dxx-rebirth/unused/pa_null/poly_acc.c

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2006-03-20 17:12:09 +00:00
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
char poly_acc_rcsid[] = "$Id: poly_acc.c,v 1.1.1.1 2006/03/17 20:00:48 zicodxx Exp $";
static unsigned poly_count;
//
// Includes
//
#include <math.h>
#include <limits.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "pa_enabl.h" // needs to occur early.
#if defined(POLY_ACC)
#include "pstypes.h"
#include "fix.h"
#include "3d.h"
#include "gr.h"
#include "grdef.h"
#include "texmap.h"
#include "mono.h"
#include "debug.h"
#include "error.h"
#include "poly_acc.h"
//
// Defines
//
#define TEX_SIZE 64
#define TEX_CACHE (64)
#define CHROMA_COLOR 0x0001
#define MODE_110 S3DTK_MODE640x480x15 // 640x480x15
#define DMA_SIZE 1024
#define DMA_VERT_WORDS (sizeof(S3DTK_VERTEX_TEX) / sizeof(unsigned long))
#define NDL 5 // stolen from main/game.h. how many filter levels there are.
enum { OP_TMAP, OP_FLAT, OP_BLIT, OP_BLIT_TRANSPARENT, OP_BLIT_SCALE };
//
// Variables
//
extern ubyte scale_rle_data[1024]; // from 2d\scale.c
unsigned short pa_clut[256]; // translate from 8 bit pixels to 15 bit pixels.
static short pa_clut_save_buf[256]; // used to save/restore the clut.
int pa_filter_mode = NDL-1; // For Virge filtering control, set in Custom Detail Level menu.
static pa_initted = 0;
static pa_card_initted = 0; //$$hack, library doesn't seem to correctly init card twice.
static ULONG old_mode;
/* S3D Toolkit function list */
static S3DTK_LPFUNCTIONLIST pS3DTK_Funct;
static S3DTK_VERTEX_TEX verts[MAX_TMAP_VERTS];
static S3DTK_LPVERTEX_TEX trifan[MAX_TMAP_VERTS];
/* buffer definitions */
static int backBuffer = 1; /* index of back buffer */
static S3DTK_SURFACE displaySurf[2]; /* one for front buffer and one for back buffer */
static S3DTK_RECTAREA fullScreenRect = { 0, 0, 640, 480 };
/* physical properties */
static ULONG screenFormat = S3DTK_VIDEORGB15; /* format of the surface as defined in S3DTK.H */
static float width=640, height=480; /* screen's dimension */
// memory manager variables.
static ULONG totalMemory; /* frame buffer size */
static ULONG memoryUsed; /* frame buffer allocated */
static char *frameBuffer; /* linear address of frame buffer starts at */
// cache variables.
static S3DTK_SURFACE cache_slots[TEX_CACHE];
static struct
{
uint tag;
uint age;
} cache_tags[TEX_CACHE];
static int cache_age = 0;
// dma vars.
static unsigned long dma_buf[DMA_SIZE]; // simulated dma ring buffer.
static int dma_head, dma_tail; // head and tail of ring buffer.
static op_extra_words[] = // how many extra words are needed besides the vertex info
{ 7, 5, 10, 11, 5 }; // plus 1. avoids (head == tail) == (tail == head).
static filter_tmap[] = {
S3DTK_TEX1TPP, S3DTK_TEXM1TPP, S3DTK_TEX4TPP, S3DTK_TEX4TPP, S3DTK_TEXM4TPP
};
static filter_scale[] = {
S3DTK_TEX1TPP, S3DTK_TEX4TPP, S3DTK_TEX4TPP, S3DTK_TEX4TPP, S3DTK_TEX4TPP
};
static filter_robot[] = { // actually how to filter non-perspective triangles.
S3DTK_TEX1TPP, S3DTK_TEXM1TPP, S3DTK_TEXM1TPP, S3DTK_TEX4TPP, S3DTK_TEXM4TPP
};
// misc
static int pa_3d_x_off = 0, pa_3d_y_off = 0;
// local prototypes.
static int pa_cache_search(grs_bitmap *bp);
static BOOL allocSurf(S3DTK_SURFACE *surf, ULONG width, ULONG height, ULONG bpp, ULONG format);
extern uint texmerge_get_unique_id( grs_bitmap * bmp );
extern void decode_row(grs_bitmap * bmp, int y);
static unsigned get_pow2(unsigned wh);
static unsigned long dma_get(void);
static void dma_put(unsigned long d);
static int dma_space(void);
static int CheckForSpecificCard(void);
//
// Routines
//
int pa_init(void) // init library.
{
}
void pa_reset(void) // cleans up library.
{
}
int pa_detect(int mode) // detect card and whether mode is supported.
{
}
void pa_set_mode(int mode) // sets display mode if valid PA mode.
{
}
// type 0==0..63, 1==0..255.
void pa_update_clut(unsigned char *pal, int start, int count, int type)
{
}
void pa_save_clut(void)
{
}
void pa_restore_clut(void)
{
}
void pa_step_up(int r, int g, int b)
{
}
// get the address of a card's framebuffer and lock it in.
void *pa_get_buffer_address(int which)
{
}
void pa_clear_buffer(int buffer, ushort color)
{
}
void pa_set_3d_offset(int x, int y) // where on screen the triangles should be drawn.
{
}
void pa_draw_tmap(grs_bitmap * srcb, g3ds_tmap * tmap, int transparency_on, int lighting_on, int perspective, fix min_z)
{
}
void pa_draw_flat(g3ds_tmap *tmap, int color, int alpha)
{
}
//
// perform a blit using hw if screen to screen, otherwise copy mem to mem.
//
void pa_blit(grs_bitmap *dst, int dx, int dy, grs_bitmap *src, int sx, int sy, int w, int h)
{
}
//
// perform a transparent blit using hw if screen to screen, otherwise copy mem to mem.
//
void pa_blit_transparent(grs_bitmap *dst, int dx, int dy, grs_bitmap *src, int sx, int sy, int w, int h)
{
}
//
// performs 2d scaling by applying a bitmap to a 3D sqaure and using the texture mapper to draw it.
// NOTE:Only support RLE bitmaps.
//
void pa_blit_scale(grs_bitmap *source_bmp, grs_bitmap *dest_bmp,
int x0, int y0, int x1, int y1,
fix u0, fix v0, fix u1, fix v1, int orient
)
{
}
int pa_blit_lit(grs_bitmap *dst, int dx, int dy, grs_bitmap *src, int sx, int sy, int w, int h)
{
}
int pa_rect(int sx, int sy, int ex, int ey)
{
}
void pa_swap_buffer(void)
{
}
#pragma off (unreferenced)
void pa_ibitblt(void *src, void *dst, void *mask)
#pragma on (unreferenced)
{
}
//
// Allocate space for TEX_CACHE textures on the 3D card.
//
void pa_init_cache(void)
{
}
//
// implements a primitive LRU to keep from destroying active textures. Primitive because it uses
// an array search to find the oldest element.
//
static int pa_cache_search(grs_bitmap *bmp)
{
}
/***************************************************************************
*
* Memory management routines
*
***************************************************************************/
static BOOL initMemoryBuffer(void)
{
}
static void allocInit(S3DTK_LPFUNCTIONLIST pS3DTK_Funct)
{
}
static BOOL allocSurf(S3DTK_SURFACE *surf, ULONG width, ULONG height, ULONG bpp, ULONG format)
{
}
/* convert width/height to power of 2; if power of 2, return it. Else
subtract 1 from next higher power of 2 */
static unsigned get_pow2(unsigned wh)
{
}
int pa_dma_poll(void)
{
}
static unsigned long dma_get(void)
{
}
static void dma_put(unsigned long d)
{
}
// return number of free entries in dma_buf
static int dma_space(void)
{
}
static void dma_add_verts(int nv)
{
}
static void dma_get_verts(void)
{
}
// see's if a command of 'type' is in dma buffer. Intended use is to serialize access to scale sprite buffer.
static int op_pending(int type)
{
}
//
// waits for current async op to complete.
//
static pa_idle_cnt[2]; //$$
int pa_idle(void)
{
}
void pa_sync(void)
{
}
void pa_flush(void)
{
}
//used in Rendition version, but not in S3 version
void pa_about_to_flip()
{
}
// used by 3Dfx
void pa_set_write_mode (int mode)
{
}
// used by 3Dfx
void pa_set_frontbuffer_current(void)
{
}
#endif // defined POLY_ACC