fixed speeding bug in homing system

This commit is contained in:
zicodxx 2007-05-14 13:45:11 +00:00
parent f20ec1e42e
commit 046b534f3a
2 changed files with 3 additions and 2 deletions

View file

@ -3,6 +3,7 @@ D2X-Rebirth Changelog
20070514
--------
SConstruct, arch/sdl/init.c, arch/sdl/joydefs.c, arch/sdl/mouse.c, arch/include/mouse.h, include/error.h, main/config.h main/game.c, main/gamecntl.c, main/inferno.c, main/kconfig.c, main/kconfig.h, main/newmenu.c, main/newmenu.h, main/playsave.c, main/text.h: Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning
main/laser.c: fixed speeding bug in homing system
20070512
--------

View file

@ -1594,7 +1594,7 @@ void Laser_do_weapon_sequence(object *obj)
if (Weapon_info[obj->id].render_type == WEAPON_RENDER_POLYMODEL)
turn_radius = 0x0014 * F1_0; // homing missiles, mega missiles
else
turn_radius = 0x0020 * F1_0; // smart missile/bomb blobs
turn_radius = 0x0030 * F1_0; // smart missile/bomb blobs
vm_vec_sub(&vector_to_object, &Objects[track_goal].pos, &obj->pos);
@ -1606,7 +1606,7 @@ void Laser_do_weapon_sequence(object *obj)
// homing missile speeds : insane - 0x005a
max_speed = Weapon_info[obj->id].speed[Difficulty_level];
if (speed + F1_0 < max_speed)
if (speed < max_speed)
{
speed += fixmul(max_speed, FrameTime/2);
if (speed > max_speed)