From 025c8dec313ca48b32abee405359c32d92f17eaa Mon Sep 17 00:00:00 2001 From: Kp Date: Fri, 18 Dec 2015 04:08:23 +0000 Subject: [PATCH] Force kill gauge to 0% efficiency for (kills+deaths<=0) --- similar/main/gauges.cpp | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) diff --git a/similar/main/gauges.cpp b/similar/main/gauges.cpp index fa9d54c80..106cb168a 100644 --- a/similar/main/gauges.cpp +++ b/similar/main/gauges.cpp @@ -2782,10 +2782,15 @@ static void hud_show_kill_list() if (Show_kill_list==2) { - if (Players[player_num].net_killed_total+Players[player_num].net_kills_total==0) - gr_string (x1,y,"NA"); - else - gr_printf (x1,y,"%d%%",(int)((float)((float)Players[player_num].net_kills_total/((float)Players[player_num].net_killed_total+(float)Players[player_num].net_kills_total))*100.0)); + auto &p = Players[player_num]; + const int eff = (p.net_killed_total + p.net_kills_total <= 0) + ? 0 + : static_cast( + static_cast(p.net_kills_total) / ( + static_cast(p.net_killed_total) + static_cast(p.net_kills_total) + ) * 100.0 + ); + gr_printf(x1, y, "%i%%", eff <= 0 ? 0 : eff); } else if (Show_kill_list == 3) gr_printf(x1,y,"%3d",team_kills[i]);