2006-03-20 16:43:15 +00:00
|
|
|
/*
|
|
|
|
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
|
|
|
|
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
|
|
|
|
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
|
|
|
|
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
|
|
|
|
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
|
|
|
|
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
|
|
|
|
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
|
|
|
|
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
|
|
|
|
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
|
|
|
|
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
|
|
|
|
*/
|
|
|
|
/*
|
|
|
|
* $Source: /cvsroot/dxx-rebirth/d1x-rebirth/main/switch.h,v $
|
|
|
|
* $Revision: 1.1.1.1 $
|
|
|
|
* $Author: zicodxx $
|
|
|
|
* $Date: 2006/03/17 19:42:24 $
|
|
|
|
*
|
|
|
|
* Triggers and Switches.
|
|
|
|
*
|
|
|
|
* $Log: switch.h,v $
|
|
|
|
* Revision 1.1.1.1 2006/03/17 19:42:24 zicodxx
|
|
|
|
* initial import
|
|
|
|
*
|
|
|
|
* Revision 1.1.1.1 1999/06/14 22:13:12 donut
|
|
|
|
* Import of d1x 1.37 source.
|
|
|
|
*
|
|
|
|
* Revision 2.0 1995/02/27 11:26:52 john
|
|
|
|
* New version 2.0, which has no anonymous unions, builds with
|
|
|
|
* Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
|
|
|
|
*
|
|
|
|
* Revision 1.19 1995/01/12 17:00:36 rob
|
|
|
|
* Fixed a problem with switches and secret levels.
|
|
|
|
*
|
|
|
|
* Revision 1.18 1994/10/06 21:24:40 matt
|
|
|
|
* Added switch for exit to secret level
|
|
|
|
*
|
|
|
|
* Revision 1.17 1994/09/29 17:05:52 matt
|
|
|
|
* Removed unused constant
|
|
|
|
*
|
|
|
|
* Revision 1.16 1994/09/24 17:10:07 yuan
|
|
|
|
* Added Matcen triggers.
|
|
|
|
*
|
|
|
|
* Revision 1.15 1994/08/15 18:06:39 yuan
|
|
|
|
* Added external trigger.
|
|
|
|
*
|
|
|
|
* Revision 1.14 1994/06/16 16:20:52 john
|
|
|
|
* Made player start out in physics mode; Neatend up game loop a bit.
|
|
|
|
*
|
|
|
|
* Revision 1.13 1994/05/30 20:22:08 yuan
|
|
|
|
* New triggers.
|
|
|
|
*
|
|
|
|
* Revision 1.12 1994/05/27 10:32:44 yuan
|
|
|
|
* New dialog boxes (Walls and Triggers) added.
|
|
|
|
*
|
|
|
|
*
|
|
|
|
* Revision 1.11 1994/05/25 18:06:32 yuan
|
|
|
|
* Making new dialog box controls for walls and triggers.
|
|
|
|
*
|
|
|
|
* Revision 1.10 1994/04/28 18:04:40 yuan
|
|
|
|
* Gamesave added.
|
|
|
|
* Trigger problem fixed (seg pointer is replaced by index now.)
|
|
|
|
*
|
|
|
|
* Revision 1.9 1994/04/26 11:19:01 yuan
|
|
|
|
* Make it so a trigger can only be triggered every 5 seconds.
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef _SWITCH_H
|
|
|
|
#define _SWITCH_H
|
|
|
|
|
|
|
|
#include "inferno.h"
|
|
|
|
#include "segment.h"
|
|
|
|
|
|
|
|
#define MAX_WALLS_PER_LINK 10
|
|
|
|
|
|
|
|
#define TRIGGER_DEFAULT 2*F1_0
|
|
|
|
|
|
|
|
#define MAX_TRIGGERS 100
|
|
|
|
#define MAX_WALL_SWITCHES 50
|
|
|
|
#define MAX_WALL_LINKS 100
|
|
|
|
|
|
|
|
// Trigger flags
|
|
|
|
#define TRIGGER_CONTROL_DOORS 1 // Control Trigger
|
|
|
|
#define TRIGGER_SHIELD_DAMAGE 2 // Shield Damage Trigger
|
|
|
|
#define TRIGGER_ENERGY_DRAIN 4 // Energy Drain Trigger
|
|
|
|
#define TRIGGER_EXIT 8 // End of level Trigger
|
|
|
|
#define TRIGGER_ON 16 // Whether Trigger is active
|
|
|
|
#define TRIGGER_ONE_SHOT 32 // If Trigger can only be triggered once
|
|
|
|
#define TRIGGER_MATCEN 64 // Trigger for materialization centers
|
|
|
|
#define TRIGGER_ILLUSION_OFF 128 // Switch Illusion OFF trigger
|
|
|
|
#define TRIGGER_ILLUSION_ON 512 // Switch Illusion ON trigger
|
|
|
|
#define TRIGGER_SECRET_EXIT 256 // Exit to secret level
|
|
|
|
|
|
|
|
// Trigger delay times before they can be retriggered (Recharge time)
|
|
|
|
#define TRIGGER_DELAY_DOOR F1_0*1 // 1 second for doors
|
|
|
|
#define TRIGGER_DELAY_ZAPS F1_0/10 // 1/10 second for quickie stuff
|
|
|
|
|
|
|
|
// New unimplemented trigger ideas
|
|
|
|
#define TRIGGER_CONTROL_ROBOTS 64 // If Trigger is a Door control trigger (Linked)
|
|
|
|
#define CONTROL_ROBOTS 8 // If Trigger modifies robot behavior
|
|
|
|
#define CONTROL_LIGHTS_ON 16 // If Trigger turns on lights in a certain area
|
|
|
|
#define CONTROL_LIGHTS_OFF 32 // If Trigger turns off lights in a certain area
|
|
|
|
|
|
|
|
typedef struct trigger {
|
2006-10-06 14:41:31 +00:00
|
|
|
sbyte type;
|
2006-03-20 16:43:15 +00:00
|
|
|
short flags;
|
|
|
|
fix value;
|
|
|
|
fix time;
|
2006-10-06 14:41:31 +00:00
|
|
|
sbyte link_num;
|
2006-03-20 16:43:15 +00:00
|
|
|
short num_links;
|
|
|
|
short seg[MAX_WALLS_PER_LINK];
|
|
|
|
short side[MAX_WALLS_PER_LINK];
|
|
|
|
} __pack__ trigger;
|
|
|
|
|
|
|
|
//typedef struct link {
|
|
|
|
// short num_walls;
|
|
|
|
// short seg[MAX_WALLS_PER_LINK];
|
|
|
|
// short side[MAX_WALLS_PER_LINK];
|
|
|
|
// } link;
|
|
|
|
|
|
|
|
extern trigger Triggers[MAX_TRIGGERS];
|
|
|
|
//extern link Links[MAX_WALL_LINKS];
|
|
|
|
|
|
|
|
extern int Num_triggers;
|
|
|
|
//extern int Num_links;
|
|
|
|
|
|
|
|
extern void trigger_init();
|
|
|
|
|
|
|
|
extern void check_trigger(segment *seg, short side, short objnum);
|
|
|
|
extern int check_trigger_sub(int trigger_num, int player_num);
|
|
|
|
|
|
|
|
extern void triggers_frame_process();
|
|
|
|
|
2008-01-13 00:58:49 +00:00
|
|
|
#ifdef FAST_FILE_IO
|
|
|
|
#define trigger_read(t, fp) cfread(t, sizeof(trigger), 1, fp)
|
|
|
|
#else
|
|
|
|
/*
|
|
|
|
* reads a trigger structure from a CFILE
|
|
|
|
*/
|
|
|
|
extern void trigger_read(trigger *t, CFILE *fp);
|
|
|
|
#endif
|
|
|
|
|
2006-03-20 16:43:15 +00:00
|
|
|
#endif
|
|
|
|
|