Correctly handle light computation of objects with render_type RT_LASER
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@ -5,6 +5,7 @@ D1X-Rebirth Changelog
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main/gauges.c, main/multi.h, main/net_udp.c, main/net_udp.h, main/playsave.c: Host can now decide (again) if players are allowed to display enemy names on HUD
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main/gauges.c, main/piggy.c, main/piggy.h: When using PC Shareware pigfile do not show key icons in CM_FULL_SCREEN since pigfile does not have these icons
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d1x-rebirth.desktop, debian/changelog, debian/control, debian/copyright, debian/rules: Update for Debian packaging stuff
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main/lighting.c: Correctly handle light computation of objects with render_type RT_LASER
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20110504
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--------
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@ -400,6 +400,11 @@ g3s_lrgb compute_light_emission(int objnum)
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}
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break;
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}
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case RT_LASER:
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{
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t_idx_s = t_idx_e = Weapon_info[obj->id].bitmap.index;
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break;
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}
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case RT_WEAPON_VCLIP:
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{
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t_idx_s = Vclip[Weapon_info[obj->id].weapon_vclip].frames[0].index;
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