Force multi kill list sort order for (kills+deaths<=0)
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@ -338,7 +338,13 @@ int GetMyNetRanking()
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rank=(int) (((float)PlayerCfg.NetlifeKills/3000.0)*8.0);
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eff=(int)((float)((float)PlayerCfg.NetlifeKills/((float)PlayerCfg.NetlifeKilled+(float)PlayerCfg.NetlifeKills))*100.0);
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eff = static_cast<int>(
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static_cast<float>(
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static_cast<float>(PlayerCfg.NetlifeKills) / (
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static_cast<float>(PlayerCfg.NetlifeKilled) + static_cast<float>(PlayerCfg.NetlifeKills)
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)
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) * 100.0
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);
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if (rank>8)
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rank=8;
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@ -635,7 +641,7 @@ namespace dsx {
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void multi_sort_kill_list()
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{
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// Sort the kills list each time a new kill is added
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int kills[MAX_PLAYERS];
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array<int, MAX_PLAYERS> kills;
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for (uint_fast32_t i = 0; i < MAX_PLAYERS; i++)
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{
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if (Game_mode & GM_MULTI_COOP)
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@ -644,10 +650,16 @@ void multi_sort_kill_list()
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else
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if (Show_kill_list==2)
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{
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if (Players[i].net_killed_total+Players[i].net_kills_total==0)
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kills[i]=-1; // always draw the ones without any ratio last
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else
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kills[i]=(int)((float)((float)Players[i].net_kills_total/((float)Players[i].net_killed_total+(float)Players[i].net_kills_total))*100.0);
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auto &p = Players[i];
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const auto kk = p.net_killed_total + p.net_kills_total;
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// always draw the ones without any ratio last
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kills[i] = kk <= 0
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? kk - 1
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: static_cast<int>(
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static_cast<float>(p.net_kills_total) / (
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static_cast<float>(p.net_killed_total) + static_cast<float>(p.net_kills_total)
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) * 100.0
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);
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}
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#endif
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else
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