documentation

This commit is contained in:
Bradley Bell 2002-08-17 11:21:37 +00:00
parent 2231783850
commit 086a76051a
4 changed files with 76 additions and 79 deletions

3
NEWS
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@ -3,7 +3,8 @@
- Lots of portability fixes
- OS X support!
- Other bigendian linux/unix support.
- Shareware data files support!
- Shareware data files support... Including the ability to play other
missions if you have only the mac demo datafiles.
- Descent 1 level support! thanks to Martin Schaffner <maschaffner@gmx.ch>
--- Version 0.1.3 ---

20
README
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@ -2,7 +2,7 @@
D2X
===========
http://shelob.classrooms.washington.edu/d2x
http://icculus.org/d2x
Linux:
======
@ -20,31 +20,28 @@ Build instructions:
Install all of the components above. Next, from the d2x directory:
./configure
(./configure --help will show you the available options)
For OpenGL support, try configuring with --with-opengl. Your mileage may vary
(but basically, you need an accelerated Mesa sitting somewhere where d2x can
see it)... The OpenGL support isn't perfect, but it works...
./configure --help will show you the available options.
If you have a 3d graphics card, use --with-opengl
make
make install
Hopefully d2x will build. Do not be concerned about warnings, they are fairly
unimportant.
see installation.txt for info on where to put your datafiles, etc.
Known bugs/issues:
* Serial support doesn't work. (UDP and IPX networking does)
* Movies (unlikely ever to be supported)
* Sound glitches (due to stuff I haven't implemented)
* The mouse support is at the same level as it was in d1x (as in, it
kind of works)
* Something went screwy with the control config system, it kinda got "d1xed"...
* OpenGL leaks memory like it is going out of fashion. It leaked about
64meg in a few minutes for me. I need to debug this =)
MS-DOS:
=======
Dos support isn't a high priority right now, so things may be a little
messed up.
Required tools:
* DJGPP v2
The following DJGPP packages are ALL REQUIRED (newer versions are ok)!
@ -73,7 +70,6 @@ Hopefully things will work out and the package will build correctly for you.
Known bugs/issues:
* Serial and network support missing.
* Sound support missing.
* Movie support missing

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@ -2,54 +2,54 @@ Typical predefined macros, obtained by executing something like:
gcc -dM -E - < /dev/null
MinGW:
#define _stdcall __attribute__((__stdcall__))
#define __i386__ 1
#define _X86_ 1
#define __i386 1
#define WIN32 1
#define __i686 1
#define __GNUC_MINOR__ 95
#define WINNT 1
#define __declspec(x) __attribute__((x))
#define pentiumpro 1
#define __MSVCRT__ 1
#define __MINGW32__ 1
#define _cdecl __attribute__((__cdecl__))
#define __pentiumpro 1
#define i386 1
#define i686 1
#define __pentiumpro__ 1
#define _WIN32 1
#define __stdcall __attribute__((__stdcall__))
#define __WIN32__ 1
#define __i686__ 1
#define __GNUC__ 2
#define __cdecl __attribute__((__cdecl__))
#define __WIN32 1
#define _stdcall __attribute__((__stdcall__))
#define __i386__ 1
#define _X86_ 1
#define __i386 1
#define WIN32 1
#define __i686 1
#define __GNUC_MINOR__ 95
#define WINNT 1
#define __declspec(x) __attribute__((x))
#define pentiumpro 1
#define __MSVCRT__ 1
#define __MINGW32__ 1
#define _cdecl __attribute__((__cdecl__))
#define __pentiumpro 1
#define i386 1
#define i686 1
#define __pentiumpro__ 1
#define _WIN32 1
#define __stdcall __attribute__((__stdcall__))
#define __WIN32__ 1
#define __i686__ 1
#define __GNUC__ 2
#define __cdecl __attribute__((__cdecl__))
#define __WIN32 1
Cygwin:
#define _stdcall __attribute__((__stdcall__))
#define __i386__ 1
#define _X86_ 1
#define __i386 1
#define __i686 1
#define __GNUC_MINOR__ 95
#define __declspec(x) __attribute__((x))
#define pentiumpro 1
#define __CYGWIN__ 1
#define _cdecl __attribute__((__cdecl__))
#define __pentiumpro 1
#define i386 1
#define i686 1
#define __pentiumpro__ 1
#define __stdcall __attribute__((__stdcall__))
#define __unix 1
#define __unix__ 1
#define __i686__ 1
#define __GNUC__ 2
#define __cdecl __attribute__((__cdecl__))
#define __CYGWIN32__ 1
#define unix 1
#define _stdcall __attribute__((__stdcall__))
#define __i386__ 1
#define _X86_ 1
#define __i386 1
#define __i686 1
#define __GNUC_MINOR__ 95
#define __declspec(x) __attribute__((x))
#define pentiumpro 1
#define __CYGWIN__ 1
#define _cdecl __attribute__((__cdecl__))
#define __pentiumpro 1
#define i386 1
#define i686 1
#define __pentiumpro__ 1
#define __stdcall __attribute__((__stdcall__))
#define __unix 1
#define __unix__ 1
#define __i686__ 1
#define __GNUC__ 2
#define __cdecl __attribute__((__cdecl__))
#define __CYGWIN32__ 1
#define unix 1
Linux:
#define __linux__ 1
@ -89,13 +89,13 @@ Djgpp:
#define __GO32 1
Mac OS X:
#define __MACH__ 1
#define __NATURAL_ALIGNMENT__ 1
#define __APPLE__ 1
#define __GNUC_MINOR__ 95
#define __ppc__ 1
#define __GNUC__ 2
#define __STDC__ 1
#define __DYNAMIC__ 1
#define __APPLE_CC__ 937
#define __BIG_ENDIAN__ 1
#define __MACH__ 1
#define __NATURAL_ALIGNMENT__ 1
#define __APPLE__ 1
#define __GNUC_MINOR__ 95
#define __ppc__ 1
#define __GNUC__ 2
#define __STDC__ 1
#define __DYNAMIC__ 1
#define __APPLE_CC__ 937
#define __BIG_ENDIAN__ 1

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@ -11,7 +11,7 @@ IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
We make no warranties as to the usability or correctness of this code.
@ -21,15 +21,15 @@ Message from Matt Toschlog & Mike Kulas:
Descent fans:
Here, finally, is the source for Descent II. We've been so busy with
Descent 3, Mercenary, FreeSpace, FreeSpace 2, and several other
projects that we haven't given much thought to this old code. But we
Here, finally, is the source for Descent II. We've been so busy with
Descent 3, Mercenary, FreeSpace, FreeSpace 2, and several other
projects that we haven't given much thought to this old code. But we
know that many of you are eager to get it, so here you go.
We were amazed and impressed at the cool things people did with
the Descent source we released a few years ago. It touches us
deeply how devoted some people are to the Descent series, and we
look forward to seeing what people can do with this Descent II
We were amazed and impressed at the cool things people did with
the Descent source we released a few years ago. It touches us
deeply how devoted some people are to the Descent series, and we
look forward to seeing what people can do with this Descent II
source.
Matt Toschlog Mike Kulas
@ -41,9 +41,9 @@ About the Source Code:
Included is almost all the source code to Descent 2, ver. 1.2. We removed
all code to which we did not own the copyright. This mainly involved low-
level sound and modem code and the movie code.
level sound and modem code and the movie code.
The Descent Network has agreed to provide a list of mirror locations where
The Descent Network has agreed to provide a list of mirror locations where
this code can be downloaded. The location is:
http://www.descent2.com/ddn/sources/descent2