Fixed little memory issue while playing movies introduced by overhaul of window closing

This commit is contained in:
zicodxx 2011-02-09 16:52:13 +01:00
parent 753178a30f
commit 0c0a55e65b
2 changed files with 3 additions and 0 deletions

View file

@ -3,6 +3,7 @@ D2X-Rebirth Changelog
20110209
--------
main/ai.c, main/game.c, main/gamecntl.c, main/gameseq.c, main/menu.c, main/multi.c, main/multi.h, main/state.c, main/state.h: Reintroduced Savegames for Coop games using the original Descent2 implementation but correctly handling player slots in their pre-loading state preventing accidential player shifting which never really worked in the original game and we do not want with UDP anyways - was all tested but still might need a fix or two; Added some missing initializations for saving players and AI stuff; Completely ripped out remnants of saving between levels code
main/movie.c: Fixed little memory issue while playing movies introduced by overhaul of window closing
20110206
--------

View file

@ -394,6 +394,7 @@ int RunMovie(char *filename, int hires_flag, int must_have,int dx,int dy)
if (must_have)
con_printf(CON_URGENT, "Can't open movie <%s>: %s\n", filename, PHYSFS_getLastError());
window_close(wind);
window_do_close(wind);
if (reshow)
show_menus();
d_free(m);
@ -418,6 +419,7 @@ int RunMovie(char *filename, int hires_flag, int must_have,int dx,int dy)
Int3();
SDL_FreeRW(filehndl);
window_close(wind);
window_do_close(wind);
if (reshow)
show_menus();
d_free(m);