Convert g3_poly_get_color to class

This commit is contained in:
Kp 2015-02-28 22:34:05 +00:00
parent a07ae16d93
commit 0ec4a876c5
2 changed files with 70 additions and 32 deletions

View file

@ -59,7 +59,7 @@ void g3_draw_morphing_model(ubyte *model_ptr,grs_bitmap **model_bitmaps,submodel
void g3_remap_interp_colors(void);
// check a polymodel for it's color and return it
int g3_poly_get_color(ubyte *model_ptr);
int g3_poly_get_color(const uint8_t *model_ptr);
#ifdef WORDS_BIGENDIAN
// routine to convert little to big endian in polygon model data

View file

@ -134,6 +134,10 @@ public:
class interpreter_base
{
public:
static uint16_t get_op_subcount(const uint8_t *const p)
{
return w(p + 2);
}
__attribute_cold
static void op_default()
{
@ -141,6 +145,48 @@ public:
}
};
class g3_poly_get_color_state :
public interpreter_ignore_op_defpoints,
public interpreter_ignore_op_defp_start,
public interpreter_ignore_op_tmappoly,
public interpreter_ignore_op_rodbm,
public interpreter_ignore_op_glow,
public interpreter_base
{
public:
int color;
g3_poly_get_color_state() :
color(0)
{
}
void op_flatpoly(const uint8_t *const p, const uint_fast32_t nv)
{
Assert( nv < MAX_POINTS_PER_POLY );
if (g3_check_normal_facing(*vp(p+4),*vp(p+16)) > 0) {
#if defined(DXX_BUILD_DESCENT_I)
color = (w(p+28));
#elif defined(DXX_BUILD_DESCENT_II)
color = gr_find_closest_color_15bpp(w(p + 28));
#endif
}
}
void op_sortnorm(const uint8_t *const p)
{
if (g3_check_normal_facing(*vp(p+16),*vp(p+4)) > 0) //facing
color = g3_poly_get_color(p+w(p+28));
else //not facing
color = g3_poly_get_color(p+w(p+30));
}
void op_subcall(const uint8_t *const p)
{
#if defined(DXX_BUILD_DESCENT_I)
color = g3_poly_get_color(p+w(p+16));
#elif defined(DXX_BUILD_DESCENT_II)
(void)p;
#endif
}
};
}
#ifdef WORDS_BIGENDIAN
@ -407,64 +453,56 @@ int get_chunks(const uint8_t *data, uint8_t *new_data, chunk *list, int *no)
#endif //def WORDS_NEED_ALIGNMENT
// check a polymodel for it's color and return it
int g3_poly_get_color(ubyte *p)
int g3_poly_get_color(const uint8_t *p)
{
int color = 0;
g3_poly_get_color_state state;
while (w(p) != OP_EOF)
switch (w(p)) {
case OP_DEFPOINTS:
p += w(p+2)*sizeof(struct vms_vector) + 4;
case OP_DEFPOINTS: {
const auto n = state.get_op_subcount(p);
state.op_defpoints(p, n);
p += n * sizeof(vms_vector) + 4;
break;
case OP_DEFP_START:
p += w(p+2)*sizeof(struct vms_vector) + 8;
}
case OP_DEFP_START: {
const auto n = state.get_op_subcount(p);
state.op_defp_start(p, n);
p += n * sizeof(vms_vector) + 8;
break;
}
case OP_FLATPOLY: {
uint_fast32_t nv = w(p+2);
Assert( nv < MAX_POINTS_PER_POLY );
if (g3_check_normal_facing(*vp(p+4),*vp(p+16)) > 0) {
#if defined(DXX_BUILD_DESCENT_I)
color = (w(p+28));
#elif defined(DXX_BUILD_DESCENT_II)
color = gr_find_closest_color_15bpp(w(p + 28));
#endif
}
const auto nv = state.get_op_subcount(p);
state.op_flatpoly(p, nv);
p += 30 + ((nv&~1)+1)*2;
break;
}
case OP_TMAPPOLY: {
int nv = w(p+2);
const auto nv = state.get_op_subcount(p);
state.op_tmappoly(p, nv);
p += 30 + ((nv&~1)+1)*2 + nv*12;
break;
}
case OP_SORTNORM:
if (g3_check_normal_facing(*vp(p+16),*vp(p+4)) > 0) //facing
color = g3_poly_get_color(p+w(p+28));
else //not facing
color = g3_poly_get_color(p+w(p+30));
state.op_sortnorm(p);
p += 32;
break;
case OP_RODBM:
state.op_rodbm(p);
p+=36;
break;
case OP_SUBCALL:
#if defined(DXX_BUILD_DESCENT_I)
color = g3_poly_get_color(p+w(p+16));
#endif
state.op_subcall(p);
p += 20;
break;
case OP_GLOW:
state.op_glow(p);
p += 4;
break;
default:
#if defined(DXX_BUILD_DESCENT_I)
;
#elif defined(DXX_BUILD_DESCENT_II)
Error("invalid polygon model\n");
#endif
state.op_default();
break;
}
return color;
return state.color;
}
//calls the object interpreter to render an object. The object renderer