dxx-rebirth/editor/kmine.c

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2006-03-20 16:43:15 +00:00
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
* $Source: /cvsroot/dxx-rebirth/d1x-rebirth/editor/kmine.c,v $
* $Revision: 1.1.1.1 $
* $Author: zicodxx $
* $Date: 2006/03/17 19:45:21 $
*
* Functions to change entire mines.
*
* $Log: kmine.c,v $
* Revision 1.1.1.1 2006/03/17 19:45:21 zicodxx
* initial import
*
* Revision 1.1.1.1 1999/06/14 22:03:28 donut
* Import of d1x 1.37 source.
*
* Revision 2.0 1995/02/27 11:34:22 john
* Version 2.0! No anonymous unions, Watcom 10.0, with no need
* for bitmaps.tbl.
*
* Revision 1.53 1995/02/22 15:04:52 allender
* remove anonymous unions from vecmat stuff
*
* Revision 1.52 1994/11/27 23:17:13 matt
* Made changes for new mprintf calling convention
*
* Revision 1.51 1994/11/17 14:48:05 mike
* validation functions moved from editor to game.
*
* Revision 1.50 1994/11/17 11:38:49 matt
* Ripped out code to load old mines
*
* Revision 1.49 1994/10/08 17:10:22 matt
* Correctly set current_level_num when loading/creating mine in editor
*
* Revision 1.48 1994/10/03 11:30:45 matt
* Fixed problem with permanant player position when creating a new mine
*
* Revision 1.47 1994/09/29 17:42:19 matt
* Cleaned up game_mode a little
*
* Revision 1.46 1994/08/18 10:48:21 john
* Cleaned up game sequencing.
*
* Revision 1.45 1994/08/09 16:05:36 john
* Added the ability to place players. Made old
* Player variable be ConsoleObject.
*
* Revision 1.44 1994/07/22 12:37:06 matt
* Cleaned up editor/game interactions some more.
*
* Revision 1.43 1994/07/21 17:26:50 matt
* When new mine created, the default save filename is now reset
*
* Revision 1.42 1994/06/08 14:29:25 matt
* Took out support for old mine versions
*
* Revision 1.41 1994/06/03 12:28:04 yuan
* Fixed game restore state.
*
* Revision 1.40 1994/05/19 12:10:29 matt
* Use new vecmat macros and globals
*
* Revision 1.39 1994/05/14 17:17:56 matt
* Got rid of externs in source (non-header) files
*
* Revision 1.38 1994/05/12 14:47:47 mike
* New previous mine structure and object structure.
*
* Revision 1.37 1994/05/06 12:52:12 yuan
* Adding some gamesave checks...
*
* Revision 1.36 1994/05/05 20:37:02 yuan
* Added gamesave checks when entering and leaving the game.
*
* Removed Load Game Save Game functions...
* Now there is only Load/Save Mine... (equivalent to old Load/Save Game)
*
* Revision 1.35 1994/04/27 22:57:54 matt
* Made sit mine load from path of sit file
*
* Revision 1.34 1994/04/21 18:29:55 matt
* Don't use same variable for mine filename & sit filename
*
* Revision 1.33 1994/04/21 18:21:43 matt
* Strip path from mine filename in sit file
*
* Revision 1.32 1994/04/18 10:54:35 mike
* Add situation save/load
*
* Revision 1.31 1994/02/16 16:47:54 yuan
* Removed temp.min.
*
* Revision 1.30 1994/02/16 15:22:51 yuan
* Checking in for editor make.
*
* Revision 1.29 1994/02/09 15:04:23 yuan
* brought back save ability
*
* Revision 1.28 1994/02/08 12:42:45 yuan
* fixed log.
*
* Revision 1.27 1994/02/08 12:41:47 yuan
* Crippled save mine function from demo version.
*
* Revision 1.26 1994/01/13 13:26:05 yuan
* Added med_compress_mine when creating new mine or
* when loading mine
*
* Revision 1.25 1994/01/11 12:03:23 yuan
* Fixed so that when old mine implementation not in,
* message is displayed when you try to load an old mine
*
* Revision 1.24 1994/01/11 11:47:57 yuan
* *** empty log message ***
*
* Revision 1.23 1994/01/05 09:59:56 yuan
* Added load old mine funciton
*
* Revision 1.22 1993/12/16 15:58:08 john
* moved texture selection page to texpage.c
* ,
*
* Revision 1.21 1993/12/10 14:48:55 mike
* Kill orthogonal views.
*
* Revision 1.20 1993/12/03 16:44:06 yuan
* Changed some 0.0 return values to 0
*
*
* Revision 1.19 1993/12/02 12:39:34 matt
* Removed extra includes
*
* Revision 1.18 1993/11/17 13:14:48 yuan
* Moved Save Group to group.c
*
* Revision 1.17 1993/11/16 17:25:48 yuan
* Unworking group function added...
*
* Revision 1.16 1993/11/15 14:46:25 john
* Changed Menu to MenuX
*
* Revision 1.15 1993/11/08 19:13:45 yuan
* Added Undo command (not working yet)
*
*/
#ifdef RCS
static char rcsid[] = "$Id: kmine.c,v 1.1.1.1 2006/03/17 19:45:21 zicodxx Exp $";
#endif
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include "error.h"
#include "inferno.h"
#include "editor.h"
#include "ui.h"
#include "texpage.h" // For texpage_goto_first
#include "segment.h"
#include "mono.h"
#include "kdefs.h"
#include "info.h"
#include "game.h"
#include "gameseq.h"
#include "nocfile.h"
#include "object.h"
#define MINESAVE_CRIPPLED 0
char mine_filename[128] = "*.MIN";
char sit_filename[128] = "*.SIT";
#define MAX_NAME_LENGTH 128
// See if filename f contains an extent. If not, add extent ext.
void checkforext( char * f, char *ext )
{
int i;
for (i=1; i<MAX_NAME_LENGTH; i++ ) {
if (f[i]=='.')
return;
if ((f[i] == ' ') || (f[i]==0) ) {
f[i] = '.';
f[i+1] = ext[0];
f[i+2] = ext[1];
f[i+3] = ext[2];
f[i+4] = 0;
return;
}
}
if (i < 123) {
f[i] = '.';
f[i+1] = ext[0];
f[i+2] = ext[1];
f[i+3] = ext[2];
f[i+4] = 0;
return;
}
}
// See if filename f contains an extent. If not, add extent ext.
void set_extension( char * f, char *ext )
{
int i;
for (i=1; i<MAX_NAME_LENGTH-4; i++ ) {
if ((f[i]=='.') || (f[i] == ' ') || (f[i]==0) ) {
f[i] = '.';
f[i+1] = ext[0];
f[i+2] = ext[1];
f[i+3] = ext[2];
f[i+4] = 0;
return;
}
}
}
#if MINESAVE_CRIPPLED
int SaveMine()
{
char ErrorMessage[200];
sprintf( ErrorMessage, "Save Mine not available in demo version.\n");
MessageBox( -2, -2, 1, ErrorMessage, "Ok" );
return 1;
}
#endif
#if !MINESAVE_CRIPPLED
int SaveMine()
{
// Save mine
// med_save_mine("TEMP.MIN");
if (ui_get_filename( mine_filename, "*.MIN", "SAVE MINE" ))
{
checkforext(mine_filename, "MIN");
if (med_save_mine(mine_filename))
return 0;
mine_changed = 0;
}
return 1;
}
#endif
int CreateNewMine()
{
if (SafetyCheck()) {
texpage_goto_first();
create_new_mine();
LargeView.ev_matrix = vmd_identity_matrix; //FrontView.ev_matrix;
set_view_target_from_segment(Cursegp);
vm_vec_make(&Seg_scale,DEFAULT_X_SIZE,DEFAULT_Y_SIZE,DEFAULT_Z_SIZE);
Update_flags = UF_WORLD_CHANGED;
SetPlayerFromCurseg();
SetPlayerPosition(); //say default is permanant position
mine_changed = 0;
N_found_segs = 0;
N_selected_segs = 0;
med_compress_mine();
gamestate_not_restored = 0;
init_info = 1;
ResetFilename();
Game_mode = GM_UNKNOWN;
Current_level_num = 0; //0 means not a real game
}
return 1;
}
int MineMenu()
{
int x;
char * MenuItems[] = { "New mine",
"Load mine",
"Save mine",
"Print mine",
"Redraw mine" };
x = MenuX( -1, -1, 5, MenuItems );
switch( x )
{
case 1: // New
CreateNewMine();
break;
case 2: // Load
//@@LoadMine();
break;
case 3: // Save
SaveMine();
break;
case 4: // Print
break;
case 5: // Redraw
Update_flags = UF_ALL;
break;
}
return 1;
}
// -----------------------------------------------------------------------------
// returns 1 if error, else 0
int med_load_situation(char * filename)
{
if (filename[0] == 97)
Int3();
Int3();
return 1;
//@@ CFILE * LoadFile;
//@@ char mine_name[MAX_NAME_LENGTH];
//@@ char dir_name[_MAX_DIR];
//@@ char mine_path[MAX_NAME_LENGTH];
//@@ vms_vector pos;
//@@ fix mat[9];
//@@
//@@ LoadFile = cfopen( filename, "rt" );
//@@ if (!LoadFile) {
//@@ char ErrorMessage[200];
//@@
//@@ sprintf( ErrorMessage, "ERROR: Unable to open %s\n", filename );
//@@ MessageBox( -2, -2, 1, ErrorMessage, "Ok" );
//@@ return 1;
//@@ }
//@@
//@@ fscanf(LoadFile, "%s", &mine_name);
//@@ mprintf((0, "Mine name = [%s]\n", mine_name));
//@@
//@@ _splitpath(filename,mine_path,dir_name,NULL,NULL);
//@@ strcat(mine_path,dir_name);
//@@ strcat(mine_path,mine_name);
//@@
//@@ mprintf((0, "Mine path = [%s]\n", mine_path));
//@@
//@@ med_load_mine(mine_path);
//@@
//@@ fscanf(LoadFile, "%x %x %x", &pos.x, &pos.y, &pos.z);
//@@ mprintf((0, "Load Position = %8x %8x %8x\n", pos.x, pos.y, pos.z));
//@@ mprintf((0, "\n"));
//@@
//@@ fscanf(LoadFile, "%x %x %x", &mat[0], &mat[1], &mat[2]);
//@@ mprintf((0, "%8x %8x %8x\n", mat[0], mat[1], mat[2]));
//@@
//@@ fscanf(LoadFile, "%x %x %x", &mat[3], &mat[4], &mat[5]);
//@@ mprintf((0, "%8x %8x %8x\n", mat[3], mat[4], mat[5]));
//@@
//@@ fscanf(LoadFile, "%x %x %x", &mat[6], &mat[7], &mat[8]);
//@@ mprintf((0, "%8x %8x %8x\n", mat[6], mat[7], mat[8]));
//@@ mprintf((0, "\n"));
//@@
//@@ fscanf(LoadFile, "%i\n", &ConsoleObject->segnum);
//@@
//@@ cfclose( LoadFile );
//@@
//@@ ConsoleObject->pos = pos;
//@@ ConsoleObject->orient.m1 = mat[0]; ConsoleObject->orient.m2 = mat[1]; ConsoleObject->orient.m3 = mat[2];
//@@ ConsoleObject->orient.m4 = mat[3]; ConsoleObject->orient.m5 = mat[4]; ConsoleObject->orient.m6 = mat[5];
//@@ ConsoleObject->orient.m7 = mat[6]; ConsoleObject->orient.m8 = mat[7]; ConsoleObject->orient.m9 = mat[8];
//@@
//@@ return 0;
}
// -----------------------------------------------------------------------------
int med_save_situation(char * filename)
{
CFILE * SaveFile;
char mine_name[MAX_NAME_LENGTH];
SaveFile = cfopen( filename, "wt" );
if (!SaveFile) {
char ErrorMessage[200];
sprintf( ErrorMessage, "ERROR: Unable to open %s\n", filename );
MessageBox( -2, -2, 1, ErrorMessage, "Ok" );
return 1;
}
// Write mine name.
// strcpy(mine_name, filename);
#ifndef __LINUX__
_splitpath(filename,NULL,NULL,mine_name,NULL);
#endif
set_extension(mine_name, "min");
fprintf(SaveFile, "%s\n", mine_name);
// Write player position.
fprintf(SaveFile, "%x %x %x\n",(unsigned int) ConsoleObject->pos.x,(unsigned int) ConsoleObject->pos.y,(unsigned int) ConsoleObject->pos.z);
// Write player orientation.
fprintf(SaveFile, "%8x %8x %8x\n",(unsigned int) ConsoleObject->orient.rvec.x,(unsigned int) ConsoleObject->orient.rvec.y,(unsigned int) ConsoleObject->orient.rvec.z);
fprintf(SaveFile, "%8x %8x %8x\n",(unsigned int) ConsoleObject->orient.uvec.x,(unsigned int) ConsoleObject->orient.uvec.y,(unsigned int) ConsoleObject->orient.uvec.z);
fprintf(SaveFile, "%8x %8x %8x\n",(unsigned int) ConsoleObject->orient.fvec.x,(unsigned int) ConsoleObject->orient.fvec.y,(unsigned int) ConsoleObject->orient.fvec.z);
fprintf(SaveFile, "%i\n", ConsoleObject->segnum);
mprintf((0, "Save Position = %8x %8x %8x\n", ConsoleObject->pos.x, ConsoleObject->pos.y, ConsoleObject->pos.z));
mprintf((0, "\n"));
mprintf((0, "%8x %8x %8x\n", ConsoleObject->orient.rvec.x, ConsoleObject->orient.rvec.y, ConsoleObject->orient.rvec.z));
mprintf((0, "%8x %8x %8x\n", ConsoleObject->orient.uvec.x, ConsoleObject->orient.uvec.y, ConsoleObject->orient.uvec.z));
mprintf((0, "%8x %8x %8x\n", ConsoleObject->orient.fvec.x, ConsoleObject->orient.fvec.y, ConsoleObject->orient.fvec.z));
mprintf((0, "\n"));
cfclose( SaveFile);
return 1;
}
// -----------------------------------------------------------------------------
int SaveSituation(void)
{
if (ui_get_filename( sit_filename, "*.SIT", "Save Situation" )) {
set_extension(sit_filename, "MIN");
if (med_save_mine(sit_filename)) {
mprintf((0, "Unable to save mine in SaveSituation.\n"));
return 0;
}
set_extension(sit_filename, "SIT");
if (med_save_situation(sit_filename))
return 0;
}
return 1;
}
// -----------------------------------------------------------------------------
// Load a situation file which consists of x,y,z, orientation matrix, mine name.
int LoadSituation(void)
{
if (SafetyCheck()) {
if (ui_get_filename( sit_filename, "*.sit", "Load Situation" )) {
checkforext(sit_filename, "SIT");
if (med_load_situation(sit_filename))
return 0;
// set_view_target_from_segment(Cursegp);
Update_flags = UF_WORLD_CHANGED;
// SetPlayerFromCurseg();
med_compress_mine();
init_info = 1;
mine_changed = 0;
}
}
return 1;
}