dxx-rebirth/main/config.h

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/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
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/*
*
* prototype definitions for descent.cfg reading/writing
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*
*/
#ifndef _CONFIG_H
#define _CONFIG_H
#include "player.h"
#include "mission.h"
typedef struct Cfg
{
ubyte DigiVolume;
ubyte MidiVolume;
ubyte RedbookVolume;
int ReverseStereo;
int GammaLevel;
char LastPlayer[CALLSIGN_LEN+1];
char LastMission[MISSION_NAME_LEN+1];
int ResolutionX;
int ResolutionY;
int AspectX;
int AspectY;
int WindowMode;
int TexFilt;
int VSync;
int Multisample;
} __attribute__ ((packed)) Cfg;
extern struct Cfg GameCfg;
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extern int ReadConfigFile(void);
extern int WriteConfigFile(void);
#endif