dxx-rebirth/main/menu.c

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2006-03-20 17:12:09 +00:00
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Inferno main menu.
*
*/
#include <stdio.h>
#include <string.h>
#include "menu.h"
#include "inferno.h"
#include "game.h"
#include "gr.h"
#include "key.h"
#include "iff.h"
#include "u_mem.h"
#include "error.h"
#include "bm.h"
#include "screens.h"
#include "joy.h"
#include "vecmat.h"
#include "effects.h"
#include "slew.h"
#include "gamemine.h"
#include "gamesave.h"
#include "palette.h"
#include "args.h"
#include "newdemo.h"
#include "timer.h"
#include "sounds.h"
#include "gameseq.h"
#include "text.h"
#include "gamefont.h"
#include "newmenu.h"
#include "scores.h"
#include "playsave.h"
#include "kconfig.h"
#include "titles.h"
#include "credits.h"
#include "texmap.h"
#include "polyobj.h"
#include "state.h"
#include "mission.h"
#include "songs.h"
#include "config.h"
#include "movie.h"
#include "gamepal.h"
#include "gauges.h"
#include "powerup.h"
#include "strutil.h"
#include "multi.h"
#ifdef USE_IPX
#include "net_ipx.h"
#endif
#ifdef USE_UDP
#include "net_udp.h"
#endif
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#ifdef EDITOR
#include "editor/editor.h"
#endif
// Menu IDs...
enum MENUS
{
MENU_NEW_GAME = 0,
MENU_GAME,
MENU_EDITOR,
MENU_VIEW_SCORES,
MENU_QUIT,
MENU_LOAD_GAME,
MENU_SAVE_GAME,
MENU_DEMO_PLAY,
MENU_LOAD_LEVEL,
MENU_CONFIG,
MENU_REJOIN_NETGAME,
MENU_DIFFICULTY,
MENU_HELP,
MENU_NEW_PLAYER,
#if defined(USE_UDP) || defined (USE_IPX)
MENU_MULTIPLAYER,
#endif
MENU_SHOW_CREDITS,
MENU_ORDER_INFO,
MENU_PLAY_SONG,
#ifdef USE_UDP
MENU_START_UDP_NETGAME,
MENU_JOIN_MANUAL_UDP_NETGAME,
MENU_JOIN_LIST_UDP_NETGAME,
#endif
#ifdef USE_IPX
MENU_START_IPX_NETGAME,
MENU_JOIN_IPX_NETGAME,
MENU_START_KALI_NETGAME, // xKali support (not Windows Kali! Windows Kali is over IPX!)
MENU_JOIN_KALI_NETGAME,
#endif
};
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//ADD_ITEM("Start netgame...", MENU_START_NETGAME, -1 );
//ADD_ITEM("Send net message...", MENU_SEND_NET_MESSAGE, -1 );
#define ADD_ITEM(t,value,key) do { m[num_options].type=NM_TYPE_MENU; m[num_options].text=t; menu_choice[num_options]=value;num_options++; } while (0)
static window *menus[16] = { NULL };
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// Function Prototypes added after LINTING
void do_option(int select);
int do_new_game_menu(void);
int do_load_level_menu(void);
void do_multi_player_menu();
extern void newmenu_close();
extern void ReorderPrimary();
extern void ReorderSecondary();
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// Hide all menus
void hide_menus(void)
{
window *wind;
int i;
if (menus[i])
return; // there are already hidden menus
for (i = 0; (i < 15) && (wind = window_get_front()); i++)
{
menus[i] = wind;
window_set_visible(wind, 0);
}
Assert(window_get_front() == NULL);
menus[i] = NULL;
}
// Show all menus, with the front one shown first
// This makes sure EVENT_WINDOW_ACTIVATED is only sent to that window
void show_menus(void)
{
int i;
for (i = 0; (i < 16) && menus[i]; i++)
if (window_exists(menus[i]))
window_set_visible(menus[i], 1);
menus[0] = NULL;
}
//pairs of chars describing ranges
char playername_allowed_chars[] = "azAZ09__--";
int MakeNewPlayerFile(int allow_abort)
{
int x;
char filename[14];
newmenu_item m;
char text[CALLSIGN_LEN+9]="";
strncpy(text, Players[Player_num].callsign,CALLSIGN_LEN);
try_again:
m.type=NM_TYPE_INPUT; m.text_len = CALLSIGN_LEN; m.text = text;
Newmenu_allowed_chars = playername_allowed_chars;
x = newmenu_do( NULL, TXT_ENTER_PILOT_NAME, 1, &m, NULL, NULL );
Newmenu_allowed_chars = NULL;
if ( x < 0 ) {
if ( allow_abort ) return 0;
goto try_again;
}
if (text[0]==0) //null string
goto try_again;
strlwr(text);
sprintf( filename, GameArg.SysUsePlayersDir? "Players/%s.plr" : "%s.plr", text );
if (PHYSFS_exists(filename))
{
nm_messagebox(NULL, 1, TXT_OK, "%s '%s' %s", TXT_PLAYER, text, TXT_ALREADY_EXISTS );
goto try_again;
}
if ( !new_player_config() )
goto try_again; // They hit Esc during New player config
strncpy(Players[Player_num].callsign, text, CALLSIGN_LEN);
strlwr(Players[Player_num].callsign);
write_player_file();
return 1;
}
void delete_player_saved_games(char * name);
int player_menu_keycommand( listbox *lb, d_event *event )
{
char **items = listbox_get_items(lb);
int citem = listbox_get_citem(lb);
switch (((d_event_keycommand *)event)->keycode)
{
case KEY_CTRLED+KEY_D:
if (citem > 0)
{
int x = 1;
x = nm_messagebox( NULL, 2, TXT_YES, TXT_NO, "%s %s?", TXT_DELETE_PILOT, items[citem]+((items[citem][0]=='$')?1:0) );
if (x==0) {
char * p;
char plxfile[PATH_MAX], efffile[PATH_MAX];
int ret;
char name[PATH_MAX];
p = items[citem] + strlen(items[citem]);
*p = '.';
strcpy(name, GameArg.SysUsePlayersDir ? "Players/" : "");
strcat(name, items[citem]);
ret = !PHYSFS_delete(name);
*p = 0;
if (!ret)
{
delete_player_saved_games( items[citem] );
// delete PLX file
sprintf(plxfile, GameArg.SysUsePlayersDir? "Players/%.8s.plx" : "%.8s.plx", items[citem]);
if (cfexist(plxfile))
PHYSFS_delete(plxfile);
// delete EFF file
sprintf(efffile, GameArg.SysUsePlayersDir? "Players/%.8s.eff" : "%.8s.eff", items[citem]);
if (cfexist(efffile))
PHYSFS_delete(efffile);
}
if (ret)
nm_messagebox( NULL, 1, TXT_OK, "%s %s %s", TXT_COULDNT, TXT_DELETE_PILOT, items[citem]+((items[citem][0]=='$')?1:0) );
else
listbox_delete_item(lb, citem);
}
return 1;
}
break;
}
return 0;
}
int player_menu_handler( listbox *lb, d_event *event, char **list )
{
char **items = listbox_get_items(lb);
int citem = listbox_get_citem(lb);
switch (event->type)
{
case EVENT_KEY_COMMAND:
return player_menu_keycommand(lb, event);
break;
case EVENT_NEWMENU_SELECTED:
if (citem < 0)
return 0; // shouldn't happen
else if (citem == 0)
{
// They selected 'create new pilot'
return !MakeNewPlayerFile(1);
}
else
{
strncpy(Players[Player_num].callsign,items[citem] + ((items[citem][0]=='$')?1:0), CALLSIGN_LEN);
strlwr(Players[Player_num].callsign);
}
break;
case EVENT_WINDOW_CLOSE:
if (read_player_file() != EZERO)
return 1; // abort close!
WriteConfigFile(); // Update lastplr
PHYSFS_freeList(list);
d_free(items);
break;
default:
break;
}
return 0;
}
int fname_sort_func(char **e0, char **e1);
//Inputs the player's name, without putting up the background screen
int RegisterPlayer()
{
char **m;
char **f;
char **list;
char *types[] = { ".plr", NULL };
int i = 0, NumItems;
int citem = 0;
int allow_abort_flag = 1;
if ( Players[Player_num].callsign[0] == 0 )
{
// Read the last player's name from config file, not lastplr.txt
strncpy( Players[Player_num].callsign, GameCfg.LastPlayer, CALLSIGN_LEN );
if (GameCfg.LastPlayer[0]==0)
allow_abort_flag = 0;
}
list = PHYSFSX_findFiles(GameArg.SysUsePlayersDir ? "Players/" : "", types);
if (!list)
return 0; // memory error
if (!*list)
{
MakeNewPlayerFile(0); // make a new player without showing listbox
PHYSFS_freeList(list);
return 0;
}
for (NumItems = 0; list[NumItems] != NULL; NumItems++) {}
NumItems++; // for TXT_CREATE_NEW
MALLOC(m, char *, NumItems);
if (m == NULL)
{
PHYSFS_freeList(list);
return 0;
}
m[i++] = TXT_CREATE_NEW;
for (f = list; *f != NULL; f++)
{
char *p;
m[i++] = *f;
p = strchr(*f, '.');
if (p)
*p = '\0'; // chop the .plr
if ((p - *f) > 8)
*f[8] = 0; // sorry guys, can only have up to eight chars for the player name
}
// Sort by name, except the <Create New Player> string
qsort(&m[1], NumItems - 1, sizeof(char *), (int (*)( const void *, const void * ))fname_sort_func);
for ( i=0; i<NumItems; i++ )
if (!stricmp(Players[Player_num].callsign, m[i]) )
citem = i;
newmenu_listbox1(TXT_SELECT_PILOT, NumItems, m, allow_abort_flag, citem, (int (*)(listbox *, d_event *, void *))player_menu_handler, list);
return 1;
}
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//returns the number of demo files on the disk
int newdemo_count_demos();
// ------------------------------------------------------------------------
int main_menu_handler(newmenu *menu, d_event *event, int *menu_choice )
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{
int curtime;
switch (event->type)
{
case EVENT_WINDOW_ACTIVATED:
if ( Players[Player_num].callsign[0]==0 )
RegisterPlayer();
else
keyd_time_when_last_pressed = timer_get_fixed_seconds(); // .. 20 seconds from now!
break;
case EVENT_KEY_COMMAND:
// Don't allow them to hit ESC in the main menu.
if (((d_event_keycommand *)event)->keycode==KEY_ESC)
return 1;
case EVENT_IDLE:
curtime = timer_get_fixed_seconds();
if ( keyd_time_when_last_pressed+i2f(25) < curtime || GameArg.SysAutoDemo )
{
int n_demos;
n_demos = newdemo_count_demos();
try_again:;
if (((d_rand() % (n_demos+1)) == 0) && !GameArg.SysAutoDemo)
{
#ifndef SHAREWARE
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#ifdef OGL
Screen_mode = -1;
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#endif
init_subtitles("intro.tex");
PlayMovie("intro.mve",0);
close_subtitles();
songs_play_song(SONG_TITLE,1);
set_screen_mode(SCREEN_MENU);
return -3; //exit menu to force redraw even if not going to game mode. -3 tells menu system not to restore
#endif // end of ifndef shareware
}
else
{
if (curtime < 0) curtime = 0;
keyd_time_when_last_pressed = curtime; // Reset timer so that disk won't thrash if no demos.
newdemo_start_playback(NULL); // Randomly pick a file, assume native endian (crashes if not)
if (Newdemo_state == ND_STATE_PLAYBACK)
{
Function_mode = FMODE_GAME;
return -3; //exit menu to get into game mode. -3 tells menu system not to restore
}
else
goto try_again; //keep trying until we get a demo that works
}
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}
break;
default:
break;
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}
return 0;
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}
static int main_menu_choice = 0;
// -----------------------------------------------------------------------------
// Create the main menu.
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void create_main_menu(newmenu_item *m, int *menu_choice, int *callers_num_options)
{
int num_options;
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#ifndef DEMO_ONLY
num_options = 0;
set_screen_mode (SCREEN_MENU);
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ADD_ITEM(TXT_NEW_GAME,MENU_NEW_GAME,KEY_N);
ADD_ITEM(TXT_LOAD_GAME,MENU_LOAD_GAME,KEY_L);
#if defined(USE_UDP) || defined(USE_IPX)
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ADD_ITEM(TXT_MULTIPLAYER_,MENU_MULTIPLAYER,-1);
#endif
ADD_ITEM(TXT_OPTIONS_, MENU_CONFIG, -1 );
ADD_ITEM(TXT_CHANGE_PILOTS,MENU_NEW_PLAYER,unused);
ADD_ITEM(TXT_VIEW_DEMO,MENU_DEMO_PLAY,0);
ADD_ITEM(TXT_VIEW_SCORES,MENU_VIEW_SCORES,KEY_V);
if (cfexist("orderd2.pcx")) /* SHAREWARE */
ADD_ITEM(TXT_ORDERING_INFO,MENU_ORDER_INFO,-1);
ADD_ITEM(TXT_CREDITS,MENU_SHOW_CREDITS,-1);
#endif
ADD_ITEM(TXT_QUIT,MENU_QUIT,KEY_Q);
#ifndef RELEASE
if (!(Game_mode & GM_MULTI )) {
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//m[num_options].type=NM_TYPE_TEXT;
//m[num_options++].text=" Debug options:";
ADD_ITEM(" Load level...",MENU_LOAD_LEVEL ,KEY_N);
#ifdef EDITOR
ADD_ITEM(" Editor", MENU_EDITOR, KEY_E);
#endif
}
//ADD_ITEM( " Play song", MENU_PLAY_SONG, -1 );
#endif
*callers_num_options = num_options;
}
//returns number of item chosen
int DoMenu()
{
int menu_choice[25];
newmenu_item m[25];
int num_options = 0;
memset(&menu_choice, 0, sizeof(int)*25);
memset(&m, 0, sizeof(newmenu_item)*25);
load_palette(MENU_PALETTE,0,1); //get correct palette
create_main_menu(m, menu_choice, &num_options); // may have to change, eg, maybe selected pilot and no save games.
if (main_menu_choice < 0 )
main_menu_choice = 0;
main_menu_choice = newmenu_do2( "", NULL, num_options, m, (int (*)(newmenu *, d_event *, void *))main_menu_handler, NULL, main_menu_choice, Menu_pcx_name);
if ( main_menu_choice > -1 ) do_option(menu_choice[main_menu_choice]);
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return main_menu_choice;
}
extern void show_order_form(void); // John didn't want this in inferno.h so I just externed it.
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int select_song_callback(listbox *lb, d_event *event, void *userdata)
{
int citem = listbox_get_citem(lb);
userdata = userdata;
if (event->type != EVENT_NEWMENU_SELECTED)
return 0;
if (citem > -1)
songs_play_song( citem, 0 );
return 1; // stay in menu until user escapes
}
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//returns flag, true means quit menu
void do_option ( int select)
{
switch (select) {
case MENU_NEW_GAME:
select_mission(0, "New Game\n\nSelect mission", do_new_game_menu);
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break;
case MENU_GAME:
break;
case MENU_DEMO_PLAY:
select_demo();
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break;
case MENU_LOAD_GAME:
state_restore_all(0, 0, NULL);
break;
#ifdef EDITOR
case MENU_EDITOR:
Function_mode = FMODE_EDITOR;
init_cockpit();
create_new_mine();
SetPlayerFromCurseg();
load_palette(NULL,1,0);
keyd_editor_mode = 1;
editor();
if ( Function_mode == FMODE_GAME ) {
Game_mode = GM_EDITOR;
editor_reset_stuff_on_level();
N_players = 1;
}
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break;
#endif
case MENU_VIEW_SCORES:
scores_view(NULL, -1);
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break;
#if 1 //def SHAREWARE
case MENU_ORDER_INFO:
show_order_form();
break;
#endif
case MENU_QUIT:
#ifdef EDITOR
if (! SafetyCheck()) break;
#endif
Function_mode = FMODE_EXIT;
break;
case MENU_NEW_PLAYER:
RegisterPlayer(); //1 == allow escape out of menu
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break;
#ifndef RELEASE
case MENU_PLAY_SONG:
{
char * m[MAX_NUM_SONGS];
int i;
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for (i=0;i<Num_songs;i++)
m[i] = Songs[i].filename;
newmenu_listbox( "Select Song", Num_songs, m, 1, select_song_callback, NULL );
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break;
}
case MENU_LOAD_LEVEL:
select_mission(0, "Load Level\n\nSelect mission", do_load_level_menu);
break;
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#endif //ifndef RELEASE
#ifdef USE_UDP
case MENU_START_UDP_NETGAME:
multi_protocol = MULTI_PROTO_UDP;
select_mission(1, TXT_MULTI_MISSION, net_udp_start_game);
break;
case MENU_JOIN_MANUAL_UDP_NETGAME:
multi_protocol = MULTI_PROTO_UDP;
net_udp_manual_join_game();
break;
case MENU_JOIN_LIST_UDP_NETGAME:
multi_protocol = MULTI_PROTO_UDP;
//net_udp_list_join_game();
break;
#endif
#ifdef USE_IPX
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case MENU_START_IPX_NETGAME:
multi_protocol = MULTI_PROTO_IPX;
ipxdrv_set(NETPROTO_IPX);
select_mission(1, TXT_MULTI_MISSION, net_ipx_start_game);
break;
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case MENU_JOIN_IPX_NETGAME:
multi_protocol = MULTI_PROTO_IPX;
ipxdrv_set(NETPROTO_IPX);
net_ipx_join_game();
break;
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case MENU_START_KALI_NETGAME:
multi_protocol = MULTI_PROTO_IPX;
ipxdrv_set(NETPROTO_KALINIX);
select_mission(1, TXT_MULTI_MISSION, net_ipx_start_game);
break;
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case MENU_JOIN_KALI_NETGAME:
multi_protocol = MULTI_PROTO_IPX;
ipxdrv_set(NETPROTO_KALINIX);
net_ipx_join_game();
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break;
#endif
#if defined(USE_UDP) || defined(USE_IPX)
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case MENU_MULTIPLAYER:
do_multi_player_menu();
break;
#endif
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case MENU_CONFIG:
do_options_menu();
break;
case MENU_SHOW_CREDITS:
songs_stop_all();
Giving credits function ability to use custom creditfile (again); Made laser-offset for laser exclusive so Prox mines won't go tru doors; Preventing cycling tru cockpit modes while dead, but allowing to load a state; Implemented D2X' lighting code to D1X (faster, better, sexier - weeee); Try to hop over some errors regarding walls/doors in levels instead of using -1 indexes for arrays; Made the briefing text ptr a bit more failsafe in case the file is corrupt/non-standard; Made scores use the menu screen even in GAME OVER; Fixed bug in neighbour fields of Weapon Keys table; Added the Weapon Keys stuff to TABLE_CREATION; Fixed bug where D2X did not recall applied resolution in the resolutions menu; Simpler check to create DEMO_DIR; Seperated X/Y sensitivity for mouse and joystick; Flush controls when Automap toggles so keypress won't deactivate it again; Made FrameCount in Demos aligned to the Dropframe condition; Added KEy to ttoggle playback text off; Gracefully exit demo code if demo is corrupt; Removed that new percent counter because many old demos seem to have corrupted last frames; Closing endlevel data file if IFF error so the mission still can be freed; Fixed Cruising for keyboard which was not aligned to FPS correctly; Used mouse delta scaling in kconfig.c instead of mouse.c to not screw up when delta is requested in non-ingame situations - it actually belongs to the controls IMHO; Now support up to 8 joysticks; Changed some leftover malloc's to d_malloc and free to d_free
2008-10-16 17:27:02 +00:00
credits_show(NULL);
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break;
default:
Error("Unknown option %d in do_option",select);
break;
}
}
void delete_player_saved_games(char * name)
{
int i;
char filename[FILENAME_LEN + 9];
for (i=0;i<10; i++)
{
sprintf( filename, GameArg.SysUsePlayersDir? "Players/%s.sg%x" : "%s.sg%x", name, i );
PHYSFS_delete(filename);
}
}
int fname_sort_func(char **e0, char **e1)
{
return stricmp(*e0, *e1);
}
int demo_menu_keycommand( listbox *lb, d_event *event )
{
char **items = listbox_get_items(lb);
int citem = listbox_get_citem(lb);
switch (((d_event_keycommand *)event)->keycode)
{
case KEY_CTRLED+KEY_D:
if (citem >= 0)
{
int x = 1;
x = nm_messagebox( NULL, 2, TXT_YES, TXT_NO, "%s %s?", TXT_DELETE_DEMO, items[citem]+((items[citem][0]=='$')?1:0) );
if (x==0)
{
int ret;
char name[PATH_MAX];
strcpy(name, DEMO_DIR);
strcat(name,items[citem]);
ret = !PHYSFS_delete(name);
if (ret)
nm_messagebox( NULL, 1, TXT_OK, "%s %s %s", TXT_COULDNT, TXT_DELETE_DEMO, items[citem]+((items[citem][0]=='$')?1:0) );
else
listbox_delete_item(lb, citem);
}
return 1;
}
break;
case KEY_CTRLED+KEY_C:
{
int x = 1;
char bakname[PATH_MAX];
// Get backup name
change_filename_extension(bakname, items[citem]+((items[citem][0]=='$')?1:0), DEMO_BACKUP_EXT);
x = nm_messagebox( NULL, 2, TXT_YES, TXT_NO, "Are you sure you want to\n"
"swap the endianness of\n"
"%s? If the file is\n"
"already endian native, D1X\n"
"will likely crash. A backup\n"
"%s will be created", items[citem]+((items[citem][0]=='$')?1:0), bakname );
if (!x)
newdemo_swap_endian(items[citem]);
return 1;
}
break;
}
return 0;
}
int demo_menu_handler( listbox *lb, d_event *event, void *userdata )
{
char **items = listbox_get_items(lb);
int citem = listbox_get_citem(lb);
userdata = userdata;
switch (event->type)
{
case EVENT_KEY_COMMAND:
return demo_menu_keycommand(lb, event);
break;
case EVENT_NEWMENU_SELECTED:
if (citem < 0)
return 0; // shouldn't happen
newdemo_start_playback(items[citem]);
// return 1; // later - when the listbox uses the main loop
break;
case EVENT_WINDOW_CLOSE:
PHYSFS_freeList(items);
break;
default:
break;
}
return 0;
}
int select_demo(void)
{
char **list;
char *types[] = { ".dem", NULL };
int NumItems;
list = PHYSFSX_findFiles(DEMO_DIR, types);
if (!list)
return 0; // memory error
if ( !*list )
{
nm_messagebox( NULL, 1, TXT_OK, "%s %s\n%s", TXT_NO_DEMO_FILES, TXT_USE_F5, TXT_TO_CREATE_ONE);
PHYSFS_freeList(list);
return 0;
}
for (NumItems = 0; list[NumItems] != NULL; NumItems++) {}
// Sort by name
qsort(list, NumItems, sizeof(char *), (int (*)( const void *, const void * ))fname_sort_func);
newmenu_listbox1(TXT_SELECT_DEMO, NumItems, list, 1, 0, demo_menu_handler, NULL);
return 1;
}
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int do_difficulty_menu()
{
int s;
newmenu_item m[5];
m[0].type=NM_TYPE_MENU; m[0].text=MENU_DIFFICULTY_TEXT(0);
m[1].type=NM_TYPE_MENU; m[1].text=MENU_DIFFICULTY_TEXT(1);
m[2].type=NM_TYPE_MENU; m[2].text=MENU_DIFFICULTY_TEXT(2);
m[3].type=NM_TYPE_MENU; m[3].text=MENU_DIFFICULTY_TEXT(3);
m[4].type=NM_TYPE_MENU; m[4].text=MENU_DIFFICULTY_TEXT(4);
s = newmenu_do1( NULL, TXT_DIFFICULTY_LEVEL, NDL, m, NULL, NULL, Difficulty_level);
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if (s > -1 ) {
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if (s != Difficulty_level)
{
PlayerCfg.DefaultDifficulty = s;
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write_player_file();
}
Difficulty_level = s;
return 1;
}
return 0;
}
int do_new_game_menu()
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{
int new_level_num,player_highest_level;
new_level_num = 1;
player_highest_level = get_highest_level();
if (player_highest_level > Last_level)
player_highest_level = Last_level;
if (player_highest_level > 1) {
newmenu_item m[4];
char info_text[80];
char num_text[10];
int choice;
int n_items;
try_again:
sprintf(info_text,"%s %d",TXT_START_ANY_LEVEL, player_highest_level);
m[0].type=NM_TYPE_TEXT; m[0].text = info_text;
m[1].type=NM_TYPE_INPUT; m[1].text_len = 10; m[1].text = num_text;
n_items = 2;
strcpy(num_text,"1");
choice = newmenu_do( NULL, TXT_SELECT_START_LEV, n_items, m, NULL, NULL );
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if (choice==-1 || m[1].text[0]==0)
return 0;
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new_level_num = atoi(m[1].text);
if (!(new_level_num>0 && new_level_num<=player_highest_level)) {
m[0].text = TXT_ENTER_TO_CONT;
nm_messagebox( NULL, 1, TXT_OK, TXT_INVALID_LEVEL);
goto try_again;
}
}
Difficulty_level = PlayerCfg.DefaultDifficulty;
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if (!do_difficulty_menu())
return 0;
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StartNewGame(new_level_num);
return 1; // exit mission listbox
}
int do_load_level_menu(void)
{
newmenu_item m;
char text[10]="";
int new_level_num;
m.type=NM_TYPE_INPUT; m.text_len = 10; m.text = text;
newmenu_do( NULL, "Enter level to load", 1, &m, NULL, NULL );
new_level_num = atoi(m.text);
if (new_level_num!=0 && new_level_num>=Last_secret_level && new_level_num<=Last_level) {
StartNewGame(new_level_num);
return 1;
}
return 0;
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}
void do_sound_menu();
void input_config();
void change_res();
void do_graphics_menu();
void do_misc_menu();
int options_menuset(newmenu *menu, d_event *event, void *userdata)
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{
switch (event->type)
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{
case EVENT_NEWMENU_CHANGED:
if ( newmenu_get_citem(menu)==4)
{
gr_palette_set_gamma(newmenu_get_items(menu)[4].value);
}
break;
case EVENT_NEWMENU_SELECTED:
switch(newmenu_get_citem(menu))
{
case 0: do_sound_menu(); break;
case 2: input_config(); break;
case 5: change_res(); break;
case 6: do_graphics_menu(); break;
case 8: ReorderPrimary(); break;
case 9: ReorderSecondary(); break;
case 10: do_misc_menu(); break;
}
return 1; // stay in menu until escape
break;
case EVENT_WINDOW_CLOSE:
write_player_file();
break;
default:
break;
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}
userdata++; //kill warning
return 0;
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}
int gcd(int a, int b)
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{
if (!b)
return a;
return gcd(b, a%b);
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}
int change_res_poll() { return 0; }
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void change_res()
{
newmenu_item m[15];
u_int32_t modes[15];
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int i = 0, mc = 0, num_presets = 0;
char customres[16], aspect[16];
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int fullscreenc;
u_int32_t screen_mode = 0, aspect_mode = 0;
// the list of pre-defined resolutions
if (gr_check_mode(SM(320,200))) { m[mc].type = NM_TYPE_RADIO; m[mc].text = "320x200 (16x10)"; m[mc].value = (Game_screen_mode == SM(320,200)); m[mc].group = 0; modes[mc] = SM(320,200); mc++; }
if (gr_check_mode(SM(640,480))) { m[mc].type = NM_TYPE_RADIO; m[mc].text = "640x480 (4x3)"; m[mc].value = (Game_screen_mode == SM(640,480)); m[mc].group = 0; modes[mc] = SM(640,480); mc++; }
if (gr_check_mode(SM(800,600))) { m[mc].type = NM_TYPE_RADIO; m[mc].text = "800x600 (4x3)"; m[mc].value = (Game_screen_mode == SM(800,600)); m[mc].group = 0; modes[mc] = SM(800,600); mc++; }
if (gr_check_mode(SM(1024,768))) { m[mc].type = NM_TYPE_RADIO; m[mc].text = "1024x768 (4x3)"; m[mc].value = (Game_screen_mode == SM(1024,768)); m[mc].group = 0; modes[mc] = SM(1024,768); mc++; }
if (gr_check_mode(SM(1280,800))) { m[mc].type = NM_TYPE_RADIO; m[mc].text = "1280x800 (16x10)"; m[mc].value = (Game_screen_mode == SM(1280,800)); m[mc].group = 0; modes[mc] = SM(1280,800); mc++; }
if (gr_check_mode(SM(1280,1024))) { m[mc].type = NM_TYPE_RADIO; m[mc].text = "1280x1024 (5x4)"; m[mc].value = (Game_screen_mode == SM(1280,1024)); m[mc].group = 0; modes[mc] = SM(1280,1024); mc++; }
if (gr_check_mode(SM(1440,900))) { m[mc].type = NM_TYPE_RADIO; m[mc].text = "1440x900 (16x10)"; m[mc].value = (Game_screen_mode == SM(1440,900)); m[mc].group = 0; modes[mc] = SM(1440,900); mc++; }
if (gr_check_mode(SM(1600,1200))) { m[mc].type = NM_TYPE_RADIO; m[mc].text = "1600x1200 (4x3)"; m[mc].value = (Game_screen_mode == SM(1600,1200)); m[mc].group = 0; modes[mc] = SM(1600,1200); mc++; }
if (gr_check_mode(SM(1920,1200))) { m[mc].type = NM_TYPE_RADIO; m[mc].text = "1920x1200 (16x10)"; m[mc].value = (Game_screen_mode == SM(1920,1200)); m[mc].group = 0; modes[mc] = SM(1920,1200); mc++; }
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num_presets = mc;
// now see which field is true and break there
m[mc].value=0;
Giving credits function ability to use custom creditfile (again); Made laser-offset for laser exclusive so Prox mines won't go tru doors; Preventing cycling tru cockpit modes while dead, but allowing to load a state; Implemented D2X' lighting code to D1X (faster, better, sexier - weeee); Try to hop over some errors regarding walls/doors in levels instead of using -1 indexes for arrays; Made the briefing text ptr a bit more failsafe in case the file is corrupt/non-standard; Made scores use the menu screen even in GAME OVER; Fixed bug in neighbour fields of Weapon Keys table; Added the Weapon Keys stuff to TABLE_CREATION; Fixed bug where D2X did not recall applied resolution in the resolutions menu; Simpler check to create DEMO_DIR; Seperated X/Y sensitivity for mouse and joystick; Flush controls when Automap toggles so keypress won't deactivate it again; Made FrameCount in Demos aligned to the Dropframe condition; Added KEy to ttoggle playback text off; Gracefully exit demo code if demo is corrupt; Removed that new percent counter because many old demos seem to have corrupted last frames; Closing endlevel data file if IFF error so the mission still can be freed; Fixed Cruising for keyboard which was not aligned to FPS correctly; Used mouse delta scaling in kconfig.c instead of mouse.c to not screw up when delta is requested in non-ingame situations - it actually belongs to the controls IMHO; Now support up to 8 joysticks; Changed some leftover malloc's to d_malloc and free to d_free
2008-10-16 17:27:02 +00:00
for (i = 0; i < mc; i++)
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if (m[mc].value)
break;
// the field for custom resolution and aspect
m[mc].type = NM_TYPE_RADIO; m[mc].text = "use custom values"; m[mc].value = (i == mc); m[mc].group = 0; modes[mc] = 0; mc++;
m[mc].type = NM_TYPE_TEXT; m[mc].text = "resolution:"; mc++;
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sprintf(customres, "%ix%i", SM_W(Game_screen_mode), SM_H(Game_screen_mode));
m[mc].type = NM_TYPE_INPUT; m[mc].text = customres; m[mc].text_len = 11; modes[mc] = 0; mc++;
m[mc].type = NM_TYPE_TEXT; m[mc].text = "aspect:"; mc++;
sprintf(aspect, "%ix%i", GameCfg.AspectY, GameCfg.AspectX);
m[mc].type = NM_TYPE_INPUT; m[mc].text = aspect; m[mc].text_len = 11; modes[mc] = 0; mc++;
// fullscreen toggle
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fullscreenc = mc; m[mc].type = NM_TYPE_CHECK; m[mc].text = "Fullscreen"; m[mc].value = gr_check_fullscreen(); mc++;
// create the menu
i = newmenu_do1(NULL, "Screen Resolution", mc, m, change_res_poll, NULL, 0);
// menu is done, now do what we need to do
// now check for fullscreen toggle and apply if necessary
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if (m[fullscreenc].value != gr_check_fullscreen())
gr_toggle_fullscreen();
// check which preset field was selected
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for (i = 0; (m[i].value == 0) && (i < num_presets); i++);
if (modes[i]==0) // no preset selected, use custom values and set screen_mode and aspect
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{
if (!strchr(customres, 'x'))
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return;
screen_mode = SM(atoi(customres), atoi(strchr(customres, 'x')+1));
if (SM_W(screen_mode) < 320 || SM_H(screen_mode) < 200) // oh oh - the resolution is too small. Revert!
{
nm_messagebox( TXT_WARNING, 1, "OK", "Entered resolution is too small.\nReverting ..." );
return;
}
if (strchr(aspect, 'x')) // we even have a custom aspect set up
{
aspect_mode = SM(atoi(aspect), atoi(strchr(aspect, 'x')+1));
GameCfg.AspectY = SM_W(aspect_mode)/gcd(SM_W(aspect_mode),SM_H(aspect_mode));
GameCfg.AspectX = SM_H(aspect_mode)/gcd(SM_W(aspect_mode),SM_H(aspect_mode));
}
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}
else // a preset field is selected - set screen_mode and aspect
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{
screen_mode = modes[i];
GameCfg.AspectY = SM_W(screen_mode)/gcd(SM_W(screen_mode),SM_H(screen_mode));
GameCfg.AspectX = SM_H(screen_mode)/gcd(SM_W(screen_mode),SM_H(screen_mode));
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}
// clean up and apply everything
newmenu_close();
set_screen_mode(SCREEN_MENU);
Game_screen_mode = screen_mode;
gr_set_mode(Game_screen_mode);
init_cockpit();
game_init_render_buffers(SM_W(screen_mode), SM_H(screen_mode), VR_NONE);
window_close(window_get_front()); // close options dialog - it will be messy with a different resolution
//do_options_menu(); // reopen it. D'OH: Can't yet, not until we have a main event loop for it
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}
int input_menuset(newmenu *menu, d_event *event, void *userdata)
{
newmenu_item *items = newmenu_get_items(menu);
int citem = newmenu_get_citem(menu);
userdata = userdata;
switch (event->type)
{
case EVENT_NEWMENU_CHANGED:
switch (citem)
{
case 0: (items[citem].value)?(PlayerCfg.ControlType|=CONTROL_USING_JOYSTICK):(PlayerCfg.ControlType&=~CONTROL_USING_JOYSTICK); break;
case 1: (items[citem].value)?(PlayerCfg.ControlType|=CONTROL_USING_MOUSE):(PlayerCfg.ControlType&=~CONTROL_USING_MOUSE); break;
case 9: PlayerCfg.JoystickSensitivityX = items[citem].value; break;
case 10: PlayerCfg.JoystickSensitivityY = items[citem].value; break;
case 11: PlayerCfg.JoystickDeadzone = items[citem].value; break;
case 14: PlayerCfg.MouseSensitivityX = items[citem].value; break;
case 15: PlayerCfg.MouseSensitivityY = items[citem].value; break;
case 16: PlayerCfg.MouseFilter = items[citem].value; break;
}
break;
case EVENT_NEWMENU_SELECTED:
switch (citem)
{
case 3:
kconfig(0, "KEYBOARD");
break;
case 4:
kconfig(1, "JOYSTICK");
break;
case 5:
kconfig(2, "MOUSE");
break;
case 6:
kconfig(3, "WEAPON KEYS");
break;
case 18:
show_help();
break;
case 19:
show_netgame_help();
break;
case 20:
show_newdemo_help();
break;
}
return 1; // stay in menu
break;
default:
break;
}
return 0;
}
void input_config()
{
newmenu_item m[21];
int nitems = 21;
m[0].type = NM_TYPE_CHECK; m[0].text = "USE JOYSTICK"; m[0].value = (PlayerCfg.ControlType&CONTROL_USING_JOYSTICK);
m[1].type = NM_TYPE_CHECK; m[1].text = "USE MOUSE"; m[1].value = (PlayerCfg.ControlType&CONTROL_USING_MOUSE);
m[2].type = NM_TYPE_TEXT; m[2].text = "";
m[3].type = NM_TYPE_MENU; m[3].text = "CUSTOMIZE KEYBOARD";
m[4].type = NM_TYPE_MENU; m[4].text = "CUSTOMIZE JOYSTICK";
m[5].type = NM_TYPE_MENU; m[5].text = "CUSTOMIZE MOUSE";
m[6].type = NM_TYPE_MENU; m[6].text = "CUSTOMIZE WEAPON KEYS";
m[7].type = NM_TYPE_TEXT; m[7].text = "";
m[8].type = NM_TYPE_TEXT; m[8].text = "Joystick";
m[9].type = NM_TYPE_SLIDER; m[9].text="X Sensitivity"; m[9].value=PlayerCfg.JoystickSensitivityX; m[9].min_value = 0; m[9].max_value = 16;
m[10].type = NM_TYPE_SLIDER; m[10].text="Y Sensitivity"; m[10].value=PlayerCfg.JoystickSensitivityY; m[10].min_value = 0; m[10].max_value = 16;
m[11].type = NM_TYPE_SLIDER; m[11].text="Deadzone"; m[11].value=PlayerCfg.JoystickDeadzone; m[11].min_value=0; m[11].max_value = 16;
m[12].type = NM_TYPE_TEXT; m[12].text = "";
m[13].type = NM_TYPE_TEXT; m[13].text = "Mouse";
m[14].type = NM_TYPE_SLIDER; m[14].text="X Sensitivity"; m[14].value=PlayerCfg.MouseSensitivityX; m[14].min_value = 0; m[14].max_value = 16;
m[15].type = NM_TYPE_SLIDER; m[15].text="Y Sensitivity"; m[15].value=PlayerCfg.MouseSensitivityY; m[15].min_value = 0; m[15].max_value = 16;
m[16].type = NM_TYPE_CHECK; m[16].text="Mouse Smoothing/Filtering"; m[16].value=PlayerCfg.MouseFilter;
m[17].type = NM_TYPE_TEXT; m[17].text = "";
m[18].type = NM_TYPE_MENU; m[18].text = "GAME SYSTEM KEYS";
m[19].type = NM_TYPE_MENU; m[19].text = "NETGAME SYSTEM KEYS";
m[20].type = NM_TYPE_MENU; m[20].text = "DEMO SYSTEM KEYS";
newmenu_do1(NULL, TXT_CONTROLS, nitems, m, input_menuset, NULL, 3);
}
void do_graphics_menu()
{
newmenu_item m[9];
int i = 0, j = 0;
do {
m[0].type = NM_TYPE_TEXT; m[0].text="Texture Filtering:";
m[1].type = NM_TYPE_RADIO; m[1].text = "None (Classical)"; m[1].value = 0; m[1].group = 0;
m[2].type = NM_TYPE_RADIO; m[2].text = "Bilinear"; m[2].value = 0; m[2].group = 0;
m[3].type = NM_TYPE_RADIO; m[3].text = "Trilinear"; m[3].value = 0; m[3].group = 0;
m[4].type = NM_TYPE_TEXT; m[4].text="";
m[5].type = NM_TYPE_CHECK; m[5].text="Transparency Effects"; m[5].value = PlayerCfg.OglAlphaEffects;
m[6].type = NM_TYPE_CHECK; m[6].text="Vectorial Reticle"; m[6].value = PlayerCfg.OglReticle;
m[7].type = NM_TYPE_CHECK; m[7].text="VSync"; m[7].value = GameCfg.VSync;
m[8].type = NM_TYPE_CHECK; m[8].text="4x multisampling"; m[8].value = GameCfg.Multisample;
m[GameCfg.TexFilt+1].value=1;
i = newmenu_do1( NULL, "Graphics Options", sizeof(m)/sizeof(*m), m, NULL, NULL, i );
if (GameCfg.VSync != m[7].value || GameCfg.Multisample != m[8].value)
nm_messagebox( NULL, 1, TXT_OK, "To apply VSync or 4x Multisample\nyou need to restart the program");
for (j = 0; j <= 2; j++)
if (m[j+1].value)
GameCfg.TexFilt = j;
PlayerCfg.OglAlphaEffects = m[5].value;
PlayerCfg.OglReticle = m[6].value;
GameCfg.VSync = m[7].value;
GameCfg.Multisample = m[8].value;
gr_set_attributes();
gr_set_mode(Game_screen_mode);
} while( i>-1 );
}
void set_extmusic_volume(int volume);
2006-03-20 17:12:09 +00:00
int sound_menuset(newmenu *menu, d_event *event, void *userdata)
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{
newmenu_item *items = newmenu_get_items(menu);
int citem = newmenu_get_citem(menu);
int nitems = newmenu_get_nitems(menu);
int replay = 0;
int rval = 0;
switch (event->type)
{
case EVENT_NEWMENU_CHANGED:
switch (citem)
{
case 0:
GameCfg.DigiVolume = items[citem].value;
digi_set_digi_volume( (GameCfg.DigiVolume*32768)/8 );
digi_play_sample_once( SOUND_DROP_BOMB, F1_0 );
break;
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case 1:
GameCfg.MusicVolume = items[citem].value;
if (EXT_MUSIC_ON)
set_extmusic_volume(GameCfg.MusicVolume);
else
digi_set_midi_volume( (GameCfg.MusicVolume*128)/8 );
break;
case 3:
case 4:
#ifdef USE_SDLMIXER
case 5:
GameCfg.JukeboxOn = items[5].value;
#endif
GameCfg.SndEnableRedbook = items[4].value;
replay = 1;
break;
default:
if (citem == nitems - 1)
GameCfg.ReverseStereo = items[citem].value;
else if (citem == nitems - 2)
{
GameCfg.OrigTrackOrder = items[citem].value;
replay = Game_wind != NULL;
}
break;
}
break;
#ifdef USE_SDLMIXER
case EVENT_NEWMENU_SELECTED:
if (citem == 7) // changed the jukebox path
replay = 1;
rval = 1; // stay in menu
break;
#endif
case EVENT_WINDOW_CLOSE:
d_free(items);
break;
default:
break;
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}
if (replay)
{
ext_music_stop();
ext_music_unload();
ext_music_select_system(GameCfg.JukeboxOn ? EXT_MUSIC_JUKEBOX : EXT_MUSIC_REDBOOK);
if (Game_wind)
songs_play_level_song( Current_level_num );
else
songs_play_song(SONG_TITLE, 1);
}
userdata = userdata;
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return rval;
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}
#ifdef USE_SDLMIXER
#define SOUND_MENU_NITEMS 10
#else
#define SOUND_MENU_NITEMS 7
#endif
void do_sound_menu()
{
newmenu_item *m;
int nitems = 0;
if (GameCfg.SndEnableRedbook && GameCfg.JukeboxOn)
GameCfg.JukeboxOn = 0;
MALLOC(m, newmenu_item, SOUND_MENU_NITEMS);
if (!m)
return;
m[nitems].type = NM_TYPE_SLIDER; m[nitems].text=TXT_FX_VOLUME; m[nitems].value=GameCfg.DigiVolume; m[nitems].min_value=0; m[nitems++].max_value=8;
m[nitems].type = NM_TYPE_SLIDER; m[nitems].text="music volume"; m[nitems].value=GameCfg.MusicVolume; m[nitems].min_value=0; m[nitems++].max_value=8;
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text="";
m[nitems].type = NM_TYPE_RADIO; m[nitems].text = "MIDI Music enabled"; m[nitems].value = (!GameCfg.SndEnableRedbook && !GameCfg.JukeboxOn); m[nitems].group = 0; nitems++;
m[nitems].type = NM_TYPE_RADIO; m[nitems].text="CD Music enabled"; m[nitems].value=GameCfg.SndEnableRedbook; m[nitems].group = 0; nitems++;
#ifdef USE_SDLMIXER
m[nitems].type = NM_TYPE_RADIO; m[nitems].text="jukebox enabled"; m[nitems].value=GameCfg.JukeboxOn; m[nitems].group = 0; nitems++;
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text="path to music for jukebox:";
m[nitems].type = NM_TYPE_INPUT_MENU; m[nitems].text = GameCfg.JukeboxPath; m[nitems++].text_len = NM_MAX_TEXT_LEN-1;
#endif
m[nitems].type = NM_TYPE_CHECK; m[nitems].text="Force Descent ][ CD track order"; m[nitems++].value=GameCfg.OrigTrackOrder;
m[nitems].type = NM_TYPE_CHECK; m[nitems].text=TXT_REVERSE_STEREO; m[nitems++].value=GameCfg.ReverseStereo;
Assert(nitems == SOUND_MENU_NITEMS);
newmenu_do1( NULL, "Sound Effects & Music", nitems, m, sound_menuset, NULL, 0 );
}
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#define ADD_CHECK(n,txt,v) do { m[n].type=NM_TYPE_CHECK; m[n].text=txt; m[n].value=v;} while (0)
void do_misc_menu()
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{
newmenu_item m[8];
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int i = 0;
do {
ADD_CHECK(0, "Ship auto-leveling", PlayerCfg.AutoLeveling);
ADD_CHECK(1, "Show reticle", PlayerCfg.ReticleOn);
ADD_CHECK(2, "Missile view", PlayerCfg.MissileViewEnabled);
ADD_CHECK(3, "Headlight on when picked up", PlayerCfg.HeadlightActiveDefault );
ADD_CHECK(4, "Show guided missile in main display", PlayerCfg.GuidedInBigWindow );
ADD_CHECK(5, "Escort robot hot keys",PlayerCfg.EscortHotKeys);
ADD_CHECK(6, "Persistent Debris",PlayerCfg.PersistentDebris);
ADD_CHECK(7, "Screenshots w/o HUD",PlayerCfg.PRShot);
i = newmenu_do1( NULL, "Misc Options", sizeof(m)/sizeof(*m), m, NULL, NULL, i );
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PlayerCfg.AutoLeveling = m[0].value;
PlayerCfg.ReticleOn = m[1].value;
PlayerCfg.MissileViewEnabled = m[2].value;
PlayerCfg.HeadlightActiveDefault= m[3].value;
PlayerCfg.GuidedInBigWindow = m[4].value;
PlayerCfg.EscortHotKeys = m[5].value;
PlayerCfg.PersistentDebris = m[6].value;
PlayerCfg.PRShot = m[7].value;
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} while( i>-1 );
}
#if defined(USE_UDP) || defined(USE_IPX)
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void do_multi_player_menu()
{
int menu_choice[12];
newmenu_item m[12];
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int choice = 0, num_options = 0;
num_options = 0;
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#ifdef USE_UDP
m[num_options].type=NM_TYPE_TEXT; m[num_options].text="UDP:"; num_options++;
m[num_options].type=NM_TYPE_MENU; m[num_options].text="HOST GAME"; menu_choice[num_options]=MENU_START_UDP_NETGAME; num_options++;
m[num_options].type=NM_TYPE_MENU; m[num_options].text="FIND LAN GAMES"; menu_choice[num_options]=MENU_JOIN_LIST_UDP_NETGAME; num_options++;
//m[num_options].type=NM_TYPE_MENU; m[num_options].text="FIND LAN/ONLINE GAMES"; menu_choice[num_options]=MENU_JOIN_LIST_UDP_NETGAME; num_options++;
m[num_options].type=NM_TYPE_MENU; m[num_options].text="JOIN GAME MANUALLY"; menu_choice[num_options]=MENU_JOIN_MANUAL_UDP_NETGAME; num_options++;
#endif
#ifdef USE_IPX
m[num_options].type=NM_TYPE_TEXT; m[num_options].text=""; num_options++;
m[num_options].type=NM_TYPE_TEXT; m[num_options].text="IPX:"; num_options++;
m[num_options].type=NM_TYPE_MENU; m[num_options].text="HOST GAME"; menu_choice[num_options]=MENU_START_IPX_NETGAME; num_options++;
m[num_options].type=NM_TYPE_MENU; m[num_options].text="JOIN GAME"; menu_choice[num_options]=MENU_JOIN_IPX_NETGAME; num_options++;
#ifdef __LINUX__
m[num_options].type=NM_TYPE_TEXT; m[num_options].text=""; num_options++;
m[num_options].type=NM_TYPE_TEXT; m[num_options].text="XKALI:"; num_options++;
m[num_options].type=NM_TYPE_MENU; m[num_options].text="HOST GAME"; menu_choice[num_options]=MENU_START_KALI_NETGAME; num_options++;
m[num_options].type=NM_TYPE_MENU; m[num_options].text="JOIN GAME"; menu_choice[num_options]=MENU_JOIN_KALI_NETGAME; num_options++;
#endif
#endif
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choice = newmenu_do1( NULL, TXT_MULTIPLAYER, num_options, m, NULL, NULL, choice );
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// FIXME: Stay in multiplayer menu for convenience. Must make newmenu_do's fall back to main loop first,
// due to LeaveEvents longjmp hack
if ( choice > -1 )
do_option(menu_choice[choice]);
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}
#endif
void do_options_menu()
{
newmenu_item m[11];
m[ 0].type = NM_TYPE_MENU; m[ 0].text="Sound effects & music...";
m[ 1].type = NM_TYPE_TEXT; m[ 1].text="";
m[ 2].type = NM_TYPE_MENU; m[ 2].text=TXT_CONTROLS_;
m[ 3].type = NM_TYPE_TEXT; m[ 3].text="";
m[ 4].type = NM_TYPE_SLIDER;
m[ 4].text = TXT_BRIGHTNESS;
m[ 4].value = gr_palette_get_gamma();
m[ 4].min_value = 0;
m[ 4].max_value = 16;
m[ 5].type = NM_TYPE_MENU; m[ 5].text="Screen resolution...";
#ifdef OGL
m[ 6].type = NM_TYPE_MENU; m[ 6].text="Graphics Options...";
#else
m[ 6].type = NM_TYPE_TEXT; m[ 6].text="";
#endif
m[ 7].type = NM_TYPE_TEXT; m[ 7].text="";
m[ 8].type = NM_TYPE_MENU; m[ 8].text="Primary autoselect ordering...";
m[ 9].type = NM_TYPE_MENU; m[ 9].text="Secondary autoselect ordering...";
m[10].type = NM_TYPE_MENU; m[10].text="Misc Options...";
newmenu_do1( NULL, TXT_OPTIONS, sizeof(m)/sizeof(*m), m, options_menuset, NULL, 0 );
}