Move */maths/vecmat.c -> common/maths/vecmat.c

This commit is contained in:
Kp 2013-03-03 01:03:33 +00:00
parent a872eb86a7
commit 04b545ee29
3 changed files with 1 additions and 968 deletions

View file

@ -203,6 +203,7 @@ class DXXArchive(DXXCommon):
'maths/fixc.c',
'maths/rand.c',
'maths/tables.c',
'maths/vecmat.c',
]
]
editor_sources = []
@ -455,7 +456,6 @@ class D1XProgram(DXXProgram):
'main/vclip.c',
'main/wall.c',
'main/weapon.c',
'maths/vecmat.c',
'mem/mem.c',
'misc/args.c',
'misc/dl_list.c',
@ -708,7 +708,6 @@ class D2XProgram(DXXProgram):
'main/vclip.c',
'main/wall.c',
'main/weapon.c',
'maths/vecmat.c',
'mem/mem.c',
'misc/args.c',
'misc/dl_list.c',

View file

@ -1,966 +0,0 @@
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* C version of vecmat library
*
*/
#include <stdlib.h>
#include <math.h> // for sqrt
#include "maths.h"
#include "vecmat.h"
#include "dxxerror.h"
//#define USE_ISQRT 1
vms_vector vmd_zero_vector = {0, 0, 0};
vms_matrix vmd_identity_matrix = { { f1_0, 0, 0 },
{ 0, f1_0, 0 },
{ 0, 0, f1_0 } };
//adds two vectors, fills in dest, returns ptr to dest
//ok for dest to equal either source, but should use vm_vec_add2() if so
vms_vector *vm_vec_add(vms_vector *dest,const vms_vector *src0,const vms_vector *src1)
{
dest->x = src0->x + src1->x;
dest->y = src0->y + src1->y;
dest->z = src0->z + src1->z;
return dest;
}
//subs two vectors, fills in dest, returns ptr to dest
//ok for dest to equal either source, but should use vm_vec_sub2() if so
vms_vector *vm_vec_sub(vms_vector *dest,const vms_vector *src0,const vms_vector *src1)
{
dest->x = src0->x - src1->x;
dest->y = src0->y - src1->y;
dest->z = src0->z - src1->z;
return dest;
}
//adds one vector to another. returns ptr to dest
//dest can equal source
vms_vector *vm_vec_add2(vms_vector *dest,const vms_vector *src)
{
dest->x += src->x;
dest->y += src->y;
dest->z += src->z;
return dest;
}
//subs one vector from another, returns ptr to dest
//dest can equal source
vms_vector *vm_vec_sub2(vms_vector *dest,const vms_vector *src)
{
dest->x -= src->x;
dest->y -= src->y;
dest->z -= src->z;
return dest;
}
//averages two vectors. returns ptr to dest
//dest can equal either source
vms_vector *vm_vec_avg(vms_vector *dest,const vms_vector *src0,const vms_vector *src1)
{
dest->x = (src0->x + src1->x)/2;
dest->y = (src0->y + src1->y)/2;
dest->z = (src0->z + src1->z)/2;
return dest;
}
//averages four vectors. returns ptr to dest
//dest can equal any source
vms_vector *vm_vec_avg4(vms_vector *dest,const vms_vector *src0,const vms_vector *src1,const vms_vector *src2,const vms_vector *src3)
{
dest->x = (src0->x + src1->x + src2->x + src3->x)/4;
dest->y = (src0->y + src1->y + src2->y + src3->y)/4;
dest->z = (src0->z + src1->z + src2->z + src3->z)/4;
return dest;
}
//scales a vector in place. returns ptr to vector
vms_vector *vm_vec_scale(vms_vector *dest,fix s)
{
dest->x = fixmul(dest->x,s);
dest->y = fixmul(dest->y,s);
dest->z = fixmul(dest->z,s);
return dest;
}
//scales and copies a vector. returns ptr to dest
vms_vector *vm_vec_copy_scale(vms_vector *dest,const vms_vector *src,fix s)
{
dest->x = fixmul(src->x,s);
dest->y = fixmul(src->y,s);
dest->z = fixmul(src->z,s);
return dest;
}
//scales a vector, adds it to another, and stores in a 3rd vector
//dest = src1 + k * src2
vms_vector *vm_vec_scale_add(vms_vector *dest,const vms_vector *src1,const vms_vector *src2,fix k)
{
dest->x = src1->x + fixmul(src2->x,k);
dest->y = src1->y + fixmul(src2->y,k);
dest->z = src1->z + fixmul(src2->z,k);
return dest;
}
//scales a vector and adds it to another
//dest += k * src
vms_vector *vm_vec_scale_add2(vms_vector *dest,const vms_vector *src,fix k)
{
dest->x += fixmul(src->x,k);
dest->y += fixmul(src->y,k);
dest->z += fixmul(src->z,k);
return dest;
}
//scales a vector in place, taking n/d for scale. returns ptr to vector
//dest *= n/d
vms_vector *vm_vec_scale2(vms_vector *dest,fix n,fix d)
{
#if 1 // DPH: Kludge: this was overflowing a lot, so I made it use the FPU.
float nd;
nd = f2fl(n) / f2fl(d);
dest->x = fl2f( f2fl(dest->x) * nd);
dest->y = fl2f( f2fl(dest->y) * nd);
dest->z = fl2f( f2fl(dest->z) * nd);
#else
dest->x = fixmuldiv(dest->x,n,d);
dest->y = fixmuldiv(dest->y,n,d);
dest->z = fixmuldiv(dest->z,n,d);
#endif
return dest;
}
fix vm_vec_dotprod(const vms_vector *v0,const vms_vector *v1)
{
#if 0
quadint q;
q.low = q.high = 0;
fixmulaccum(&q,v0->x,v1->x);
fixmulaccum(&q,v0->y,v1->y);
fixmulaccum(&q,v0->z,v1->z);
return fixquadadjust(&q);
#else
long long p =
(long long) v0->x * v1->x
+ (long long) v0->y * v1->y
+ (long long) v0->z * v1->z;
/* Convert back to fix and return. */
return p >> 16;
#endif
}
fix vm_vec_dot3(fix x,fix y,fix z,vms_vector *v)
{
#if 0
quadint q;
q.low = q.high = 0;
fixmulaccum(&q,x,v->x);
fixmulaccum(&q,y,v->y);
fixmulaccum(&q,z,v->z);
return fixquadadjust(&q);
#else
long long p =
(long long) x * v->x
+ (long long) y * v->y
+ (long long) z * v->z;
/* Convert back to fix and return. */
return p >> 16;
#endif
}
//returns magnitude of a vector
fix vm_vec_mag(vms_vector *v)
{
quadint q;
q.low = q.high = 0;
fixmulaccum(&q,v->x,v->x);
fixmulaccum(&q,v->y,v->y);
fixmulaccum(&q,v->z,v->z);
return quad_sqrt(q.low,q.high);
}
//computes the distance between two points. (does sub and mag)
fix vm_vec_dist(const vms_vector *v0,const vms_vector *v1)
{
vms_vector t;
vm_vec_sub(&t,v0,v1);
return vm_vec_mag(&t);
}
//computes an approximation of the magnitude of the vector
//uses dist = largest + next_largest*3/8 + smallest*3/16
fix vm_vec_mag_quick(vms_vector *v)
{
fix a,b,c,bc;
a = labs(v->x);
b = labs(v->y);
c = labs(v->z);
if (a < b) {
fix t=a; a=b; b=t;
}
if (b < c) {
fix t=b; b=c; c=t;
if (a < b) {
fix t=a; a=b; b=t;
}
}
bc = (b>>2) + (c>>3);
return a + bc + (bc>>1);
}
//computes an approximation of the distance between two points.
//uses dist = largest + next_largest*3/8 + smallest*3/16
fix vm_vec_dist_quick(vms_vector *v0,vms_vector *v1)
{
vms_vector t;
vm_vec_sub(&t,v0,v1);
return vm_vec_mag_quick(&t);
}
//normalize a vector. returns mag of source vec
fix vm_vec_copy_normalize(vms_vector *dest,vms_vector *src)
{
fix m;
m = vm_vec_mag(src);
if (m > 0) {
dest->x = fixdiv(src->x,m);
dest->y = fixdiv(src->y,m);
dest->z = fixdiv(src->z,m);
}
return m;
}
//normalize a vector. returns mag of source vec
fix vm_vec_normalize(vms_vector *v)
{
return vm_vec_copy_normalize(v,v);
}
#ifndef USE_ISQRT
//normalize a vector. returns mag of source vec. uses approx mag
fix vm_vec_copy_normalize_quick(vms_vector *dest,vms_vector *src)
{
fix m;
m = vm_vec_mag_quick(src);
if (m > 0) {
dest->x = fixdiv(src->x,m);
dest->y = fixdiv(src->y,m);
dest->z = fixdiv(src->z,m);
}
return m;
}
#else
//these routines use an approximation for 1/sqrt
//returns approximation of 1/magnitude of a vector
fix vm_vec_imag(vms_vector *v)
{
quadint q;
q.low = q.high = 0;
fixmulaccum(&q,v->x,v->x);
fixmulaccum(&q,v->y,v->y);
fixmulaccum(&q,v->z,v->z);
if (q.high==0)
return fix_isqrt(fixquadadjust(&q));
else if (q.high >= 0x800000) {
return (fix_isqrt(q.high) >> 8);
}
else
return (fix_isqrt((q.high<<8) + (q.low>>24)) >> 4);
}
//normalize a vector. returns 1/mag of source vec. uses approx 1/mag
fix vm_vec_copy_normalize_quick(vms_vector *dest,vms_vector *src)
{
fix im;
im = vm_vec_imag(src);
dest->x = fixmul(src->x,im);
dest->y = fixmul(src->y,im);
dest->z = fixmul(src->z,im);
return im;
}
#endif
//normalize a vector. returns 1/mag of source vec. uses approx 1/mag
fix vm_vec_normalize_quick(vms_vector *v)
{
return vm_vec_copy_normalize_quick(v,v);
}
//return the normalized direction vector between two points
//dest = normalized(end - start). Returns 1/mag of direction vector
//NOTE: the order of the parameters matches the vector subtraction
fix vm_vec_normalized_dir_quick(vms_vector *dest,vms_vector *end,vms_vector *start)
{
vm_vec_sub(dest,end,start);
return vm_vec_normalize_quick(dest);
}
//return the normalized direction vector between two points
//dest = normalized(end - start). Returns mag of direction vector
//NOTE: the order of the parameters matches the vector subtraction
fix vm_vec_normalized_dir(vms_vector *dest,vms_vector *end,vms_vector *start)
{
vm_vec_sub(dest,end,start);
return vm_vec_normalize(dest);
}
//computes surface normal from three points. result is normalized
//returns ptr to dest
//dest CANNOT equal either source
vms_vector *vm_vec_normal(vms_vector *dest,vms_vector *p0,vms_vector *p1,vms_vector *p2)
{
vm_vec_perp(dest,p0,p1,p2);
vm_vec_normalize(dest);
return dest;
}
//make sure a vector is reasonably sized to go into a cross product
void check_vec(vms_vector *v)
{
fix check;
int cnt = 0;
check = labs(v->x) | labs(v->y) | labs(v->z);
if (check == 0)
return;
if (check & 0xfffc0000) { //too big
while (check & 0xfff00000) {
cnt += 4;
check >>= 4;
}
while (check & 0xfffc0000) {
cnt += 2;
check >>= 2;
}
v->x >>= cnt;
v->y >>= cnt;
v->z >>= cnt;
}
else //maybe too small
if ((check & 0xffff8000) == 0) { //yep, too small
while ((check & 0xfffff000) == 0) {
cnt += 4;
check <<= 4;
}
while ((check & 0xffff8000) == 0) {
cnt += 2;
check <<= 2;
}
v->x >>= cnt;
v->y >>= cnt;
v->z >>= cnt;
}
}
//computes cross product of two vectors.
//Note: this magnitude of the resultant vector is the
//product of the magnitudes of the two source vectors. This means it is
//quite easy for this routine to overflow and underflow. Be careful that
//your inputs are ok.
//#ifndef __powerc
#if 0
vms_vector *vm_vec_crossprod(vms_vector *dest,vms_vector *src0,vms_vector *src1)
{
double d;
Assert(dest!=src0 && dest!=src1);
d = (double)(src0->y) * (double)(src1->z);
d += (double)-(src0->z) * (double)(src1->y);
d /= 65536.0;
if (d < 0.0)
d = d - 1.0;
dest->x = (fix)d;
d = (double)(src0->z) * (double)(src1->x);
d += (double)-(src0->x) * (double)(src1->z);
d /= 65536.0;
if (d < 0.0)
d = d - 1.0;
dest->y = (fix)d;
d = (double)(src0->x) * (double)(src1->y);
d += (double)-(src0->y) * (double)(src1->x);
d /= 65536.0;
if (d < 0.0)
d = d - 1.0;
dest->z = (fix)d;
return dest;
}
#else
vms_vector *vm_vec_crossprod(vms_vector *dest,vms_vector *src0,vms_vector *src1)
{
quadint q;
Assert(dest!=src0 && dest!=src1);
q.low = q.high = 0;
fixmulaccum(&q,src0->y,src1->z);
fixmulaccum(&q,-src0->z,src1->y);
dest->x = fixquadadjust(&q);
q.low = q.high = 0;
fixmulaccum(&q,src0->z,src1->x);
fixmulaccum(&q,-src0->x,src1->z);
dest->y = fixquadadjust(&q);
q.low = q.high = 0;
fixmulaccum(&q,src0->x,src1->y);
fixmulaccum(&q,-src0->y,src1->x);
dest->z = fixquadadjust(&q);
return dest;
}
#endif
//computes non-normalized surface normal from three points.
//returns ptr to dest
//dest CANNOT equal either source
vms_vector *vm_vec_perp(vms_vector *dest,vms_vector *p0,vms_vector *p1,vms_vector *p2)
{
vms_vector t0,t1;
vm_vec_sub(&t0,p1,p0);
vm_vec_sub(&t1,p2,p1);
check_vec(&t0);
check_vec(&t1);
return vm_vec_crossprod(dest,&t0,&t1);
}
//computes the delta angle between two vectors.
//vectors need not be normalized. if they are, call vm_vec_delta_ang_norm()
//the forward vector (third parameter) can be NULL, in which case the absolute
//value of the angle in returned. Otherwise the angle around that vector is
//returned.
fixang vm_vec_delta_ang(vms_vector *v0,vms_vector *v1,vms_vector *fvec)
{
vms_vector t0,t1;
vm_vec_copy_normalize(&t0,v0);
vm_vec_copy_normalize(&t1,v1);
return vm_vec_delta_ang_norm(&t0,&t1,fvec);
}
//computes the delta angle between two normalized vectors.
fixang vm_vec_delta_ang_norm(vms_vector *v0,vms_vector *v1,vms_vector *fvec)
{
fixang a;
a = fix_acos(vm_vec_dot(v0,v1));
if (fvec) {
vms_vector t;
vm_vec_cross(&t,v0,v1);
if (vm_vec_dot(&t,fvec) < 0)
a = -a;
}
return a;
}
vms_matrix *sincos_2_matrix(vms_matrix *m,fix sinp,fix cosp,fix sinb,fix cosb,fix sinh,fix cosh)
{
fix sbsh,cbch,cbsh,sbch;
sbsh = fixmul(sinb,sinh);
cbch = fixmul(cosb,cosh);
cbsh = fixmul(cosb,sinh);
sbch = fixmul(sinb,cosh);
m->rvec.x = cbch + fixmul(sinp,sbsh); //m1
m->uvec.z = sbsh + fixmul(sinp,cbch); //m8
m->uvec.x = fixmul(sinp,cbsh) - sbch; //m2
m->rvec.z = fixmul(sinp,sbch) - cbsh; //m7
m->fvec.x = fixmul(sinh,cosp); //m3
m->rvec.y = fixmul(sinb,cosp); //m4
m->uvec.y = fixmul(cosb,cosp); //m5
m->fvec.z = fixmul(cosh,cosp); //m9
m->fvec.y = -sinp; //m6
return m;
}
//computes a matrix from a set of three angles. returns ptr to matrix
vms_matrix *vm_angles_2_matrix(vms_matrix *m,vms_angvec *a)
{
fix sinp,cosp,sinb,cosb,sinh,cosh;
fix_sincos(a->p,&sinp,&cosp);
fix_sincos(a->b,&sinb,&cosb);
fix_sincos(a->h,&sinh,&cosh);
return sincos_2_matrix(m,sinp,cosp,sinb,cosb,sinh,cosh);
}
//computes a matrix from a forward vector and an angle
vms_matrix *vm_vec_ang_2_matrix(vms_matrix *m,vms_vector *v,fixang a)
{
fix sinb,cosb,sinp,cosp,sinh,cosh;
fix_sincos(a,&sinb,&cosb);
sinp = -v->y;
cosp = fix_sqrt(f1_0 - fixmul(sinp,sinp));
sinh = fixdiv(v->x,cosp);
cosh = fixdiv(v->z,cosp);
return sincos_2_matrix(m,sinp,cosp,sinb,cosb,sinh,cosh);
}
//computes a matrix from one or more vectors. The forward vector is required,
//with the other two being optional. If both up & right vectors are passed,
//the up vector is used. If only the forward vector is passed, a bank of
//zero is assumed
//returns ptr to matrix
vms_matrix *vm_vector_2_matrix(vms_matrix *m,vms_vector *fvec,vms_vector *uvec,vms_vector *rvec)
{
vms_vector *xvec=&m->rvec,*yvec=&m->uvec,*zvec=&m->fvec;
Assert(fvec != NULL);
if (vm_vec_copy_normalize(zvec,fvec) == 0) {
Int3(); //forward vec should not be zero-length
return m;
}
if (uvec == NULL) {
if (rvec == NULL) { //just forward vec
bad_vector2:
;
if (zvec->x==0 && zvec->z==0) { //forward vec is straight up or down
m->rvec.x = f1_0;
m->uvec.z = (zvec->y<0)?f1_0:-f1_0;
m->rvec.y = m->rvec.z = m->uvec.x = m->uvec.y = 0;
}
else { //not straight up or down
xvec->x = zvec->z;
xvec->y = 0;
xvec->z = -zvec->x;
vm_vec_normalize(xvec);
vm_vec_crossprod(yvec,zvec,xvec);
}
}
else { //use right vec
if (vm_vec_copy_normalize(xvec,rvec) == 0)
goto bad_vector2;
vm_vec_crossprod(yvec,zvec,xvec);
//normalize new perpendicular vector
if (vm_vec_normalize(yvec) == 0)
goto bad_vector2;
//now recompute right vector, in case it wasn't entirely perpendiclar
vm_vec_crossprod(xvec,yvec,zvec);
}
}
else { //use up vec
if (vm_vec_copy_normalize(yvec,uvec) == 0)
goto bad_vector2;
vm_vec_crossprod(xvec,yvec,zvec);
//normalize new perpendicular vector
if (vm_vec_normalize(xvec) == 0)
goto bad_vector2;
//now recompute up vector, in case it wasn't entirely perpendiclar
vm_vec_crossprod(yvec,zvec,xvec);
}
return m;
}
//quicker version of vm_vector_2_matrix() that takes normalized vectors
vms_matrix *vm_vector_2_matrix_norm(vms_matrix *m,vms_vector *fvec,vms_vector *uvec,vms_vector *rvec)
{
vms_vector *xvec=&m->rvec,*yvec=&m->uvec,*zvec=&m->fvec;
Assert(fvec != NULL);
if (uvec == NULL) {
if (rvec == NULL) { //just forward vec
bad_vector2:
;
if (zvec->x==0 && zvec->z==0) { //forward vec is straight up or down
m->rvec.x = f1_0;
m->uvec.z = (zvec->y<0)?f1_0:-f1_0;
m->rvec.y = m->rvec.z = m->uvec.x = m->uvec.y = 0;
}
else { //not straight up or down
xvec->x = zvec->z;
xvec->y = 0;
xvec->z = -zvec->x;
vm_vec_normalize(xvec);
vm_vec_crossprod(yvec,zvec,xvec);
}
}
else { //use right vec
vm_vec_crossprod(yvec,zvec,xvec);
//normalize new perpendicular vector
if (vm_vec_normalize(yvec) == 0)
goto bad_vector2;
//now recompute right vector, in case it wasn't entirely perpendiclar
vm_vec_crossprod(xvec,yvec,zvec);
}
}
else { //use up vec
vm_vec_crossprod(xvec,yvec,zvec);
//normalize new perpendicular vector
if (vm_vec_normalize(xvec) == 0)
goto bad_vector2;
//now recompute up vector, in case it wasn't entirely perpendiclar
vm_vec_crossprod(yvec,zvec,xvec);
}
return m;
}
//rotates a vector through a matrix. returns ptr to dest vector
//dest CANNOT equal source
vms_vector *vm_vec_rotate(vms_vector *dest,const vms_vector *src,const vms_matrix *m)
{
Assert(dest != src);
dest->x = vm_vec_dot(src,&m->rvec);
dest->y = vm_vec_dot(src,&m->uvec);
dest->z = vm_vec_dot(src,&m->fvec);
return dest;
}
//transpose a matrix in place. returns ptr to matrix
vms_matrix *vm_transpose_matrix(vms_matrix *m)
{
fix t;
t = m->uvec.x; m->uvec.x = m->rvec.y; m->rvec.y = t;
t = m->fvec.x; m->fvec.x = m->rvec.z; m->rvec.z = t;
t = m->fvec.y; m->fvec.y = m->uvec.z; m->uvec.z = t;
return m;
}
//copy and transpose a matrix. returns ptr to matrix
//dest CANNOT equal source. use vm_transpose_matrix() if this is the case
vms_matrix *vm_copy_transpose_matrix(vms_matrix *dest,vms_matrix *src)
{
Assert(dest != src);
dest->rvec.x = src->rvec.x;
dest->rvec.y = src->uvec.x;
dest->rvec.z = src->fvec.x;
dest->uvec.x = src->rvec.y;
dest->uvec.y = src->uvec.y;
dest->uvec.z = src->fvec.y;
dest->fvec.x = src->rvec.z;
dest->fvec.y = src->uvec.z;
dest->fvec.z = src->fvec.z;
return dest;
}
//mulitply 2 matrices, fill in dest. returns ptr to dest
//dest CANNOT equal either source
vms_matrix *vm_matrix_x_matrix(vms_matrix *dest,vms_matrix *src0,vms_matrix *src1)
{
Assert(dest!=src0 && dest!=src1);
dest->rvec.x = vm_vec_dot3(src0->rvec.x,src0->uvec.x,src0->fvec.x, &src1->rvec);
dest->uvec.x = vm_vec_dot3(src0->rvec.x,src0->uvec.x,src0->fvec.x, &src1->uvec);
dest->fvec.x = vm_vec_dot3(src0->rvec.x,src0->uvec.x,src0->fvec.x, &src1->fvec);
dest->rvec.y = vm_vec_dot3(src0->rvec.y,src0->uvec.y,src0->fvec.y, &src1->rvec);
dest->uvec.y = vm_vec_dot3(src0->rvec.y,src0->uvec.y,src0->fvec.y, &src1->uvec);
dest->fvec.y = vm_vec_dot3(src0->rvec.y,src0->uvec.y,src0->fvec.y, &src1->fvec);
dest->rvec.z = vm_vec_dot3(src0->rvec.z,src0->uvec.z,src0->fvec.z, &src1->rvec);
dest->uvec.z = vm_vec_dot3(src0->rvec.z,src0->uvec.z,src0->fvec.z, &src1->uvec);
dest->fvec.z = vm_vec_dot3(src0->rvec.z,src0->uvec.z,src0->fvec.z, &src1->fvec);
return dest;
}
//extract angles from a matrix
vms_angvec *vm_extract_angles_matrix(vms_angvec *a,vms_matrix *m)
{
fix sinh,cosh,cosp;
if (m->fvec.x==0 && m->fvec.z==0) //zero head
a->h = 0;
else
a->h = fix_atan2(m->fvec.z,m->fvec.x);
fix_sincos(a->h,&sinh,&cosh);
if (abs(sinh) > abs(cosh)) //sine is larger, so use it
cosp = fixdiv(m->fvec.x,sinh);
else //cosine is larger, so use it
cosp = fixdiv(m->fvec.z,cosh);
if (cosp==0 && m->fvec.y==0)
a->p = 0;
else
a->p = fix_atan2(cosp,-m->fvec.y);
if (cosp == 0) //the cosine of pitch is zero. we're pitched straight up. say no bank
a->b = 0;
else {
fix sinb,cosb;
sinb = fixdiv(m->rvec.y,cosp);
cosb = fixdiv(m->uvec.y,cosp);
if (sinb==0 && cosb==0)
a->b = 0;
else
a->b = fix_atan2(cosb,sinb);
}
return a;
}
//extract heading and pitch from a vector, assuming bank==0
vms_angvec *vm_extract_angles_vector_normalized(vms_angvec *a,vms_vector *v)
{
a->b = 0; //always zero bank
a->p = fix_asin(-v->y);
if (v->x==0 && v->z==0)
a->h = 0;
else
a->h = fix_atan2(v->z,v->x);
return a;
}
//extract heading and pitch from a vector, assuming bank==0
vms_angvec *vm_extract_angles_vector(vms_angvec *a,vms_vector *v)
{
vms_vector t;
if (vm_vec_copy_normalize(&t,v) != 0)
vm_extract_angles_vector_normalized(a,&t);
return a;
}
//compute the distance from a point to a plane. takes the normalized normal
//of the plane (ebx), a point on the plane (edi), and the point to check (esi).
//returns distance in eax
//distance is signed, so negative dist is on the back of the plane
fix vm_dist_to_plane(const vms_vector *checkp,const vms_vector *norm,const vms_vector *planep)
{
vms_vector t;
vm_vec_sub(&t,checkp,planep);
return vm_vec_dot(&t,norm);
}
vms_vector *vm_vec_make(vms_vector *v,fix x,fix y,fix z)
{
v->x=x; v->y=y; v->z=z;
return v;
}
// convert vms_matrix to vms_quaternion
void vms_quaternion_from_matrix(vms_quaternion * q, const vms_matrix * m)
{
fix tr = m->rvec.x + m->uvec.y + m->fvec.z;
if (tr > 0) {
fix s = fixmul(fix_sqrt(tr + fl2f(1.0)), fl2f(2.0));
q->w = fixmul(fl2f(0.25), s) * .5;
q->x = fixdiv(m->fvec.y - m->uvec.z, s) * .5;
q->y = fixdiv(m->rvec.z - m->fvec.x, s) * .5;
q->z = fixdiv(m->uvec.x - m->rvec.y, s) * .5;
} else if ((m->rvec.x > m->uvec.y)&(m->rvec.x > m->fvec.z)) {
fix s = fixmul(fix_sqrt(fl2f(1.0) + m->rvec.x - m->uvec.y - m->fvec.z), fl2f(2.0));
q->w = fixdiv(m->fvec.y - m->uvec.z, s) * .5;
q->x = fixmul(fl2f(0.25), s) * .5;
q->y = fixdiv(m->rvec.y + m->uvec.x, s) * .5;
q->z = fixdiv(m->rvec.z + m->fvec.x, s) * .5;
} else if (m->uvec.y > m->fvec.z) {
fix s = fixmul(fix_sqrt(fl2f(1.0) + m->uvec.y - m->rvec.x - m->fvec.z), fl2f(2.0));
q->w = fixdiv(m->rvec.z - m->fvec.x, s) * .5;
q->x = fixdiv(m->rvec.y + m->uvec.x ,s) * .5;
q->y = fixmul(fl2f(0.25), s) * .5;
q->z = fixdiv(m->uvec.z + m->fvec.y , s) * .5;
} else {
fix s = fixmul(fix_sqrt(fl2f(1.0) + m->fvec.z - m->rvec.x - m->uvec.y), fl2f(2.0));
q->w = fixdiv(m->uvec.x - m->rvec.y , s) * .5;
q->x = fixdiv(m->rvec.z + m->fvec.x , s) * .5;
q->y = fixdiv(m->uvec.z + m->fvec.y, s) * .5;
q->z = fixmul(fl2f(0.25), s) * .5;
}
}
// convert vms_quaternion to vms_matrix
void vms_matrix_from_quaternion(vms_matrix * m, const vms_quaternion * q)
{
fix sqw = fixmul(q->w * 2, q->w * 2);
fix sqx = fixmul(q->x * 2, q->x * 2);
fix sqy = fixmul(q->y * 2, q->y * 2);
fix sqz = fixmul(q->z * 2, q->z * 2);
fix invs = fixdiv(fl2f(1.0), (sqw + sqx + sqy + sqz));
fix tmp1, tmp2;
m->rvec.x = fixmul(sqx - sqy - sqz + sqw, invs);
m->uvec.y = fixmul(-sqx + sqy - sqz + sqw, invs);
m->fvec.z = fixmul(-sqx - sqy + sqz + sqw, invs);
tmp1 = fixmul(q->x * 2, q->y * 2);
tmp2 = fixmul(q->z * 2, q->w * 2);
m->uvec.x = fixmul(fixmul(fl2f(2.0), (tmp1 + tmp2)), invs);
m->rvec.y = fixmul(fixmul(fl2f(2.0), (tmp1 - tmp2)), invs);
tmp1 = fixmul(q->x * 2, q->z * 2);
tmp2 = fixmul(q->y * 2, q->w * 2);
m->fvec.x = fixmul(fixmul(fl2f(2.0), (tmp1 - tmp2)), invs);
m->rvec.z = fixmul(fixmul(fl2f(2.0), (tmp1 + tmp2)), invs);
tmp1 = fixmul(q->y * 2, q->z * 2);
tmp2 = fixmul(q->x * 2, q->w * 2);
m->fvec.y = fixmul(fixmul(fl2f(2.0), (tmp1 + tmp2)), invs);
m->uvec.z = fixmul(fixmul(fl2f(2.0), (tmp1 - tmp2)), invs);
}