Add unused multi_send_door_open parameter 'flag' to match D2X

This commit is contained in:
Kp 2013-03-24 22:53:12 +00:00
parent d5a7679c60
commit 0d23247da8
4 changed files with 7 additions and 7 deletions

View file

@ -2823,9 +2823,9 @@ multi_send_decloak(void)
multi_send_data(multibuf, 2, 2);
}
void
multi_send_door_open(int segnum, int side)
void multi_send_door_open(int segnum, int side, ubyte flag)
{
(void)flag;
multibuf[0] = MULTI_DOOR_OPEN;
PUT_INTEL_SHORT(multibuf+1, segnum );
multibuf[3] = (sbyte)side;

View file

@ -197,7 +197,7 @@ void multi_send_reappear();
void multi_send_kill(int objnum);
void multi_send_remobj(int objnum);
void multi_send_quit(int why);
void multi_send_door_open(int segnum, int side);
void multi_send_door_open(int segnum, int side,ubyte flag);
void multi_send_create_explosion(int player_num);
void multi_send_controlcen_fire(vms_vector *to_target, int gun_num, int objnum);
void multi_send_cloak(void);

View file

@ -1434,9 +1434,9 @@ void net_udp_send_door_updates(void)
for (i = 0; i < Num_walls; i++)
{
if ((Walls[i].type == WALL_DOOR) && ((Walls[i].state == WALL_DOOR_OPENING) || (Walls[i].state == WALL_DOOR_WAITING)))
multi_send_door_open(Walls[i].segnum, Walls[i].sidenum);
multi_send_door_open(Walls[i].segnum, Walls[i].sidenum,0);
else if ((Walls[i].type == WALL_BLASTABLE) && (Walls[i].flags & WALL_BLASTED))
multi_send_door_open(Walls[i].segnum, Walls[i].sidenum);
multi_send_door_open(Walls[i].segnum, Walls[i].sidenum,0);
else if ((Walls[i].type == WALL_BLASTABLE) && (Walls[i].hps != WALL_HPS))
multi_send_hostage_door_status(i);
}

View file

@ -321,7 +321,7 @@ void wall_damage(segment *seg, int side, fix damage)
blast_blastable_wall( seg, side );
#ifdef NETWORK
if (Game_mode & GM_MULTI)
multi_send_door_open(seg-Segments, side);
multi_send_door_open(seg-Segments, side, 0);
#endif
}
else
@ -865,7 +865,7 @@ int wall_hit_process(segment *seg, int side, fix damage, int playernum, object *
wall_open_door(seg, side);
#ifdef NETWORK
if (Game_mode & GM_MULTI)
multi_send_door_open(seg-Segments, side);
multi_send_door_open(seg-Segments, side, 0);
#endif
}
return WHP_DOOR;