Fixed little memory issue while playing movies introduced by overhaul of window closing
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@ -3,6 +3,7 @@ D2X-Rebirth Changelog
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20110209
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--------
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main/ai.c, main/game.c, main/gamecntl.c, main/gameseq.c, main/menu.c, main/multi.c, main/multi.h, main/state.c, main/state.h: Reintroduced Savegames for Coop games using the original Descent2 implementation but correctly handling player slots in their pre-loading state preventing accidential player shifting which never really worked in the original game and we do not want with UDP anyways - was all tested but still might need a fix or two; Added some missing initializations for saving players and AI stuff; Completely ripped out remnants of saving between levels code
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main/movie.c: Fixed little memory issue while playing movies introduced by overhaul of window closing
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20110206
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@ -394,6 +394,7 @@ int RunMovie(char *filename, int hires_flag, int must_have,int dx,int dy)
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if (must_have)
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con_printf(CON_URGENT, "Can't open movie <%s>: %s\n", filename, PHYSFS_getLastError());
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window_close(wind);
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window_do_close(wind);
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if (reshow)
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show_menus();
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d_free(m);
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@ -418,6 +419,7 @@ int RunMovie(char *filename, int hires_flag, int must_have,int dx,int dy)
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Int3();
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SDL_FreeRW(filehndl);
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window_close(wind);
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window_do_close(wind);
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if (reshow)
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show_menus();
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d_free(m);
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