dxx-rebirth/main/hostage.c

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/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
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/*
*
* Code to render and manipulate hostages
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*
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "error.h"
#include "3d.h"
#include "inferno.h"
#include "object.h"
#include "game.h"
#include "player.h"
#include "fireball.h"
#include "gauges.h"
#include "hostage.h"
#include "lighting.h"
#include "sounds.h"
#include "vclip.h"
#include "newdemo.h"
#include "text.h"
#include "piggy.h"
#include "playsave.h"
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//------------- Globaly used hostage variables --------------------------------------------------
int N_hostage_types = 0; // Number of hostage types
int Hostage_vclip_num[MAX_HOSTAGE_TYPES]; //vclip num for each tpye of hostage
hostage_data Hostages[MAX_HOSTAGES]; // Data for each hostage in mine
//------------- Internally used hostage variables --------------------------------------------------
static fix Hostage_animation_time=-1; // How long the rescue sequence has been playing - units are frames, not seconds - -1 means not playing
vclip Hostage_face_clip[MAX_HOSTAGES];
#ifdef HOSTAGE_FACES
static fix HostagePlaybackSpeed=0; // Calculated internally. Frames/second of vclip.
static int Hostage_monitor_x = 204; // X location of monitor where hostage face appears
static int Hostage_monitor_y = 152; // Y
static int Hostage_monitor_w = 55; // Width of monitor
static int Hostage_monitor_h = 41; // Height of monitor
char Hostage_global_message[HOSTAGE_MAX_GLOBALS][HOSTAGE_MESSAGE_LEN];
int Hostage_num_globals=0;
#define MAX_HOSTAGE_CLIPS 5
static int Hostage_queue[MAX_HOSTAGE_CLIPS];
static vclip *Hostage_vclip=NULL; // Used for the vclip on monitor
static int N_hostage_clips=0;
#define RESCUED_VCLIP_NUM 8
#define RESCUED_SOUND_NUM 91
//starts next clip in queue
void start_hostage_clip()
{
int i,vclip_num,hostage_number;
Assert(Hostage_animation_time==-1); //none should be playing
get_hostage_window_coords(&Hostage_monitor_x,&Hostage_monitor_y,&Hostage_monitor_w,&Hostage_monitor_h);
hostage_number = Hostage_queue[0]; //get first in queue
//drop the queue
N_hostage_clips--;
for (i=0;i<N_hostage_clips;i++)
Hostage_queue[i] = Hostage_queue[i+1];
//get vclip num - either special one, or randomly-selected generic one
if ( Hostages[hostage_number].vclip_num > -1 )
vclip_num = Hostages[hostage_number].vclip_num;
else
vclip_num = RESCUED_VCLIP_NUM;
Hostage_vclip = &Hostage_face_clip[vclip_num];
// Set the time to be zero to start hostage vclip display sequence
Hostage_animation_time = 0;
// Calculate the frame/second of the playback
HostagePlaybackSpeed = fixdiv(F1_0,Hostage_vclip->frame_time);
// Start the sound for this hostage
if ( Hostage_vclip->sound_num > -1 )
digi_play_sample( Hostage_vclip->sound_num, F1_0 );
}
//add this hostage's clip to the queue
void queue_hostage_clip(int hostage_num)
{
if ((PlayerCfg.CockpitMode[1]!=CM_FULL_COCKPIT && PlayerCfg.CockpitMode[1]!=CM_STATUS_BAR) || N_hostage_clips>=MAX_HOSTAGE_CLIPS)
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return; //no cockpit, or queue is full
Hostage_queue[N_hostage_clips] = hostage_num;
N_hostage_clips++;
if (Hostage_animation_time<=0) //none playing?
start_hostage_clip(); //..start this one!
}
//current clip is done, stop it
void stop_hostage_clip()
{
get_hostage_window_coords(&Hostage_monitor_x,&Hostage_monitor_y,&Hostage_monitor_w,&Hostage_monitor_h);
nosound(); // Turn off sound
Hostage_animation_time = -1; // Consider this vclip done
if (N_hostage_clips) //more in queue?
start_hostage_clip();
return;
}
void stop_all_hostage_clips()
{
N_hostage_clips = 0;
Hostage_animation_time=-1;
}
int hostage_is_vclip_playing()
{
if (Hostage_animation_time>=0)
return 1;
else
return 0;
}
#endif
//---------------- Initializes the hostage system ----------------------------------------------------
void hostage_init()
{
Hostage_animation_time=-1;
}
//-------------- Renders a hostage ----------------------------------------------------------------
void draw_hostage(object *obj)
{
Assert( obj->id < MAX_HOSTAGES );
draw_object_tmap_rod(obj,Vclip[obj->rtype.vclip_info.vclip_num].frames[obj->rtype.vclip_info.framenum],1);
}
//------------- Called once when a hostage is rescued ------------------------------------------
void hostage_rescue( int hostage_number )
{
if ( (hostage_number<0) || (hostage_number>=MAX_HOSTAGES) ) {
Int3(); // Get John!
return;
}
PALETTE_FLASH_ADD(0,0,25); //small blue flash
Players[Player_num].hostages_on_board++;
// Do an audio effect
if ( Newdemo_state != ND_STATE_PLAYBACK )
digi_play_sample( SOUND_HOSTAGE_RESCUED, F1_0 );
#ifndef HOSTAGE_FACES
hud_message(MSGC_GAME_ACTION, TXT_HOSTAGE_RESCUED);
#else
// Show the text message
if ( strlen(Hostages[hostage_number].text) )
gauge_message("%s", Hostages[hostage_number].text );
else {
if ( Hostage_num_globals > 0 ) {
int mn;
mn = (d_rand()*Hostage_num_globals)/D_RAND_MAX;
if ( mn>=0 && mn < Hostage_num_globals )
gauge_message("%s", &Hostage_global_message[mn][0] );
}
}
if ( Newdemo_state == ND_STATE_RECORDING )
newdemo_record_hostage_rescued( hostage_number );
queue_hostage_clip(hostage_number);
#endif
}
#ifdef HOSTAGE_FACES
//------------- Called once per frame to do the hostage effects --------------------------------
//returns true if something drew
int do_hostage_effects()
{
int bitmapnum;
// Don't do the effect if the time is <= 0
if ( Hostage_animation_time < 0 )
return 0;
// Find next bitmap in the vclip
bitmapnum = f2i(Hostage_animation_time);
// Check if vclip is done playing.
if (bitmapnum >= Hostage_vclip->num_frames) {
stop_hostage_clip();
if (Hostage_animation_time >= 0) //new clip
bitmapnum = f2i(Hostage_animation_time);
else
return 0; //no new one
}
get_hostage_window_coords(&Hostage_monitor_x,&Hostage_monitor_y,&Hostage_monitor_w,&Hostage_monitor_h);
PIGGY_PAGE_IN(Hostage_vclip->frames[bitmapnum]);
gr_bitmap(Hostage_monitor_x,Hostage_monitor_y,Hostage_vclip->frames[bitmapnum]);
// Increment the hostage rescue time scaled to playback speed.
// This means that the integer part of the fix is the frame number
// of the animation.
Hostage_animation_time += fixmul(FrameTime,HostagePlaybackSpeed);
return 1;
}
#endif
#define LINEBUF_SIZE 100
//------------------- Useful macros and variables ---------------
#define REMOVE_EOL(s) hostage_remove_char((s),'\n')
#define REMOVE_COMMENTS(s) hostage_remove_char((s),';')
void hostage_remove_char( char * s, char c )
{
char *p;
p = strchr(s,c);
if (p) *p = '\0';
}
int hostage_is_valid( int hostage_num ) {
if ( hostage_num < 0 ) return 0;
if ( hostage_num >= MAX_HOSTAGES ) return 0;
if ( Hostages[hostage_num].objnum < 0 ) return 0;
if ( Hostages[hostage_num].objnum > Highest_object_index ) return 0;
if ( Objects[Hostages[hostage_num].objnum].type != OBJ_HOSTAGE ) return 0;
if ( Objects[Hostages[hostage_num].objnum].signature != Hostages[hostage_num].objsig ) return 0;
if ( Objects[Hostages[hostage_num].objnum].id != hostage_num) return 0;
return 1;
}
int hostage_object_is_valid( int objnum ) {
if ( objnum < 0 ) return 0;
if ( objnum > Highest_object_index ) return 0;
if ( Objects[objnum].type != OBJ_HOSTAGE ) return 0;
return hostage_is_valid(Objects[objnum].id);
}
int hostage_get_next_slot() {
int i;
for (i=0; i<MAX_HOSTAGES; i++ ) {
if (!hostage_is_valid(i))
return i;
}
return MAX_HOSTAGES;
}
void hostage_init_info( int objnum ) {
int i;
i = hostage_get_next_slot();
Assert( i > -1 );
Hostages[i].objnum = objnum;
Hostages[i].objsig = Objects[objnum].signature;
//Hostages[i].type = 0;
Hostages[i].vclip_num = -1;
//Hostages[i].sound_num = -1;
strcpy( Hostages[i].text, "\0" );
Objects[objnum].id = i;
}
void hostage_init_all()
{
int i;
// Initialize all their values...
for (i=0; i<MAX_HOSTAGES; i++ ) {
Hostages[i].objnum = -1;
Hostages[i].objsig = -1;
//Hostages[i].type = 0;
Hostages[i].vclip_num = -1;
//Hostages[i].sound_num = -1;
strcpy( Hostages[i].text, "\0" );
}
//@@hostage_read_global_messages();
}
#ifdef EDITOR
void hostage_compress_all() {
int i,newslot;
for (i=0; i<MAX_HOSTAGES; i++ ) {
if ( hostage_is_valid(i) ) {
newslot = hostage_get_next_slot();
if ( newslot < i ) {
Hostages[newslot] = Hostages[i];
Objects[Hostages[newslot].objnum].id = newslot;
Hostages[i].objnum = -1;
i = 0; // start over
}
}
}
for (i=0; i<MAX_HOSTAGES; i++ ) {
if ( hostage_is_valid(i) )
;
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}
}
#endif