_spacing * 4),"%i", f2ir(player_info.energy)); } else { @@ -1519,19 +1519,19 @@ static void hud_show_weapons(const object &plrobj) } int w, h; - gr_get_string_size(*grd_curcanv->cv_font, disp_primary_weapon_name, &w, &h, nullptr); - const auto &&bmwx = grd_curcanv->cv_bitmap.bm_w - fspacx(1); - gr_string(*grd_curcanv, bmwx - w, y - (line_spacing * 2), disp_primary_weapon_name, w, h); + gr_get_string_size(*canvas.cv_font, disp_primary_weapon_name, &w, &h, nullptr); + const auto &&bmwx = canvas.cv_bitmap.bm_w - fspacx(1); + gr_string(canvas, bmwx - w, y - (line_spacing * 2), disp_primary_weapon_name, w, h); const char *disp_secondary_weapon_name; auto &Secondary_weapon = player_info.Secondary_weapon; disp_secondary_weapon_name = SECONDARY_WEAPON_NAMES_VERY_SHORT(Secondary_weapon); snprintf(weapon_str, sizeof(weapon_str), "%s %u", disp_secondary_weapon_name, player_info.secondary_ammo[Secondary_weapon]); - gr_get_string_size(*grd_curcanv->cv_font, weapon_str, &w, &h, nullptr); - gr_string(*grd_curcanv, bmwx - w, y - line_spacing, weapon_str, w, h); + gr_get_string_size(*canvas.cv_font, weapon_str, &w, &h, nullptr); + gr_string(canvas, bmwx - w, y - line_spacing, weapon_str, w, h); - show_bomb_count(*grd_curcanv, player_info, bmwx, y - (line_spacing * 3), -1, 1, 1); + show_bomb_count(canvas, player_info, bmwx, y - (line_spacing * 3), -1, 1, 1); } } } @@ -3242,7 +3242,7 @@ void draw_hud(const object &plrobj) hud_show_energy(*grd_curcanv, player_info); hud_show_shield(plrobj); hud_show_afterburner(*grd_curcanv, player_info); - hud_show_weapons(plrobj); + hud_show_weapons(*grd_curcanv, plrobj); #if defined(DXX_BUILD_DESCENT_I) if (!PCSharePig) #endif